# -*- coding: utf-8 -*- class ReqHead(object): def __init__(self): self.fields = [ ['account_id', '', '账号id'], ['session_id', '', '会话id'], ] class RspHead(object): def __init__(self, **kwargs): self.fields = [ ['errcode', 0, '错误码/0 成功;1 失败;2余额不足'], ['errmsg', '', '错误描述'], ] for (key, value) in kwargs.items(): for i in range(0, len(self.fields)): if self.fields[i][0] == key: self.fields[i][0] = key self.fields[i][1] = value break class Union(object): def __init__(self, fields): self.doc = 'Union 联合体的访问方式:.联合体内含结构的字段名' self.fields = [['', f[0], f[1]] for f in fields] class Attr(object): def __init__(self): self.fields = [ ['attr_id', 0, '属性id'], ['type', 0, '1: 绝对值 2:百分比 ---弃用字段'], ['val', 0, '属性值'], ] class AttrDesc(object): def __init__(self): self.fields = [ ['name', '', '属性名'], ['attr_id', 0, '属性id'], ['type', 0, '1: 绝对值 2:百分比 ---弃用字段' ], ['val', 0, '属性值'], ] class SystemCurrency(object): def __init__(self): self.fields = [ ['name', '', '货币名称'], ['original_price', 0, '原价'], ['discount_price', 0, '折后价'], ['discount_rate', 0, '折扣百分比(0-100)'], ['decimals', 0, '小数位数'], ['contract_address', 0, '合约地址'], ] class Page(object): def __init__(self): self.fields = [ ['last_idx', '', '回传信息'], ['total', 0, '总记录数'], ['count', 0, '当前记录数'], ['per_page', 0, '每页多少条记录'], ['current_page', 0, '当前页'], ['total_pages', 0, '总页数'], ] class Gun(object): def __init__(self): self.fields = [ ['token_id', '', 'token id'], ['gun_uniid', 0, '枪唯一id'], ['gun_id', 0, '枪id'], ['state', 0, '0:已购买 1:免费(GIFT标签)'], ['gun_lv', 0, '枪等级'], ['quality', 0, '品阶'], ['durability', 0, '耐久'], ['ceg_uplimit', 0, 'ceg今天获取上限'], ['!rand_attr', [Attr()], '枪械属性'], ['try_count', 0, '剩余体验次数 当state=1时才有意义'], ['lock_type', 0, '0:无锁 1:升级 2:升阶 3:派遣中'], ['unlock_time', 0, '使用解锁utc时间(升级或者升阶触发),锁定期间不可战斗和做其他操作,配合lock_type使用'], ['unlock_lefttime', 0, '解锁剩余时间(单位秒)'], ['trade_locktime', 0, '出售锁定时间(升级或者升阶完成后触发),单位秒,只锁交易,其他的操作仍可进行'], ['current_pvp_get_ceg', 0, '当前pvp获取的ceg数量'], ['current_pve_get_ceg', 0, '当前pve获取的ceg数量'], ['last_pvp_get_ceg_time', 0, '最后一次获取pvp获取ceg时间'], ['last_pve_get_ceg_time', 0, '最后一次获取pve获取ceg时间'], ['offer_reward_state', 0, '是否悬赏中'], ['tags', '', '1:Gen状态'], ['!hero_ids', [], '被使用英雄的item_id'], ] class GunSkin(object): def __init__(self): self.fields = [ ['gun_id', 0, '枪支id'], ['skin_id', 0, '皮肤id'], ['try_expire_at', 0, '试用到期时间(utc时间)'], ] class GunTalent(object): def __init__(self): self.fields = [ ['talent_id', 0, '天赋'], ['talent_lv', 0, '天赋等级'], ] class UserInfo(object): def __init__(self): self.fields = [ ['activated', 0, '是否已激活'], ['rename_count', 0, '改名次数'], ['account_id', '', '账号id'], ['address', '', '钱包地址(空或者null表示没钱包)'], ['name', '', '用户名字'], ['head_id', 