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@ -2,11 +2,13 @@
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namespace services;
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require_once('models/Hero.php');
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require_once('models/HashRate.php');
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require_once('models/HashRateBattleData.php');
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use models\HashRateBattleData;
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use models\HashRate;
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use models\Hero;
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use mt\AchievementsPower;
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class HashRateService extends BaseService
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{
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@ -23,16 +25,6 @@ class HashRateService extends BaseService
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$this->hisBattleData = HashRateBattleData::getMyBattleData();
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$this->hashRateData = getXVal($this->hisBattleData, 'data', array());
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// $currentPeriod= \mt\AchievementsCycle::getCurrentPeriod();
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// if (myself()->_getDaySeconds(getXVal($this->hashRateData, 'modifytime', 0)) <
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// myself()->_getDaySeconds($currentPeriod['obtain_end_time'])) {
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// $this->hashRateData = array(
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// 'pvpData' => array(),
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// 'mobaData' => array(),
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// 'createtime' => myself()->_getNowTime(),
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// 'modifytime' => myself()->_getNowTime(),
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// );
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// }
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if (!$this->hashRateData){
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$this->hashRateData = array(
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'pvpData' => array(),
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@ -41,6 +33,15 @@ class HashRateService extends BaseService
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'modifytime' => myself()->_getNowTime(),
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);
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}
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$currentPeriod= \mt\AchievementsCycle::getCurrentPeriod();
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if (myself()->_getDaySeconds(getXVal($this->hashRateData, 'modifytime', 0)) <
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myself()->_getDaySeconds($currentPeriod['obtain_start_time'])) {
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$this->hashRateData = array(
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'pvpData' => array(),
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'mobaData' => array(),
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'modifytime' => myself()->_getNowTime(),
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);
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}
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$this->pvpBattleData = $this->hashRateData['pvpData'];
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$this->mobaBattleData = $this->hashRateData['mobaData'];
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}
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@ -73,12 +74,14 @@ class HashRateService extends BaseService
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break;
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//X分钟内结束比赛
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case AchievementsPower::NOMINAL_TIME_BATTLE_END : {
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//....
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$taskDto['current'] = $this->getBattleData($taskMate,
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'total_fiveMin_times');
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}
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break;
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//在局内升级最快次数
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case AchievementsPower::IN_BATTLE_UP_LV : {
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//.....
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$taskDto['current'] = $this->getBattleData($taskMate,
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'total_first_Lv_up');
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}
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break;
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//游戏场次
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@ -101,12 +104,20 @@ class HashRateService extends BaseService
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break;
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//累计行走距离(米)
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case AchievementsPower::WALKING_DISTANCE : {
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//.../
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$taskDto['current'] = $this->getBattleData($taskMate,
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'total_walking_distance');
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}
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break;
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//指定英雄升阶数
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case AchievementsPower::HERO_UP_QUALITY : {
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//..../
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$condition = $taskMate['condition'];
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$quality = 0;
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Hero::getHeroList(function ($row) use ($condition,&$quality) {
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if ($row['hero_id'] == $condition && $row['quality'] > $quality){
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$quality = $row['quality'];
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}
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});
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$taskDto['current'] = $quality;
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}
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break;
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//拥有英雄nft数
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@ -1260,30 +1260,40 @@ class TameBattleDataService extends BaseService {
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private function applyEx(&$battleData)
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{
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//战斗次数
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$this->incValue($battleData, 'total_battle_times', 1);
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//排名
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$ranked = 0;
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if (! getXVal($this->battleInfo,'is_run_away', 0)){
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$this->incValue($battleData, 'total_battle_times', 1);
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}
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switch (getXVal($this->allInfo,'room_mode', 0)){
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case self::MATCH_MODE_PVP :{
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$ranked = getXVal($this->battleInfo,'pvp_team_rank', 0);
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//排名
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$ranked = getXVal($this->battleInfo,'pvp_personal_rank', 0);
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if ($ranked == 40){
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$this->incValue($battleData, 'total_last_runner_times', 1);
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}
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//救援次数
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$this->incValue($battleData, 'total_rescue_times', getXVal($this->battleInfo,'rescue_teammate_times', 0));
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//行走距离
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$distance = getXVal($this->battleInfo,'move_distance', 0);
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$this->incValue($battleData, 'total_walking_distance', $distance);
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}
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break;
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case self::ROOM_MODE_MOBA :{
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/*
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排名
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几分钟结束战斗
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第一个升满级
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*/
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//几分钟结束战斗
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$duration = getXVal($this->battleInfo,'game_duration', 0);
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if ($duration && floor($duration / 60) < 5){
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$this->incValue($battleData, 'total_fiveMin_times', 1);
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}
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//第一个升满级
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$fullLv = getXVal($this->battleInfo,'full_level_idx', 0);
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if ($fullLv == 1){
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$this->incValue($battleData, 'total_first_Lv_up', 1);
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}
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}
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break;
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}
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if ($ranked == 1){
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//是否胜利
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if (getXVal($this->allInfo,'victory', 0)){
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$this->incValue($battleData, 'total_win_times', 1);
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}
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//击杀
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@ -1293,4 +1303,4 @@ class TameBattleDataService extends BaseService {
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$this->procWeaponsSlot($battleData);
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}
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}
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}
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