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doc/Chip.py
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22
doc/Chip.py
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# -*- coding: utf-8 -*-
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import _common
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class Chip(object):
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def __init__(self):
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self.apis = [
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{
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'name': 'chipList',
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'desc': '获取芯片列表',
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'group': 'Gun',
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'url': 'webapp/index.php?c=Gun&a=chipList',
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'params': [
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_common.ReqHead(),
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],
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'response': [
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_common.RspHead(),
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['!chip_list', [_common.Gun()], '芯片列表']
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]
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},
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]
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13
doc/Gun.py
13
doc/Gun.py
@ -46,4 +46,17 @@ class Gun(object):
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['property_chg', _common.PropertyChg(), '属性变更'],
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]
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},
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{
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'name': 'gunList',
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'desc': '获取枪械列表',
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'group': 'Gun',
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'url': 'webapp/index.php?c=Gun&a=gunList',
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'params': [
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_common.ReqHead(),
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],
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'response': [
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_common.RspHead(),
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['!gun_list', [_common.Gun()], '枪械列表']
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]
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},
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]
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@ -24,6 +24,22 @@ class Attr(object):
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['attr_val', 0, '属性值'],
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]
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class Gun(object):
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def __init__(self):
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self.fields = [
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['gun_uniid', 0, '枪唯一id'],
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['gun_id', 0, '枪id'],
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['state', 0, '0:已购买 1:体验中'],
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['gun_lv', 0, '枪等级'],
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['quality', 0, '品阶'],
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['!attr', [Attr()], '属性'],
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['try_count', 0, '剩余体验次数 当state=1时才有意义'],
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['lock_type', 0, '0:无锁 1:升级 2:升阶'],
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['lock_time', 0, '使用锁定时间(升级或者升阶触发),单位秒,锁定期间不可战斗和做其他操作'],
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['trade_locktime', 0, '出售锁定时间(升级或者升阶完成后触发),单位秒,只锁交易,其他的操作仍可进行'],
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]
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class GunSkin(object):
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def __init__(self):
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@ -349,3 +365,19 @@ class TeamInfo(object):
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['state', 0, '0:未开始 1:准备就绪(这时客户端进入长链接走组队逻辑)'],
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['!member_list', [TeamMember()], '队伍成员列表(包含自己)'],
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]
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class Chip(object):
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def __init__(self):
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self.fields = [
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['chip_uniid', 0, '芯片唯一id'],
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['chip_id', 0, '芯片id'],
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['state', 0, '0:已购买 1:体验中'],
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['gun_lv', 0, '枪等级'],
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['quality', 0, '品阶'],
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['!attr', [Attr()], '属性'],
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['try_count', 0, '剩余体验次数 当state=1时才有意义'],
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['lock_type', 0, '0:无锁 1:升级 2:升阶'],
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['lock_time', 0, '使用锁定时间(升级或者升阶触发),单位秒,锁定期间不可战斗和做其他操作'],
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['trade_locktime', 0, '出售锁定时间(升级或者升阶完成后触发),单位秒,只锁交易,其他的操作仍可进行'],
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]
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