0, '头像id'], ['head_frame', 0, '头像框id'], ['level', 0, '等级'], ['exp', 0, '经验'], ['max_exp', 0, '经验(上限)'], ['rank', 0, '当前段位'], ['history_best_rank', 0, '历史最高段位'], ['gold', 0, '金币'], ['diamond', 0, '钻石'], ['hero_uniid', 0, '当前使用的英雄唯一ID'], ['hero_id', 0, '当前使用的英雄ID'], ['first_fight', 0, '是否是第一次战斗'], ['already_guide', 0, '是否已经引导'], ['pve_instance_id', 0, '已过pve副本id 0:一关未过'], ['!head_list', [0], '拥有的头像列表'], ['!hero_list', [0], '拥有的立绘背景列表'], ['!head_frame_list', [0], '拥有的头像框列表'], ['is_gain_item', 0, '0 为获取,1 以获取'], ['guild_id', '', '工会id'], ['guild_job', 0, '工会职位'], ['guild_name', '', '工会名称'], ['parachute', '', '当前使用的降落伞id'], ['!parachute_list', [0], '拥有的降落伞列表'], ['ring_id', 0, '勋章(戒指)ID'], ['!ring_list', [0], '勋章(戒指)列表'], ] class UserSimple(object): def __init__(self): self.fields = [ ['account_id', '', '账号id'], ['address', '', '钱包地址'], ['name', '', '用户名字'], ['head_id', 0, '头像id'], ['head_frame', 0, '头像框id'], ['level', 0, '等级'], ['exp', 0, '经验'], ['gold', 0, '金币'], ['diamond', 0, '钻石'], ['hero_id', 0, '当前使用的英雄ID'], ['rank', 0, '段位'], ['score', 0, '积分'], ['pve_instance_id', 0, '已过pve副本id 0:一关未过'], ['hero_skin', 0, '出战英雄皮肤'], ] class BcUserInfo(object): def __init__(self): self.fields = [ ['account', '', '账号'], ['gold', 0, '金币'], ['diamond', 0, '钻石'], ] class UserDetailInfo(object): def __init__(self): self.fields = [ ['activated', 0, '是否已激活'], ['account_id', '', '账号id'], ['name', '', '用户名字'], ['head_id', 0, '头像id'], ['head_frame', 0, '头像框id'], ['level', 0, '等级'], ['exp', 0, '经验'], ['max_exp', 0, '经验(上限)'], ['gold', 0, '金币'], ['diamond', 0, '钻石'], ['hero_uniid', 0, '当前使用的英雄唯一ID'], ['hero_id', 0, '当前使用的英雄ID'], ['current_rank', 0, '当前段位'], ['history_best_rank', 0, '历史最高段位'], ['current_rank_score', 0, '当前赛季排位分'], ['history_best_rank_score', 0, '历史最高赛季排位分'], ['like_count', 0, '点赞次数'], ['guild_id', '', '工会id'], ['guild_job', 0, '工会职位'], ['guild_name', '', '工会名称'], ['!history_seasons', [UserHisSeason()], '历史打过的赛季列表'], ] class UserHisSeason(object): def __init__(self): self.fields = [ ['season_id', 0, '赛季'], ['total_kills', 0, '击杀总数(个人信息)'], ['game_times', 0, '游戏场次(个人信息)'], ['win_times', 0, '胜利场次(个人信息)'], ['win_rate', 0, '胜率(个人信息,百分比数值整数部分)'], ['max_kills', 0, '最高击杀(游戏信息)'], ['avg_kills', 0, '平均击杀(游戏信息)'], ['max_damage_out', 0, '最高伤害输出(游戏信息)'], ['avg_damage_out', 0, '平均伤害输出(游戏信息)'], ['star_kills', 0, '击败(5纬图-击败, 百分比数值整数部分)'], ['star_damage', 0, '伤害(5纬图-伤害, 百分比数值整数部分)'], ['star_alive', 0, '生存(5纬图-生存, 百分比数值整数部分)'], ['star_recover', 0, '治疗(5纬图-治疗, 百分比数值整数部分)'], ['star_win', 0, '胜利(5纬图-胜利, 百分比数值整数部分)'], ] class Hero(object): def __init__(self): self.fields = [ ['token_id', '', 'token id'], ['hero_uniid', 0, '英雄唯一id'], ['hero_id', 