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@ -180,6 +180,7 @@ class Battle(object):
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['battle_uuid', '', 'battle_uuid'],
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['battle_uuid', '', 'battle_uuid'],
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['room_uuid', '', '房间唯一id'],
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['room_uuid', '', '房间唯一id'],
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['room_mode', 0, '0:pvp 1:pve 2:moba'],
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['room_mode', 0, '0:pvp 1:pve 2:moba'],
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['map_mode', 0, ''],
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['team_id', 0, '队伍id'],
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['team_id', 0, '队伍id'],
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['map_id', 0, '地图id'],
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['map_id', 0, '地图id'],
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['victory', 0, '是否胜利(pvp:吃鸡 pve:通关 moba:胜利)'],
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['victory', 0, '是否胜利(pvp:吃鸡 pve:通关 moba:胜利)'],
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@ -205,4 +206,22 @@ class Battle(object):
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_common.RspHead(),
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_common.RspHead(),
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]
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]
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},
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},
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{
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'desc': '服务器战报-房间所有数据(客户端不用处理)roomReport',
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'group': 'Battle',
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'url': 'webapp/index.php?c=Battle&a=roomReport',
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'params': [
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_common.ReqHead(),
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['version', 0, '版本'],
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['battle_uuid', '', 'battle_uuid'],
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['room_uuid', '', '房间唯一id'],
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['room_mode', 0, '0:pvp 1:pve 2:moba'],
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['map_mode', 0, ''],
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['map_id', 0, '地图id'],
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['!team_list', _common.MFRoomReportTeam(), '所有队伍数据']
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],
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'response': [
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_common.RspHead(),
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]
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},
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]
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]
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@ -1601,3 +1601,27 @@ class SpecJoin(object):
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['team_uuid', '', '自定义房间、moba房间会修改玩家原始team_uuid,所以用这个新的team_uuid替换之前CMJoin里的team_uuid'],
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['team_uuid', '', '自定义房间、moba房间会修改玩家原始team_uuid,所以用这个新的team_uuid替换之前CMJoin里的team_uuid'],
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['payload', '', '透传数据'],
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['payload', '', '透传数据'],
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]
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]
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class MFRoomReportTeam(object):
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def __init__(self):
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self.fields = [
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['team_id', 0, '队伍id'],
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['victory', 0, '是否胜利(pvp:吃鸡 pve:通关 moba:胜利)'],
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['pvp_settelement_type', 0, 'pvp结算类型 0:个人 1:组队'],
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['pvp_settelement_color', 0, ''],
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['pvp_team_rank', 0, 'pvp队伍排名'],
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['pvp_total_human_num', 0, 'pvp房间总人数'],
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['pvp_alive_human_num', 0, 'pvp房间剩余存活数'],
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['pvp_total_team_num', 0, 'pvp战斗队伍总数'],
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['pvp_match_mode', 0, '0: pvp 1:排位赛'],
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['pvp_team_kills', 0, 'pvp队伍击杀数'],
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['pve_settelement_type', 0, 'pve结算类型 0:个人 1:组队'],
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['pve_instance_id', 0, 'pve副本id'],
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['pve_wave', 0, 'pve波次'],
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['pve_max_wave', 0, 'pve最大波次'],
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['!members', _common.TeamReportMember(), '成员数据'],
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]
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