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@ -7,11 +7,26 @@ use phpcommon\SqlHelper;
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class RealtimeData extends BaseModel {
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private static $onlineNum = null;
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private static $serverDays = null;
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//获取在线人数
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public static function getOnline()
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{
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$onlineNum = self::internalGet('online_num');
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return max(1, $onlineNum ? $onlineNum : 0);
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if (is_null(self::$onlineNum)){
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$db = self::internalGet('online_num');
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self::$onlineNum = max(1, $db ? $db['value1']: 0);
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}
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return self::$onlineNum;
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}
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//获取服务器自然天数
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public static function getServerDays()
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{
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if (is_null(self::$serverDays)){
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$db = self::internalGet('server_days');
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self::$serverDays = max(1, $db ? $db['value1']: 0);
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}
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return self::$serverDays;
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}
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private static function internalGet($name)
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@ -149,7 +149,7 @@ class BattleDataService extends BaseService {
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//录入战斗记录
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// $this->saveBattleHistory();
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$this->saveBattleHistory();
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switch ($matchMode) {
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case self::MATCH_MODE_PVP:
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@ -7,10 +7,12 @@ require_once('mt/Item.php');
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require_once('mt/FormulaPvp.php');
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require_once('mt/HeroQuality.php');
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require_once('mt/GunQuality.php');
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require_once('models/RealtimeData.php');
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use models\Chip;
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use models\Gun;
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use models\Hero;
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use models\RealtimeData;
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use mt;
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class FormulaService extends BaseService {
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@ -735,28 +737,28 @@ class FormulaService extends BaseService {
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//英雄体力值全局衰减系数
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public static function GAC_PS_Value($quality){
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//GAC_PS_Value=ROUND(MAX(ROUND(2-0.2/30*服务器自然天数,3)/ROUND(1.2+0.0286*(英雄NFT阶数-1),3),1)*MAX(SIGN(服务器自然天数<=180)*1+SIGN(服务器自然天数>180)*99.87%^(服务器自然天数-180),90%),3)
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$day = 1;
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$day = RealtimeData::getServerDays();
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return round(max(round(2-0.2/30*$day,3)/round(1.2+0.0286*($quality-1),3),1)*max(($day<=180?1:0)*1+($day>180?1:0)*pow(0.9987,$day-180),0.9),3);
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}
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//武器耐久度全局衰减系数
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public static function GAC_D_Value($quality){
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//GAC_D_Value=ROUND(MAX(ROUND(2-0.2/30*服务器自然天数,3)/ROUND(1.2+0.0286*(枪械NFT阶数-1),3),1)*MAX(SIGN(服务器自然天数<=180)*1+SIGN(服务器自然天数>180)*99.87%^(服务器自然天数-180),90%),3)
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$day = 1;
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$day = RealtimeData::getServerDays();
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return round(max(round(2-0.2/30*$day,3)/round(1.2+0.0286*($quality-1),3),1)*max(($day<=180?1:0)*1+($day>180?1:0)*pow(0.9987,$day-180),0.9),3);
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}
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//英雄芯片体力值全局衰减系数
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public static function Hero_Chip_GAC_PS_Value($grand){
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//Hero_Chip_GAC_PS_Value=ROUND(MAX(ROUND(2-0.2/30*服务器自然天数,3)/ROUND(1+0.04*芯片星级,3),1)*MAX(SIGN(服务器自然天数<=180)*1+SIGN(服务器自然天数>180)*99.87%^(服务器自然天数-180),90%),3)
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$day = 1;
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$day = RealtimeData::getServerDays();
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return round(max(round(2-0.2/30*$day,3)/round(1+0.04*$grand,3),1)*max(($day<=180?1:0)*1+($day>180?1:0)*pow(0.9987,$day-180),0.9),3);
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}
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//武器芯片体力值全局衰减系数
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public static function Weapon_Chip_GAC_PS_Value($grand){
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//Weapon_Chip_GAC_PS_Value=ROUND(MAX(ROUND(2-0.2/30*服务器自然天数,3)/ROUND(1+0.04*芯片星级,3),1)*MAX(SIGN(服务器自然天数<=180)*1+SIGN(服务器自然天数>180)*99.87%^(服务器自然天数-180),90%),3)
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$day = 1;
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$day = RealtimeData::getServerDays();
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return round(max(round(2-0.2/30*$day,3)/round(1+0.04*$grand,3),1)*max(($day<=180?1:0)*1+($day>180?1:0)*pow(0.9987,$day-180),0.9),3);
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}
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