0, '英雄id'], ['hero_lv', 0, '英雄等级'], ['hero_tili', 0, '英雄体力'], ['state', 0, '0:已购买 1:免费(GIFT标签)'], ['skin_id', 0, '英雄皮肤id'], ['quality', 0, '品阶'], ['skill_lv1', 0, '主动技能等级'], ['skill_lv2', 0, '被动技能等级'], ['!rand_attr', [Attr()], '英雄属性'], ['try_count', 0, '剩余体验次数 当state=1时才有意义'], ['lock_type', 0, '0:无锁 1:升级 2:升阶 3:派遣中'], ['unlock_lefttime', 0, '解锁剩余时间(单位秒)'], ['unlock_time', 0, '使用解锁utc时间(升级或者升阶触发),锁定期间不可战斗和做其他操作,配合lock_type使用'], ['current_get_gold', 0, '当前获取的gold数量'], ['last_get_gold_time', 0, '最后一次获取gold时间'], ['gold_uplimit', 0, '每天gold上限'], ['unlock_trade_time', 0, '出售解锁utc时间(升级或者升阶完成后触发),只锁交易,其他的操作仍可进行,和lock_type无关是独立的锁!!!'], ['advanced_count', 0, '进阶次数'], ['offer_reward_state', 0, '是否悬赏中'], ['tags', '', '1:Gen状态'], ] class LevelingHero(object): def __init__(self): self.fields = [ ['info', Hero(), '英雄信息'], ['countdown', 0, '倒计时'], ] class QualityingHero(object): def __init__(self): self.fields = [ ['trans_id', 0, 'transId'], ['state', 0, '0升阶中,1可领取'], ['heroInfo', Hero(), '升阶英雄信息'], ['costHeroInfo', Hero(), '材料英雄信息'], ] class QualityingGun(object): def __init__(self): self.fields = [ ['trans_id', 0, 'transId'], ['state', 0, '0升阶中,1可领取'], ['gunInfo', Gun(), '升阶枪械信息'], ['costGunInfo', Gun(), '材料枪械信息'], ] class HeroSkin(object): def __init__(self): self.fields = [ ['skin_id', 0, '英雄皮肤id'], ['is_have', 0, '是否拥有 1:拥有 0:未拥有'], ['use_state', 0, '选中状态 1:选中 0:未选中'], ] class Item(object): def __init__(self): self.fields = [ ['item_uniid', 0, '道具唯一id'], ['item_id', 0, '道具id'], ['item_num', 0, '道具数量'], ['!attr', [Attr()], '属性'], ] class AwardItem(object): def __init__(self): self.fields = [ ['item_id', 0, '道具id'], ['item_num', 0, '道具数量'], ] class Award(object): def __init__(self): self.fields = [ ['!items', [AwardItem()], '奖励物品列表'] ] class PropertyChg(object): def __init__(self): self.fields = [ ['user_info', UserInfo(), '用户信息变更(用来更新本地客户端字段(有则更新无则不变))'], ['!container_chg', [''], '容器类数据变更(bag、hero、heroSkin、gunSkin, gun,chip,fragment)'] ] class CostInfoItem(object): def __init__(self): self.fields = [ ['item_id', 0, '购买需要消耗的道具id'], ['item_num', 0, '购买需要消耗的道具数量'], ['discount', 0, '折扣百分比(0-100)'], ] class CostInfo(object): def __init__(self): self.fields = [ ['!cost_group', [CostInfoItem()], '一组扣费项目,(金币、钻石视为道具,可能有多种价格)'], ] class PriceInfo(object): def __init__(self): self.fields = [ ['!cost_list', [CostInfo()], '扣费方式列表'], ['discount_begin_time', 0, '折扣开始时间(utc时间)'], ['discount_end_time', 0, '折扣结束时间(utc时间)'], ] class DiscountInfo(object): def __init__(self): self.fields = [ ['item_id', 0, '道具id'], ['gold_discount', 0, '金币折扣百分比(0-100)'], ['diamond_discount', 0, '钻石折扣百分比(0-100)'], ] class ItemPriceInfo(object): def __init__(self): self.fields = [ ['item_id', 0, '道具id'], ['price_info', PriceInfo(), '价格信息'], ] class Goods(object): def __init__(self): self.fields = [ ['goods_id', 0, '商品id 用于购买的时候回传'], ['item_id', 0, '配置表id'], ['price_info', PriceInfo(), '价格信息'], ['flag_icon', '', '商品标记(商品左上角的显示图标,超值、9折等)'], ['limit_type', 0, '0:不限购(这时忽略bought_times、total_buy_times) 1:每日限购 2:周限购 3:累计限购'], ['bought_times', 0, '已购买次数'], ['total_buy_times', 0, '总的可购买次数'], ] class NewGoods(object): def __init__(self): self.fields = [ ['id', 0, '商品唯一id'], ['goods_id', 0, '商品id'], ['goods_num', 0, '堆叠个数,例如:砖石数量'], ['max_amount', 0, '最高购买数量,单次购买'], ['shop_id', 0, '所属商店id'], ['shopstage', 0, '商店层级'], ['tag', 0, '标签'], ['recommend', 0, '推荐页位置'], ['token_type', '', '代币类型 参见shopGoods表格'], ['price', '', '价格 多种价格设置使用 | 隔开'], ['discount', '', '折扣 参见shopGoods表格'], ['limit_type', 0, '限购类型'], ['limit_num', 0, '限购数量'], ['buy_cond', '', '购买条件'], ['buy_gift', '', '购买次数赠品'], ['normal_gift', '', '普通狗赠品'], ['bought_times', 0, '已购买次数'] ] class ShopName(object): def __init__(self): self.fields = [ ['id', 0, '商店id'], ['name', 0, '商店名字'] ] class Shop(object): def __init__(self): self.fields = [ ['shop_id', 0, '商店id'], ['!goods_list1', [Goods()], '商品列表1'], ['!goods_list2', [Goods()], '商品列表2'], ] class Mission(object): def __init__(self): self.fields = [ ['mission_id', 0, '任务id'], ['current', 0, '任务进度-当前'], ['target', 0, '任务进度-目标'], ['state', 0, '任务状态 0:任务已完成-可领取奖励 1:可接任务(send) 2:任务进行中-未完成(不可领取)'], ['show_progress', 0, '是否显示任务进度'], ['objects!', [ ['type', '', '类型 0:武器 1:英雄'], ['id', '', 'id'], ], '悬赏任务对象列表'], ['lefttime', 0, '剩余时间(悬赏任务)'], ['ceg_num', 0, '奖励ceg数量(悬赏任务)'], ] class SeasonCardGiftPackage(object): def __init__(self): self.fields = [ ['package_id', 0, '礼包id'], ['item_id', 0, '礼包道具表id(目前客户端没用到先不用管)'], ['state', 0, '0:未购买 1:已购买'], ['price_info', PriceInfo(), '价格信息'], ] class SeasonCard(object): def __init__(self): self.fields = [ ['season_id', 0, '赛季id(客户端显示为Sxxx)'], ['season_begin_time', 0, '赛季开始时间(utc时间)'], ['season_end_time', 0, '赛季结束时间(utc时间)'], ['card_lv', 0, '手册等级'], ['card_exp', 0, '手册经验'], ['card_max_exp', 0, '手册经验上限'], ['buy_level_price', 0, '等级价格(钻石)'], ['!gift_packages', [SeasonCardGiftPackage()], '礼包列表'], ['!received_level_rewards1', [0], '等级解锁的奖励已领取等级列表(普通手册)'], ['!received_level_rewards2', [0], '等级解锁的奖励已领取等级列表(精英)'], ] class SeasonMission(object): def __init__(self): self.fields = [ ['state', 0, '任务状态 0:可领取 1:已领取 2:未完成(不可领取)'], ['current', 0, '当前匹配场次'], ['target', 0, '目标匹配场次'], ['target_rank', 0, '目标段位'], ] class Season(object): def __init__(self): self.fields = [ ['season_name', 0, '赛季'], ['rank', 0, '段位id'], ['rank_name', 0, '段位名称'], ['score', 0, '排位分'], ['next_score', 