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@ -1,3 +1,7 @@
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{
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"host": "127.0.0.1",
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"port": 3306,
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"user": "root",
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"passwd": "keji178",
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"database": "gamedb2006_dev_1"
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}
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@ -17,6 +17,7 @@ const ITEM_PRE = 'item_';
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class Fragment {
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async start() {
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console.log('start');
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while (true) {
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await this.alloc(utils.getUtcTime());
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@ -32,7 +33,10 @@ class Fragment {
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try {
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const daySeconds = utils.getDaySeconds(nowTime, constant.TIME_ZONE);
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const hourSeconds = utils.getHourSeconds(nowTime, constant.TIME_ZONE);
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const {err, conn} = await app.getDbConn("GameDb1");
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const {err, conn} = await app.getDbConn("GameDb20061");
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if (err) {
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throw err;
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}
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if (!err && conn) {
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const isAlloced = await this.isAlloced(conn, daySeconds, nowTime, hourSeconds);
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if (!isAlloced) {
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@ -143,11 +147,27 @@ class Fragment {
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allocFunc(allocNode, constant.ALL_GUN_FRAGMENT, value, gunNum);
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});
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const items = [];
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allocResult.forEach(
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(value, key) => {
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value.forEach(
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(value2, key2) => {
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items.push({
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'type' : key,
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'item_id': key2,
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'item_num': value2
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});
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}
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);
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}
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);
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await utils.serial(
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items,
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(element) => {
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console.log(element);
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}
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);
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}
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async getRemainData(daySeconds, nowTime, hourSeconds, allocedFragments) {
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