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@ -28,6 +28,44 @@ class Battle(object):
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'url': 'webapp/index.php?c=Battle&a=battleReport',
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'params': [
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_common.ReqHead(),
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['battle_uniid', '', 'battle_uuid'],
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['is_valid_battle', 0, 'is_valid_battle'],
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['payload', '', 'payload'],
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['map_id', 0, '地图id'],
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['map_tpl_name', '', '地图模板名'],
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['room_uuid', 0, '房间唯一id'],
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['room_mode', 0, '房间模式 0:吃鸡模式 1:匹配赛模式'],
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['hero_id', 0, '英雄id'],
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['hero_uniid', 0, '英雄uniid'],
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['hero_quality', 0, '英雄quality'],
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['map_name', '', '地图名'],
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['team_mode', 0, '队伍模式 0:单人 1:组队'],
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['game_time', 0, '游戏时间'],
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['alive_time', 0, '存活时间'],
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['ranked', 0, '排名'],
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['kills', 0, '击杀数'],
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['damage_out', 0, '伤害输出'],
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['weapon_uuid1', '', 'weapon_uuid1'],
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['weapon_uuid2', '', 'weapon_uuid2'],
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['rescue_teammate_times', 0, '救起队友次数'],
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['diving_times', 0, '潜水次数'],
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['damage_in', 0, '伤害输入'],
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['recover_hp', 0, '治疗量'],
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['open_airdrop_times', 0, '开启空投补给次数'],
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['use_medicine_times', 0, '使用药物次数'],
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['destory_car_times', 0, '破坏载具次数'],
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['use_camouflage_times', 0, '使用伪装物'],
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['use_skill_times', 0, '使用技能次数'],
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['ride_car_move_distance', 0, '驾驶或乘坐载具累计移动X米'],
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['ride_car_kills', 0, '驾驶或乘坐载具累计击杀X个敌人'],
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['max_hero_skill_lv', 0, '单局内英雄技能升级到X级'],
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['weapons_type', '', '武器信息 weapon_id:kills:damage_out:obtain_count|'],
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['weapons_slot', '', '武器信息 weapon_id:use_times|'],
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['heros', '', '武器信息 hero_id:skill_lv:weapon_lv|'],
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['rank_score', 0, '排位积分'],
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#['pass_score', 0, '通行证积分'],
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['items', 0, '道具id:道具数量|'],
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],
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'response': [
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_common.RspHead(),
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@ -39,6 +77,8 @@ class Battle(object):
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'url': 'webapp/index.php?c=Battle&a=getBattleData',
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'params': [
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_common.ReqHead(),
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['!members', _common.BattleMember(), '成员数据']
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],
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'response': [
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_common.RspHead(),
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@ -710,7 +710,7 @@ class ChipPro(object):
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['upgrade_cost', '', '芯片升级所需价值'],
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]
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class BattleMember(object):
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class BattleMember(object):
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def __init__(self):
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self.fields = [
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