0, '下阶段排位分'], ['season_end_time', 0, '赛季结束时间'], ['season_reward',SeasonReward(), '赛季该获得的奖励'], ['!season_rank', [SeasonRank()], '赛季排行信息'], ['season_data','' , '赛季胜利信息'], ['season_hero', '', '赛季英雄信息'], ] class SeasonReward(object): def __init__(self): self.fields = [ ['item_id', 0, '奖励的item id'], ['item_num', 0, '奖励的数量'], ] class SeasonRank(object): def __init__(self): self.fields = [ ['idx', 0, '用户idx'], ['account_id', 0, '唯一 account id'], ['channel', 0, 'channel'], ['name', 0, '用户名称'], ['head_id', 0, '头像'], ['head_frame', 0, '头像框'], ['rank', 0, '段位'], ['history_best_rank', 0, '历史最高段位'], ['score', 0, '积分'], ['history_best_score', 0, '历史最高积分'], ['rank_num', 0, '赛季排位场次'], ['rank_sort', 0, '赛季排行'], ['rewardCEC', 0, 'CEC奖励'], ['ring_item_id', 0, '奖励戒子 item id,0为无奖励'], ] class SeasonData(object): def __init__(self): self.fields = [ ['season_id', 0, '赛季id'], ['game_times', 0, '排位总场次'], ['win_times', 0, '吃鸡场次'], ['top_ten_times', 0, '挤进前十场次'], ['kill_killed', 0, '淘汰/被淘汰'], ] class SeasonHero(object): def __init__(self): self.fields = [ ['season_id', 0, '赛季id'], ['hero', 0, '英雄 id'], ['weapon', 0, '枪械id 例:id 或 id1|id2 '], ['use_times', 0, '使用总场次'], ['win_times', 0, '吃鸡常常'], ['top_ten_times', 0, '前十场次'], ['win_rate', 0, '获胜率'], ['top_ten_rate', 0, '前十率'], ] class RankingItem(object): def __init__(self): self.fields = [ ['ranked', 0, '排名'], ['user', UserSimple(), '用户信息'], ['value', 0, '击杀数/吃鸡数/战斗场数/mvp数/前三名数'], ] class RankingList(object): def __init__(self): self.fields = [ ['type', 0, '排行榜类型 1:积分榜'], ['!ranking_list', [RankingItem()], '排行榜'], ['my_ranked', RankingItem(), '我的排名(如果ranked<1则表示自己未上榜)'], ] class GuildEx(object): def __init__(self): self.fields = [ ['guild_id', 0, '工会id'], ['guild_name', '', '工会名称'], ['guild_badge', '', '工会头像'], ['owner_id', '', '会长id'], ['owner_name', '', '会长名称'], ] class RankingItemEx(object): def __init__(self): self.fields = [ ['ranked', 0, '排名'], ['user', UserSimple(), '用户信息(type为4是空数组)'], ['guild', GuildEx(), '工会信息(无工会为空数组)'], ['value', 0, '击杀数/吃鸡数/战斗场数/工会总Test_CEG收益'], ['rewardNum', 0, '奖励'], ['extraRewardNum', 0, '额外奖励'], ] class RankingListEx(object): def __init__(self): self.fields = [ ['type', 0, '排行榜类型 1:击杀榜 2:吃鸡榜 3:场次榜 4:工会榜'], ['pages', 0, '总页数 0表示无需分页'], ['!rows', [RankingItemEx()], '排行榜'], ['my_ranked', RankingItemEx(), '我的排名(如果ranked<1则表示自己未上榜)'], ] class RedDot(object): def __init__(self): self.fields = [ ['type', 0, '红点类型'], ['state', 0, '红点状态 0:无 1:有'], ] class TeamMember(object): def __init__(self): self.fields = [ ['account_id', '', '账号id'], ['address', '', 'openid'], ['name', '', '用户名字'], ['hero_uniId', 0, 'hero uniid'], ['hero_id', 0, 'hero itemId'], ['hero_skin', 0, '英雄皮肤 itemId'], ['head_id', 