array( 1001 => 10 + 1, //当前时间段 + 上一时间段剩余 1002 => 10 + 1, //当前时间段 + 上一时间段剩余 9999 => 3 + 1, //当前时间段 + 上一时间段剩余, 特殊碎片,指定合成 ), 1 => array( ), ); $gunFragment = array( 0 => array( 2001 => 10 + 1, //当前时间段 + 上一时间段剩余 2002 => 10 + 1, //当前时间段 + 上一时间段剩余 9998 => 3 + 1, //当前时间段 + 上一时间段剩余, 特殊碎片,指定合成 ), 1 => array( ), ); $dropRate = max(1.15 - ($heroQuality - $instanceLevel) * 0.25, 0); $dropMul = 0.8 - ($instancRank - 1) * 0.25 + $bossReward * 0.2; $instackRankRate = 0.8; //0.8 0.55 0.3; $heroProbability = min($heroFragment[$now].total / $onlineNum * $dropRate * ($instanceRankRate + $bossReward*0.2) * pow(2, $todayPveBattleTimes - $todayPveGetFragmentNum -1), 1); $gunProbability = min($gunFragment[$now].total / $onlineNum * $dropRate * ($instanceRankRate + $bossReward*0.2) * pow(2, $todayPveBattleTimes - $todayPveGetFragmentNum -1), 1); $emptyProbability = max(1 - $heroProbability - $gunProbability, 0); //对3者取权重 //对堕落的碎片做随机 */ class BattleDataService extends BaseService { private $seasonDb = array(); private $reward = array( 'hero' => array(), 'weapon1' => array(), 'weapon2' => array(), 'items' => array() ); private $heroDto = null; private $rankActivityService = null; function __construct() { parent::__construct(); $this->rankActivityService = new RankActivityService(); } public function updateBattleData() { $row = Hero::find(getReqVal('hero_uniid', 0)); if (!$row) { return false; } $this->heroDto = Hero::toDto($row); if (Hero::heroIsLocking($heroDb)) { return false; } error_log(json_encode($_REQUEST)); $matchMode = getReqVal('match_mode'); switch ($matchMode) { case 0: { //匹配赛模式 $this->updatePvpData(); $this->rewardCegPvp(); $this->rewardFragmentPvp(); } break; case 1: { //排位赛 } break; case 2: { //pve $this>updatePveData(); $this->rewardCegPve(); $this->rewardFragmentPve(); } break; default: { } break; } } public function getReward() { return $this->reward; } private function apply(&$battleData) { $this->incValue($battleData, 'total_battle_times', 1); if (getReqVal('team_mode', 0) == 0) { $this->incValue($battleData, 'total_single_battle_times', 1); $this->minValue($battleData, 'single_battle_rank', getReqVal('ranked', 0)); } else { $this->minValue($battleData, 'team_battle_rank', getReqVal('ranked', 0)); $this->incValue($battleData, 'total_team_battle_times', 1); } if (getReqVal('ranked', 0) == 1) { $this->incValue($battleData, 'total_win_times', 1); } $kills = getReqVal('kills', 0); if ($kills > 0) { $this->incValue($battleData, 'total_kills_times', $kills); $this->maxValue($battleData, 'max_kills_times', $kills); } $damageOut = getReqVal('damage_out', 0); if ($damageOut > 0) { $this->incValue($battleData, 'total_damage_out', $damageOut); $this->maxValue($battleData, 'max_damage_out', $damageOut); } $damageIn = getReqVal('damage_in', 0); if ($damageIn > 0) { $this->incValue($battleData, 'total_damage_in', $damageIn); $this->maxValue($battleData, 'max_damage_in', $damageIn); } $recoverHp = getReqVal('recover_hp', 0); if ($recoverHp > 0) { $this->incValue($battleData, 'total_recover_hp', $recoverHp); $this->maxValue($battleData, 'max_recover_hp', $recoverHp); } $aliveTime = getReqVal('alive_time', 0); if ($aliveTime > 0) { $this->incValue($battleData, 'total_alive_time', $aliveTime); $this->maxValue($battleData, 'max_alive_time', $aliveTime); } $this->incValue($battleData, 