$missionMeta['id'], 'current' => 0, 'target' => getXVal($missionMeta, 'target', 1), 'state' => Mission::NOT_FINISHED_STATE, ); if ($missionDb) { if ($missionMeta['type'] == mt\Task::DAILY_MISSON_TYPE) { if (myself()->_getDaySeconds($missionDb['modifytime']) == myself()->_getNowDaySeconds()) { $missionDto['current'] = $missionDto['target']; $missionDto['state'] = Mission::RECEIVED_STATE; return $missionDto; } } else { $missionDto['current'] = $missionDto['target']; $missionDto['state'] = Mission::RECEIVED_STATE; return $missionDto; } } $handled = true; switch ($missionMeta['condition']) { case mt\Task::DAILY_LOGIN_TIMES_COND: { //今日登陆 $missionDto['current'] = myself()->_getDailyV(TN_DAILY_LOGINS, 0); } break; case mt\Task::PLAYER_LEVEL_COND: { //玩家等级达到X $missionDto['current'] = $userInfo['level']; } break; case mt\Task::TOTAL_BATTLE_TIMES_COND: { //进行X场比赛 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'total_battle_times'); } break; case mt\Task::SHARE_GAME_TIMES_COND: { //分享1次游戏 $handled = false; } break; case mt\Task::SINGLE_BATTLE_TIMES_COND: { //进行X场单人比赛 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'total_single_battle_times'); } break; case mt\Task::TEAM_BATTLE_TIMES_COND: { //进行X场组队比赛 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'total_team_battle_times'); } break; case mt\Task::SINGLE_BATTLE_RANK_COND: { //单人比赛排名前X $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'single_battle_rank'); } break; case mt\Task::TEAM_BATTLE_RANK_COND: { //组队比赛排名前X $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'team_battle_rank'); } break; case mt\Task::TOTAL_KILL_NUM_COND: { //累计击败X个敌人 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'total_kills_times'); } break; case mt\Task::TOTAL_DAMGE_OUT_COND: { //累计造成X点伤害 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'total_damage_out'); } break; case mt\Task::RESCUE_TEAMMATE_TIMES_COND: { //救援X个队友 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'rescue_teammate_times'); } break; case mt\Task::TOTAL_SURVIVAL_TIME_COND: { //累计生存X分钟 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'total_alive_time'); } break; case mt\Task::USE_WEAPON_KILL_NUM_COND: { //使用X枪械击杀Y个敌人 cond_param1=equip.type cond_param2=equip.sub_type $missionDto['current'] = $this->getWeaponKills($missionMeta); } break; case mt\Task::USE_WEAPON_DAMGE_OUT_COND: { //使用X种枪械对敌人累计造成Y点伤害 cond_param1=equip.type cond_param2=equip.sub_type $missionDto['current'] = $this->getWeaponDamageOut($missionMeta); } break; case mt\Task::USE_WEAPON_SLOT_TIMES_COND: { //使用某个槽位的次数 cond_param1=槽位 $missionDto['current'] = $this->getWeaponSlotUseTimes($missionMeta); } break; case mt\Task::GET_EQUIP_TIMES_COND: { //获得某种类型的装备 cond_param1=equip.type cond_param2=equip.sub_type $missionDto['current'] = $this->getEquipObtainCount($missionMeta); } break; case mt\Task::TOTAL_DIVING_TIMES_COND: { //累计潜水X次 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'diving_times'); } break; case mt\Task::TOTAL_DAMAGE_IN_COND: { //累计受到X点伤害 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'total_damage_in'); } break; case mt\Task::TOTAL_RECOVER_HP_COND: { //累计恢复X点血量 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'total_recover_hp'); } break; case mt\Task::TOTAL_OPEN_AIRDROP_COND: { //累计打开空投补给X次 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'open_airdrop_times'); } break; case mt\Task::BATTLE_IN_HERO_LV_COND: { //单局内英雄技能升级到X级 