hisBattleData = HashRateBattleData::getMyBattleData(); $this->hashRateData = getXVal($this->hisBattleData, 'hash_rate_data', array()); if (!$this->hashRateData){ $this->hashRateData = array( 'pvpData' => array(), 'mobaData' => array(), 'createtime' => myself()->_getNowTime(), 'modifytime' => myself()->_getNowTime(), ); } $currentPeriod= \mt\AchievementsCycle::getCurrentPeriod(); if ($currentPeriod && myself()->_getDaySeconds(getXVal($this->hashRateData, 'modifytime', 0)) < myself()->_getDaySeconds(strtotime($currentPeriod['obtain_start_time']))) { $this->hashRateData = array( 'pvpData' => array(), 'mobaData' => array(), 'modifytime' => myself()->_getNowTime(), ); } $this->pvpBattleData = $this->hashRateData['pvpData']; $this->mobaBattleData = $this->hashRateData['mobaData']; $serverDataDb = GlobalData::getServerTaskData(); $this->serverTaskData = getXVal($serverDataDb, 'data', array()); if (!$this->serverTaskData){ $this->serverTaskData = array( 'createtime' => myself()->_getNowTime(), 'modifytime' => myself()->_getNowTime(), ); } $currentServerTask = \mt\ServerTaskTime::getCurrentTime(); if ($currentServerTask && myself()->_getDaySeconds(getXVal($this->serverTaskData, 'modifytime', 0)) < myself()->_getDaySeconds(strtotime($currentServerTask['obtain_start_time']))) { $this->serverTaskData = array( 'modifytime' => myself()->_getNowTime(), ); GlobalData::addServerTaskStatus(\mt\ServerTask::NOT_ACCOMPLISH_STATE); } $this->battleDataServerTask = $this->serverTaskData; } public function hashRateTaskDto($taskMate ,$currentPeriod){ $taskDto = array( 'task_id' => $taskMate['id'], 'current' => 0, 'target' => getXVal($taskMate, 'Completed_quantity', 1), 'state' => self::NOT_FINISHED_STATE, ); switch ($taskMate['Completion_type']){ //吃鸡或4v4获得胜利 case \mt\AchievementsPower::TOTAL_WINS_TIMES : { $taskDto['current'] = $this->getBattleData($taskMate, 'total_win_times'); } break; //击杀人数 case \mt\AchievementsPower::TOTAL_KILL_TIMES : { $taskDto['current'] = $this->getBattleData($taskMate, 'total_kills_times'); } break; //使用X道具 case \mt\AchievementsPower::USE_ITEM_TIMES : { $taskDto['current'] = $this->getWeaponsSlotData($taskMate); } break; //X分钟内结束比赛 case \mt\AchievementsPower::NOMINAL_TIME_BATTLE_END : { $taskDto['current'] = $this->getBattleData($taskMate, 'total_fiveMin_times'); } break; //在局内升级最快次数 case \mt\AchievementsPower::IN_BATTLE_UP_LV : { $taskDto['current'] = $this->getBattleData($taskMate, 'total_first_Lv_up'); } break; //游戏场次 case \mt\AchievementsPower::TOTAL_BATTLE_TIMES : { $taskDto['current'] = $this->getBattleData($taskMate, 'total_battle_times'); } break; //最后一名次数 case \mt\AchievementsPower::TOTAL_LAST_RUNNER : { $taskDto['current'] = $this->getBattleData($taskMate, 'total_last_runner_times'); } break; //救援队友数 case \mt\AchievementsPower::RESCUE_TEAMMATE_TIMES : { $taskDto['current'] = $this->getBattleData($taskMate, 'total_rescue_times'); } break; //累计行走距离(米) case \mt\AchievementsPower::WALKING_DISTANCE : { $taskDto['current'] = $this->getBattleData($taskMate, 'total_walking_distance'); } break; //指定英雄升阶数 case \mt\AchievementsPower::HERO_UP_QUALITY : { $state = false; Hero::getHeroList(function ($row) use ($taskMate,&$state) { if ($row['hero_id'] == $taskMate['condition'] && $row['quality'] >= $taskMate['Completed_quantity']){ $state = true; } }); if ($state){ $taskDto['current'] = $taskMate['Completed_quantity']; } } break; //拥有英雄nft数 case \mt\AchievementsPower::OWN_HERO_NFT_NUM : { //...../ } break; //拥有芯片nft数 case \mt\AchievementsPower::OWN_CHIP_NFT_NUM : { //....../ } break; //拥有金币数 case \mt\AchievementsPower::OWN_GOLD_NUM : { $taskDto['current'] = myself()->_getPeriodV(TN_TOTAL_GATHER_GOLD,0); } break; } if ($taskDto['current'] >= $taskDto['target']) { $taskDto['current'] = $taskDto['target']; $taskDto['state'] = self::FINISHED_STATE; if ($currentPeriod){ $hashRateDb = HashRate::find($taskMate['id'],$currentPeriod['id']); if (!