'rescue_teammate_times', getReqVal('rescue_teammate_times', 0)); $this->incValue($battleData, 'diving_times', getReqVal('diving_times', 0)); $this->incValue($battleData, 'open_airdrop_times', getReqVal('open_airdrop_times', 0)); $this->incValue($battleData, 'use_medicine_times', getReqVal('use_medicine_times', 0)); $this->incValue($battleData, 'destory_car_times', getReqVal('destory_car_times', 0)); $this->incValue($battleData, 'use_camouflage_times', getReqVal('use_camouflage_times', 0)); $this->incValue($battleData, 'use_skill_times', getReqVal('use_skill_times', 0)); $this->incValue($battleData, 'ride_car_move_distance', getReqVal('ride_car_move_distance', 0)); $this->incValue($battleData, 'ride_car_kills', getReqVal('ride_car_kills', 0)); $this->maxValue($battleData, 'max_single_battle_hero_lv', getReqVal('max_single_battle_hero_lv', 0)); $this->procWeaponsEquip($battleData); $this->procWeaponsSlot($battleData); $this->procHeros($battleData); if (!isset($battleData['createtime'])) { $battleData['createtime'] = myself()->_getNowTime(); } $battleData['modifytime'] = myself()->_getNowTime(); } private function procWeaponsEquip(&$battleData) { if (!isset($battleData['weapons_type_data'])) { $battleData['weapons_type_data'] = array(); } $weaponsTypeDb = &$battleData['weapons_type_data']; { $tmpStrs1 = explode('|', getReqVal('weapons_type', '')); foreach ($tmpStrs1 as $str) { $tmpStrs2 = explode(':', $str); if (count($tmpStrs2) >= 4) { list($weaponId, $kills, $damageOut, $obtainCount) = $tmpStrs2; $weaponMeta = mt\Equip::get($weaponId); if ($weaponMeta) { $key = $weaponMeta['equip_type'] . '_' . $weaponMeta['equip_subtype']; if (!isset($weaponsTypeDb[$key])) { $weaponsTypeDb[$key] = array(); } $this->incValue($weaponsTypeDb, 'kills', $kills); $this->incValue($weaponsTypeDb, 'damage_out', $damage_out); $this->incValue($weaponsTypeDb, 'obtain_count', $obtainCount); } } } } } private function procWeaponsSlot(&$battleData) { if (!isset($battleData['weapons_slot_data'])) { $battleData['weapons_slot_data'] = array(); } $weaponsSlotDb = &$battleData['weapons_slot_data']; { $tmpStrs1 = explode('|', getReqVal('weapons_slot', '')); foreach ($tmpStrs1 as $str) { $tmpStrs2 = explode(':', $str); if (count($tmpStrs2) >= 4) { list($weaponId, $use_times) = $tmpStrs2; $weaponMeta = mt\Equip::get($weaponId); if ($weaponMeta && $weaponMeta['inventory_slot'] > 0) { $key = $weaponMeta['inventory_slot']; if (!isset($weaponsSlotDb[$key])) { $weaponsSlotDb[$key] = array(); } $this->incValue($weaponsSlotDb, 'use_times', $kills); } } } } } private function procHeros(&$battleData) { if (!isset($battleData['hero_data'])) { $battleData['hero_data'] = array(); } $heroDb = &$battleData['hero_data']; { $tmpStrs1 = explode('|', getReqVal('heros', '')); foreach ($tmpStrs1 as $str) { $tmpStrs2 = explode(':', $str); if (count($tmpStrs2) >= 4) { list($heroId, $skillLv, $weaponLv) = $tmpStrs2; $heroMeta = mt\Item::get($heroId); if ($heroMeta && $heroMeta['type'] == mt\Item::HERO_TYPE) { $key = $heroMeta['id']; if (!isset($heroDb[$key])) { $heroDb[$key] = array(); } $this->maxValue($heroDb, 'skill_lv', $skillLv); $this->maxValue($heroDb, 'weapon_lv', $weaponLv); } } } } } private function incValue(&$battleData, $key, $val) { if ($val > 0) { $battleData[$key] = getXVal($battleData, $key, 0) + $val; } } private function