0, '头像id'], ['level', 0, '等级'], ['exp', 0, '经验'], ['rank', 0, '段位'], ['pve_instance_id', 0, 'pve难度id'], ['parachute', 0, '降落伞id'], ['presetInfo', HeroPreset(), '备战信息'], ['game_times', 0, '游戏次数'], ['win_times', 0, '胜利次数'], ['kills', 0, '击杀数'], ['is_leader', 0, '是否队长'], ['is_ready', 0, '是否准备'], ['createtime', 0, '账号创建时间'], ] class TeamInfo(object): def __init__(self): self.fields = [ ['team_uuid', '', '队伍唯一id'], ['payload', '', '透传给CMJoin'], ['match_mode', 0, '0: 匹配赛模式 1: 排位赛 3: pve'], ['pve_instance_id', 0, 'pve副本id'], ['slot_num', 0, '槽位数 >=1 && <= 4'], ['state', 0, '0:未开始 1:准备就绪(这时客户端进入长链接走组队逻辑)'], ['!member_list', [TeamMember()], '队伍成员列表(包含自己)'], ] class BuyableBox(object): def __init__(self): self.fields = [ ['box_id', '', '箱子id'], ] class PreSaleInfo(object): def __init__(self): self.fields = [ ['batch_id', 0, '批次id(目前客户端没用到先不用管)'], ['countdown', 0, '预售倒计时'], ['sold_num', 0, '已售数'], ['total_num', 0, '总数'], ['state', 0, '0:预售未开始(tilte文字) 1:预售准备开始(有倒计时) 2:预售开始(title文字) 3:预售结束(title)'], ['title', '', '预售文字标题描述 '], ['hint', '', '预售文字描述'], ['buyable_list!', [BuyableBox()], '可购买商品列表'], ] class PreSaleBox(object): def __init__(self): self.fields = [ ['box_id', '', '箱子id'], ['item_id', 0, '道具id(根据这个读取箱子的图片)'], ['name', '', '名字'], ['job', '', '职业'], ['avatar_url', '', '头像完整url'], ['!currency_list', [SystemCurrency()], '货币列表,(目前有且只有一个)'], ] class NftHeroDetail(object): def __init__(self): self.fields = [ ['name', '', '英雄名'], ['job', '', '职业'], ['level', 0, '等级'], ['quality', 0, '星级'], ['hp', 0, '血量'], ['speed', 0, '速度'], ['atk', 0, '攻击'], ['def', 0, '防御'], ['advanced_count', 0, '升级次数'], ['lukcy', 0, '幸运'], ['success_rate', 0, '成功率'], ['!attr', [AttrDesc()], '属性'], ] class NftGunDetail(object): def __init__(self): self.fields = [ ['name', '', '枪支名'], ['level', 0, '等级'], ['quality', 0, '星级'], ['lukcy', 0, '幸运'], ['clip_volume', 0, '弹夹数'], ['reload_time', 0, '装弹时间'], ['fire_rate', 0, '射击速度'], ['atk', 0, '攻击'], ['bullet_speed', 0, '子弹速度'], ['range', 0, '射程'], ['!attr', [AttrDesc()], '属性'], ] class NftChipDetail(object): def __init__(self): self.fields = [ ['name', '', '芯片名'], ['!attr', [AttrDesc()], '属性'], ] class TransactionRecrod(object): def __init__(self): self.fields = [ ['from', '', '来源钱包'], ['date', 0, '交易日期(utc时间)'], ] class NftDetail(object): def __init__(self): self.fields = [ ['token_id', '', 'token id'], ['owner_address', '', '所有者地址'], ['owner_name', '', '所有名字'], ['item_id', 0, '道具id'], ['type', '', 'nft类型 1:英雄 2:枪支 3:芯片 4:盲盒'], ['image', '', 'nft图片地址'], ['state', 0, '0:正常状态 1:出售中 2:出租中'], ['lock_time', 0, '锁定时间(单位秒)'], ['hide_attr', 0, '是否隐藏属性'], ['is_genesis', 0, '是否创世nft'], ['info', Union([ [NftHeroDetail(), '英雄'], [NftGunDetail(), '枪支'], [NftChipDetail(), '芯片'], ]), 'nft详细信息'], ['!transaction_recrod', [TransactionRecrod()], '交易记录'], ['!currency_list', [SystemCurrency()], '货币列表,(目前有且只有一个)'], ['mint_time', 0, '铸造时间'], ] class NftView(object): def __init__(self): self.fields = [ ['name', '', 'nft名字'], ['description', '', 'nft描述'], ['image', '', 'nft图片'], ] class Phase3Box(object): def __init__(self): self.fields = [ ['box_id', '', '箱子id'], ] class ChipAttr(object): def __init__(self): self.fields = [ ['attr_id', 0, '属性id'], ['val', 0, '综合属性值'], ] class Chip(object): def __init__(self): self.fields = [ ['idx', 0, '主键id'], ['token_id', '', 'token id'], ['account_id', '', '账号id'], ['item_id', 0, '道具id'], ['item_num', 0, '道具数量'], ['chip_grade', 0, '芯片等级'], ['chip_type', 0, '芯片类型:1 攻击;2 防御;3 辅助'], ['state', 0, '0:已购买 1:免费(GIFT标签)'], ['supper_state', 0, '是否锁定:0 正常;1 锁住 ---弃用字段'], ['inlay_state', 0, '镶嵌状态:0 未镶嵌;1 镶嵌了 ---弃用字段'], ['!rand_attr', [ChipAttr()], '属性'], ['tags', '', '1:Gen状态'], ] class ChipPro(object): def __init__(self): self.fields = [ ['idx', 0, '主键id'], ['token_id', '', 'token id'], ['account_id', '', '账号id'], ['item_id', 0, '道具id'], ['item_num', 0, '道具数量'], ['chip_grade', 0, '芯片等级'], ['chip_type', 0, '芯片类型:1 攻击;2 防御;3 辅助'], ['state', 0, '状态:0 免费;1 常规'], ['supper_state', 0, '是否锁定:0 正常;1 锁住 ---弃用字段'], ['inlay_state', 0, '镶嵌状态:0 未镶嵌;1 镶嵌了 ---弃用字段'], ['!rand_attr', [ChipAttr()], '属性'], ['!rand_attr_after', [ChipAttr()], '芯片升级后的属性'], ['cost',[],'升级所需gold消耗'] ] class BattleMember(object): def __init__(self): self.fields = [ ['account_id', '', '账号id'], ['session_id', '', '会话id'], ['hero_uniid', '', '英雄唯一id'], ['weapon_uniid1', '', '武器1唯一id'], ['weapon_uniid2', '', '武器2唯一id'], ] class Cost(object): def __init__(self): self.fields = [ ['CEG', '', '金币'], ['CEC', '', '钻石'], ['success_rate', '', '成功率(进阶有,升级没有)'], ] class Fragment(object): def __init__(self): self.fields = [ ['idx', 0, '主键id'], ['token_id', '', 'token id'], ['item_id', '', '道具id'], ['balance', '', '数量'], ['createtime', 0, '创建时间'], ['modifytime', 0, '修改时间'], ] class HisBattle(object): def __init__(self): self.fields = [ ['battle_uuid', '', '本次比赛唯一id'], ['victory', 0, '是否胜利'], ['room_mode', 0, '0:吃鸡模式 1:歼灭模式 2:生存模式'], ['match_mode', 0, '比赛模式 1:匹配赛 2:排位赛 3: pve'], ['team_mode', 0, '组队模式 1:单人 2::多人'], ['result', '', '比赛结果 当pve模式时: 1:通关 2:通关失败 其他模式:排名'], ['kills', '', '击杀数'], ['hero_id', '', '英雄id'], ['weapon1_id', '', '武器1 id'], ['weapon2_id', '', '武器2 id'], ['level_class', 0, '段位'], ['score', 0, '段位-积分'], ['score_change', 0, '段位-积分变更'], ['pve_score', 0, 'pve积分 pve模式'], ['map_id', 0, '地图id'], ['pve_instance_id', 0, '副本id'], ['end_time', 0, '战斗时间 utc时间 客户端自己处理时区问题'], ] class