$hashRateDb){ $fieldKv = array( 'account_id' => myself()->_getAccountId(), 'task_id' => $taskMate['id'], 'period' => $currentPeriod['id'], 'reward' => $taskMate['Reward_quantity'], 'createtime' => myself()->_getNowTime(), 'modifytime' => myself()->_getNowTime() ); HashRate::add($fieldKv); } } } return $taskDto; } private function getBattleData($taskMate, $key) { $val = 0; $battleData = $this->internalGetBattleData($taskMate); $val = getXVal($battleData, $key, 0); return $val; } private function internalGetBattleData($taskMate) { $battleData = null; if ($taskMate['scene'] == \mt\AchievementsPower::PVP_SCENE) { $battleData = $this->pvpBattleData; } else if ($taskMate['scene'] == \mt\AchievementsPower::MOBA_SCENE){ $battleData = $this->mobaBattleData; } return $battleData ? $battleData : array(); } private function getWeaponsSlotData($taskMate){ $val = 0; $battleData = $this->internalGetBattleData($taskMate); $slotData = isset($battleData['weapons_slot_data']) ? $battleData['weapons_slot_data'] : array(); if (array_key_exists($taskMate['condition'],$slotData)){ $val = $slotData[$taskMate['condition']]; } return $val; } public function serverTaskDto($taskMate){ $taskDto = array( 'task_id' => $taskMate['id'], 'current' => 0, 'target' => getXVal($taskMate, 'target', 1), 'state' => self::NOT_FINISHED_STATE, ); switch ($taskMate['condition']){ case \mt\ServerTask::TOTAL_BATTLE_TIMES_COND : { $taskDto['current'] = $this->getServerTaskBattleData($taskMate,"total_battle_times"); } break; case \mt\ServerTask::TOTAL_KILL_NUM_COND :{ $taskDto['current'] = $this->getServerTaskBattleData($taskMate,"total_kills_times"); } break; case \mt\ServerTask::TOTAL_DAMGE_OUT_COND :{ $taskDto['current'] = $this->getServerTaskBattleData($taskMate,"total_damage_out"); } break; case \mt\ServerTask::TOTAL_USE_SKILL_TIMES_COND :{ $taskDto['current'] = $this->getServerTaskBattleData($taskMate,"use_skill_times"); } } if ($taskDto['current'] >= $taskDto['target']) { $taskDto['current'] = $taskDto['target']; $taskDto['state'] = self::FINISHED_STATE; } return $taskDto; } private function getServerTaskBattleData($taskMate, $key) { $val = 0; $battleData = $this->internalGetServerTaskBattleData($taskMate); $val = getXVal($battleData, $key, 0); return $val; } private function internalGetServerTaskBattleData($taskMate) { $battleData = $this->battleDataServerTask; return $battleData ? $battleData : array(); } public function getServerASKBoxMode(){ $currentServerTask = \mt\ServerTaskTime::getCurrentTime(); if (myself()->_getNowTime() < strtotime($currentServerTask['income_start_time'])){ return \mt\ServerTask::NOT_DROP_STATE; } $taskList1 = array(); $taskList2 = array(); $taskListMeta = \mt\ServerTask::getMetaList(); foreach ($taskListMeta as $taskMeta){ if ($taskMeta['type'] == \mt\ServerTask::MOBA_TYPE){ $taskDto = $this->serverTaskDto($taskMeta); array_push($taskList1,$taskDto); } if ($taskMeta['type'] == \mt\ServerTask::PVP_TYPE){ $taskDto = $this->serverTaskDto($taskMeta); array_push($taskList2,$taskDto); } } $mobaCount = 0; $pvpCount = 0; foreach ($taskList1 as $taskDto){ if ($taskDto['state'] == self::FINISHED_STATE){ $mobaCount += 1; } } foreach ($taskList2 as $taskDto){ if ($taskDto['state'] == self::FINISHED_STATE){ $pvpCount += 1; } } if ($mobaCount == count($taskList1)){ return \mt\ServerTask::MOBA_DROP_STATE; }elseif ($pvpCount == count($taskList2)){ return \mt\ServerTask::PVP_DROP_STATE; }else{ if ($mobaCount > $pvpCount){ return \mt\ServerTask::MOBA_DROP_STATE; }elseif ($mobaCount < $pvpCount){ return \mt\ServerTask::PVP_DROP_STATE; }else{ if (getXVal($this->mobaBattleDataServerTask,"modifytime", 0) < getXVal($this->pvpBattleDataServerTask,"modifytime", 0)){ return \mt\ServerTask::MOBA_DROP_STATE; }else{ return \mt\ServerTask::PVP_DROP_STATE; } } } } }