minValue(&$battleData, $key, $val) { $battleData[$key] = min(getXVal($battleData, $key, 0), $val); } private function maxValue(&$battleData, $key, $val) { $battleData[$key] = max(getXVal($battleData, $key, 0), $val); } private function updateScore() { if (getReqVal('room_mode', 0) == 0) { $userInfo = myself()->_getOrmUserInfo(); $rankScore = getReqVal('rank_score', 0); if ($rankScore > 0) { $newRank = $userInfo['rank']; $newScore = $userInfo['score']; mt\Rank::calcNewRankAndScore($userInfo['rank'], $userInfo['score'], $newRank, $newScore, $rankScore); if ($newRank >= $userInfo['rank'] && $newScore != $userInfo['score']) { myself()->_updateUserInfo(array( 'rank' => $newRank, 'score' => $newScore, 'history_best_rank' => max($userInfo['rank'], $newRank), 'score_modifytime' => myself()->_getNowTime(), 'best_rank_modifytime' => $newRank > $userInfo['rank'] ? myself()->_getNowTime() : $userInfo['best_rank_modifytime'], )); Season::update($this->currSeasonMeta['id'], array( 'rank' => $newRank, 'score' => $newScore, 'history_best_rank' => max($userInfo['rank'], $newRank), 'score_modifytime' => myself()->_getNowTime(), 'score_modifytime' => myself()->_getNowTime(), 'best_rank_modifytime' => $newRank > $userInfo['rank'] ? myself()->_getNowTime() : $userInfo['best_rank_modifytime'], )); } } } } private function rewardGold($heroDto) { $heroMeta = mt\Item::get($heroDto['hero_id']); if (!$heroMeta) { return; } $heroPvpCeg = FormulaService::calcHeroPvpCeg($heroDto, $_REQUEST); $weaponPvpCeg1 = 0; $weaponPvpCeg2 = 0; $weaponDb1 = Gun::find(getReqVal('weapon_uuid1', 0)); if ($weaponDb1) { $weaponDto1 = Gun::toDto($weaponDb1); $weaponPvpCeg1 = FormulaService::calcWeaponPvpCeg($weaponDto1, $_REQUEST); } $weaponDb2 = Gun::find(getReqVal('weapon_uuid2', 0)); if ($weaponDb2) { $weaponDto2 = Gun::toDto($weaponDb2); $weaponPvpCeg2 = FormulaService::calcWeaponPvpCeg($weaponDto2, $_REQUEST); } error_log(json_encode(array( 'heroPvpCeg' => $heroPvpCeg, 'weaponPvpCeg1' => $weaponPvpCeg1, 'weaponPvpCeg2' => $weaponPvpCeg2, ))); if ($heroPvpCeg > 0) { $heroPvpCeg = Hero::newGainGold($heroDto, $heroPvpCeg); } if ($weaponPvpCeg1 > 0) { $weaponPvpCeg1 = Gun::newGainGold($weaponDto1, $weaponPvpCeg1); } if ($weaponPvpCeg2 > 0) { $weaponPvpCeg2 = Gun::newGainGold($weaponDto2, $weaponPvpCeg2); } error_log(json_encode(array( 'new_heroPvpCeg' => $heroPvpCeg, 'new_weaponPvpCeg1' => $weaponPvpCeg1, 'new_weaponPvpCeg2' => $weaponPvpCeg2, ))); $gold = $heroPvpCeg + $weaponPvpCeg1 + $weaponPvpCeg2; if ($gold > 0) { myself()->_addVirtualItem(V_ITEM_GOLD, $gold); } } private function updatePvpData() { error_log('updateBattleData1'); $this->rankActivityService->updateBattleData(); error_log('updateBattleData2'); $this->currSeasonMeta = mt\Season::getCurrentSeason(); if (!$this->currSeasonMeta) { return; } error_log('updateBattleData3'); $this->seasonDb = Season::find($this->currSeasonMeta['id']); if (!$this->seasonDb) { Season::add($this->currSeasonMeta['id']); $this->seasonDb = Season::find($this->currSeasonMeta['id']); } if (!