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@ -883,10 +883,11 @@ class BattleCegReward(object):
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def __init__(self):
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def __init__(self):
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self.fields = [
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self.fields = [
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['uuid', '', '唯一id'],
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['hero_uniid', '', '唯一id'],
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['curr_ceg', 0, '当前ceg数量'],
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['id', '', 'id'],
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['obtain_ceg', 0, '实际获得ceg数量'],
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['gold_uplimit', 0, '当前ceg数量'],
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['ceg_uplimit', 0, 'ceg数量上限'],
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['obtain_gold', 0, '实际获得ceg数量'],
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['curr_gold', 0, 'ceg数量上限'],
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]
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]
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class BattleItemReward(object):
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class BattleItemReward(object):
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@ -897,16 +898,6 @@ class BattleItemReward(object):
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['item_num', 0, '道具数量'],
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['item_num', 0, '道具数量'],
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]
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]
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class BattleReward(object):
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def __init__(self):
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self.fields = [
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['hero', BattleCegReward(), '英雄奖励'],
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['weapon1', BattleCegReward(), '武器1奖励'],
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['weapon2', BattleCegReward(), '武器2奖励'],
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['!items', [BattleItemReward()], '碎片奖励'],
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['lvInfo', [['oldLv',0,'老等级'],['newLv',0,'新等级']], '等级信息'],
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]
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class BattleRankScore(object):
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class BattleRankScore(object):
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@ -1099,3 +1090,76 @@ class TeamReportTeam(object):
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['team_id', 0, '队伍id'],
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['team_id', 0, '队伍id'],
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['!members', [['account_id', '', '账号id']], '枪械属性'],
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['!members', [['account_id', '', '账号id']], '枪械属性'],
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]
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]
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class BattleSettlement(object):
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def __init__(self):
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self.fields = [
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['version', 0, '版本'],
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['battle_uuid', 0, '本次战斗唯一id'],
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['team_id', 0, '队伍id'],
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['room_uuid', 0, '房间唯一id'],
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['room_mode', 0, '0:pvp 1: pve'],
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['team_mode', 0, '0:个人 1:组队(保留)'],
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['game_over', 0, '游戏是否结束'],
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['victory', 0, '是否胜利(pvp:吃鸡 pve:是否通关)'],
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['watchable', 0, '是否可观战,小胡那的接口写死0(看历史不可观战)'],
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['map_id', 0, '地图id'],
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['settlement_status', 0, '0: 结算中(读取个人结算数据) 1:已结算(请求小胡接口)'],
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['pvp_settlement_type', 0, '結算類型0:個人 1:組隊(保留)'],
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['pvp_settlement_color', 0, '0:灰 1:黃'],
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['pvp_team_rank', 0, '队伍排名'],
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['pvp_total_human_num', 0, '房间总人数'],
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['pvp_alive_human_num', 0, '房间剩余存活人数'],
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['pvp_total_team_num', 0, '本次战斗队伍总数'],
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['pvp_match_mode', 0, '比赛模式 0: pvp 1:排位赛'],
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['pve_settlement_color', 0, '0:灰 1:黃'],
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['pve_wave', 0, 'pve波次'],
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['pve_max_wave', 0, 'pve总波次'],
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['pve_instance_id', 0, 'pve副本id'],
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['!members', [BattleSettlementMembersInfo()], '队伍成员信息'],
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]
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class BattleSettlementMembersInfo(object):
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def __init__(self):
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self.fields = [
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['account_id', 0, '账号id(真人才有account_id)'],
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['name', '', '玩家名字'],
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['head', 0, '头像id'],
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['head_frame', 0, '头像框'],
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['sex', 0, '性别'],
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['hero_uniid', 0, '英雄uniid'],
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['hero_id', 0, '英雄itemId'],
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['dead', 0, '是否已死亡'],
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['is_mvp', 0, '是否mvp'],
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['old_rank', 0, '老段位'],
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['new_rank', 0, '新段位'],
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['old_score', 0, '老段位积分'],
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['new_score', 0, '新段位积分'],
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['pvp_kill', 0, 'pvp击杀敌人数'],
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['pvp_damage', 0, 'pvp伤害总量'],
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['pvp_assist', 0, 'pvp助攻'],
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['pvp_survia_time', 0, 'pvp存活时间(毫秒)'],
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['pvp_recover', 0, 'pvp治疗总量'],
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['pvp_rescue', 0, 'pvp救援'],
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['pvp_personal_rank', 0, '个人排名'],
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['pve_order', 0, 'pve波次'],
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['pve_score', 0, 'pve分数'],
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['pve_star', 0, 'pve星'],
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['pve_damage', 0, 'pve伤害总量'],
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['pve_revive', 0, 'pve复活次数'],
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['pve_survia_time', 0, 'pvp存活时间(毫秒)'],
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['pve_wave', 0, 'pve波次'],
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['pve_max_wave', 0, 'pve总波次'],
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['pve_boss_killed', 0, 'pve副本boos是否被击杀'],
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['reward', BattleReward(), 'reward'],
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]
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class BattleReward(object):
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def __init__(self):
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self.fields = [
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['hero', BattleCegReward(), '英雄奖励'],
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['!items', [BattleItemReward()], '碎片奖励'],
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]
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