diff --git a/webapp/services/BattleDataService.php b/webapp/services/BattleDataService.php index e31ece2e..42e32c25 100644 --- a/webapp/services/BattleDataService.php +++ b/webapp/services/BattleDataService.php @@ -524,7 +524,7 @@ class BattleDataService extends BaseService { $todayPvpBattleTimes = myself()->_getDailyV(TN_DAILY_PVP_BATTLE_TIMES, 0); $onlineNum = RealtimeData::getOnline(); - $heroFragmentNum = FragmentPool::getHeroNum0(); + $heroFragmentNum = FragmentPool::getHeroNum(0); $gunFragmentNum = FragmentPool::getGunNum(0); $heroProbability = FormulaService::calcHeroFragmentProbabilityPvp diff --git a/webapp/services/FormulaService.php b/webapp/services/FormulaService.php index c29c8dce..bf031b22 100644 --- a/webapp/services/FormulaService.php +++ b/webapp/services/FormulaService.php @@ -60,6 +60,10 @@ class FormulaService extends BaseService { { //PVP武器NFT每日获得极限*(50%*[每局排名TopX%对应比例]+25%*[每局PK人数排名TopX%对应比例]+15%*[每局英雄属性排名TopX%对应比例]+5%*[每局武器属性排名TopX%对应比例]+5%*[每局存活时间排名TopX%对应比例]) $upLimit = $weaponDto['pvp_ceg_uplimit']; + $ranked= getXVal($params, 'ranked'); + $kills = getXVal($params, 'kills'); + $aliveTime = getXVal($params, 'alive_time'); + $rankedTopX= getXVal($params, 'ranked_topx'); $killsTopX = getXVal($params, 'kills_topx'); $heroTopX = getXVal($params, 'hero_topx');