$this->seasonDb) { return; } error_log('updateBattleData4'); $this->updateScore(); $hisBattleData = Battle::getMyBattleData(); if (!isset($hisBattleData)) { $hisBattleData = array( 'createtime' => myself()->_getNowTime(), 'modifytime' => myself()->_getNowTime() ); } $this->apply($hisBattleData); Battle::add(json_encode($hisBattleData)); $seasonBattleData = json_decode($this->seasonDb['battle_data'], true); if (!isset($seasonBattleData['today_data'])) { $seasonBattleData['today_data'] = array( 'createtime' => myself()->_getNowTime(), 'modifytime' => myself()->_getNowTime() ); } if (!isset($seasonBattleData['season_data'])) { $seasonBattleData['season_data'] = array( 'createtime' => myself()->_getNowTime(), 'modifytime' => myself()->_getNowTime() ); } if (!isset($seasonBattleData['his_week_data'])) { $seasonBattleData['his_week_data'] = array( ); } if (!isset($seasonBattleData['this_week_data'])) { $seasonBattleData['this_week_data'] = array( 'createtime' => myself()->_getNowTime(), 'modifytime' => myself()->_getNowTime() ); } if (myself()->_getDaySeconds($seasonBattleData['today_data']['modifytime']) < myself()->_getNowDaySeconds()) { $seasonBattleData['today_data'] = array( 'createtime' => $seasonBattleData['today_data']['createtime'], 'modifytime' => myself()->_getNowTime() ); } if (myself()->_getDaySeconds($seasonBattleData['this_week_data']['modifytime']) < myself()->_getMondaySeconds()) { $seasonBattleData['this_week_data'] = array( 'createtime' => $seasonBattleData['this_week_data']['createtime'], 'modifytime' => myself()->_getNowTime() ); } $oldSeasonDataKills = getXVal($seasonBattleData['season_data'], 'total_kills_times', 0); $this->apply($seasonBattleData['season_data']); $newSeasonDataKills = getXVal($seasonBattleData['season_data'], 'total_kills_times', 0); if ($newSeasonDataKills > $oldSeasonDataKills) { Season::update($this->currSeasonMeta['id'], array( 'kills_modifytime' => myself()->_getNowTime(), )); Battle::update(array( 'kills_modifytime' => myself()->_getNowTime(), )); } $this->apply($seasonBattleData['today_data']); $this->apply($seasonBattleData['this_week_data']); Season::update( $this->currSeasonMeta['id'], array( 'battle_data' => json_encode($seasonBattleData), ) ); } private function updatePveData() { } private function rewardFragmentPvp() { } private function rewardFragmentPve() { $onlineNum = $this->getOnlineNumber(); $instanceLevel = 0; $instanceRank = 0; $bossReward = getReqVal('pve_kill_boss', 0) ? 1 : 0; $todayPveBattleTimes = $this->_getDailyV(TN_DAILY_PVE_BATTLE_TIMES, 0); $todayPveGetFragmentNum = $this->_getDailyV(TN_DAILY_PVE_GET_FRAGMENT_NUM, 0); $heroQuality = $this->heroDto['quality']; $dropRate = max(1.15 - ($heroQuality - $instanceLevel) * 0.25, 0); $dropMul = 0.8 - ($instanceRank - 1) * 0.25 + $bossReward * 0.2; $heroProbability = min($heroFragment[$now].total / $onlineNum * $dropRate * ($instanceRankRate + $bossReward*0.2) * pow(2, $todayPveBattleTimes - $todayPveGetFragmentNum -1), 1); $gunProbability = min($gunFragment[$now].total / $onlineNum * $dropRate * ($instanceRankRate + $bossReward*0.2) * pow(2, $todayPveBattleTimes - $todayPveGetFragmentNum -1), 1); $heroProbability = max($heroProbability, 0); $gunProbability = max($gunProbability, 0); $emptyProbability = max(1 - $heroProbability - $gunProbability, 0); $dropIdx = $this.randWeight(array($heroProbability, $gunProbability, $emptyProbability)); if ($dropIdx < 0 || $dropIdx == 2) { return; } } private function rewardCegPvp() { } private function rewardCegPve() { } private function getOnlineNumber() { return max(1, 0); } private function randWeight($items) { } }