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'max_single_battle_hero_lv'); } break; case mt\Task::BATTLE_IN_GUN_LV_COND: { //单局内英雄专属枪械升到X级 cond_param1=英雄id $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'max_single_battle_hero_weapon_lv' . $missionMeta['param1']); } break; case mt\Task::TOTAL_MEDICINE_TIMES_COND: { //累计使用X药品Y次 cond_param1=槽位 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'use_medicine_times'); } break; case mt\Task::TOTAL_DESTORY_CAR_TIMES_COND: { //累计破坏载具X个 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'destory_car_times'); } break; case mt\Task::TOTAL_USE_CAMOUFLAGE_TIMES_COND: { //累计使用X个伪装物 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'use_camouflage_times'); } break; case mt\Task::TOTAL_USE_SKILL_TIMES_COND: { //累计使用X次角色技能 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'use_skill_times'); } break; case mt\Task::RIDE_CAR_MOVE_DISTANCE_COND: { //驾驶或乘坐载具累计移动X米(所有模式) $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'ride_car_move_distance'); } break; case mt\Task::RIDE_CAR_KILL_NUM_COND: { //驾驶或乘坐载具累计击杀X个敌人(所有模式) $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'ride_car_kills'); } break; case mt\Task::LIKE_TEAMMATE_TIMES_COND: { //战斗结算中累计给队友点赞X次 $missionDto['current'] = $this->getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, 'to_teammate_like_times'); } break; case mt\Task::SEASON_LEVEL_COND: { //赛季段位达到X $missionDto['current'] = $userInfo['rank']; } break; case mt\Task::CONSUME_GOLD_COND: { //消耗X个金币 $missionDto['current'] = $userInfo['consume_gold']; } break; case mt\Task::BATTLE_RANK_COND: { //获得X级评价Y次 $handled = false; } break; case mt\Task::FINISHED_ALL_DAILY_MISSION_COND: { //完成所有每日任务 $handled = false; } break; case mt\Task::SHOP_BUY_TIMES_COND: { //在X商店消费Y次 $handled = false; } break; case mt\Task::TOTAL_UPGRADE_TALENT_LV_COND: { //科研升级X次 $handled = false; } break; case mt\Task::TOTAL_GET_HERO_SKIN_COUNT_COND: { //累计获得X个角色时装 $handled = false; } break; case mt\Task::TOTAL_GET_GUN_SKIN_COUNT_COND: { //累计获得X个枪械皮肤 $handled = false; } break; case mt\Task::TOTAL_INVITE_FRIEND_TIMES_COND: { //邀请好友组队X次 $handled = false; } break; case mt\Task::TOTAL_GIVE_FRIEND_GOLD_COUNT_COND: { //赠送X个好友金币 $handled = false; } break; case mt\Task::TOTAL_INVITE_FRIEND_ONLINE_TIMES_COND: { //邀请X个好友上线 $handled = false; } break; case mt\Task::TOTAL_CREATE_OR_JOIN_GUILD_COUNT_COND: { //创建或加入1个战队 $handled = false; } break; default: { } break; } if ($missionDto['current'] >= $missionDto['target']) { $missionDto['current'] = $missionDto['target']; $missionDto['state'] = Mission::RECEIVEABLE_STATE; } if (!$handled) { error_log(json_encode($missionDto)); } return $missionDto; } private function getBattleData($userInfo, $seasonDb, $missionDb, $missionMeta, $key) { $val = 0; if ($missionMeta['season_task'] == mt\Task::SEASON_MISSON_FLAG) { if ($missionMeta['type'] == mt\Task::SEASONCARD_MISSON_TYPE && $missionMeta['subtype'] == mt\Task::SEASON_WEAKLY_MISSON_SUBTYPE) { $weeklyData = getXVal($seasonDb, 'weekly_data', array()); $weekDb = getXVal($weeklyData, $missionMeta['week'], array()); $val = getXVal($weekDb, $key, 0); } else { $val = getXVal($seasonDb, $key, 0); } } else { $val = getXVal($userInfo, $key, 0); } return $val; } private function getWeaponDamageOut($missionMeta) { } private function getWeaponKills($missionMeta) { } private function getWeaponSlotUseTimes($missionMeta) { } private function getEquipObtainCount($missionMeta) { } }