BattleReport(object): def __init__(self): self.fields = [ ['battle_uuid', '', '本次比赛唯一id'], ['match_mode', 0, '比赛模式 1:匹配赛 2:排位赛 3: pve'], ['team_mode', 0, '组队模式 1:单人 2::多人'], ] class BattleCegReward(object): def __init__(self): self.fields = [ ['hero_uniid', '', '唯一id'], ['id', '', 'id'], ['gold_uplimit', 0, '当前ceg数量'], ['obtain_gold', 0, '实际获得ceg数量'], ['curr_gold', 0, 'ceg数量上限'], ] class BattleItemReward(object): def __init__(self): self.fields = [ ['item_id', 0, '道具id'], ['item_num', 0, '道具数量'], ] class BattleRankScore(object): def __init__(self): self.fields = [ ['old_rank', 0, '战斗前段位'], ['old_score', 0, '战斗前排位分'], ['new_rank', 0, '战斗后段位'], ['new_score', 0, '战斗后排位分'], ] class BattleHistory(object): def __init__(self): self.fields = [ ['idx', 0, '唯一id'], ['battle_uniid', 0, '战斗记录唯一id'], ['account_id', '', '用户 account_id'], ['room_mode', 0, '0: pvp 1: pve'], ['pvp_mode', 0, '0: 匹配 1: 排位'], ['team_mode',0, '0:单人 1:组队'], ['battle_rank', 0, '战斗排名'], ['team_rank',0, '团队排名'], ['is_win', 0, 'pve冒险是否胜利'], ['kills',0, '击杀数'], ['hero_id',0, '英雄 id'], ['weapon1', 0, '枪械1 id'], ['weapon2', 0, '枪械2 id'], ['damage', 0, '伤害'], ['battle_end_time', 0, '战斗结束时间'], ['current_level_class', '', '当前用户段位'], ['current_level_class_score', 0, '当前用户排位分'], ['level_class_score_chg', 0, '排位分改变'], ['pve_rank_score', 0, 'pve冒险积分'], ['pve_kill_boss', 0, 'pve冒险是否击杀BOSS'], ['battle_foreign_key', 0, '结算外键'], ['pve_instance_id', 0, 'pve副本难度id'], ['pve_instance_mode', 0, 'pve副本mode'], ] class NftTransaction(object): def __init__(self): self.fields = [ ['trans_id', 0, 'trans_id'], ['item_id', 0, '道具id'], ['action', 0, '动作'], ['time', 0, '时间'], ['status', 0, '1:已完成 2:等待中'], ] class EventRankingList(object): def __init__(self): self.fields = [ ['id', 0, 'id'], ['wave', 0, '活动轮数'], ['themeType', 0, '1 击杀榜,2 吃鸡榜,3 场次榜,4 工会榜'], ['themeName', '', '活动名称'], ['startTime', '', '开始时间'], ['endTime', '', '结束时间'], ['status', 0, '0:已结束 1:进行中 2:等待中'], ] class Currency(object): def __init__(self): self.fields = [ ['account_id', '', 'account_id'], ['net_id', 0, '链id'], ['address', '', '货币地址'], ['symbol', '', '符号'], ['precision', 0, '精度'], ['type', 0, '1:ERC721 2:ERC1155 3:ERC20'], ] class Emoji(object): def __init__(self): self.fields = [ ['item_id', 0, 'item_id'], ['state', 0, '1:使用 0:未使用'], ] class ChipPageList(object): def __init__(self): self.fields = [ ['idx', 0, 'idx'], ['account_id', 0, 'account_id'], ['page_id', 0, '页id'], ['page_name', '', '页名'], ['createtime', 0, '创建时间'], ] class ChipPage(object): def __init__(self): self.fields = [ ['idx', 0, 'idx'], ['page_id', 0, '页id'], ['page_name', '', '页名'], ['!data', [ChipPageSlot()], '卡槽信息'], ['!attr', [Attr()], '属性信息'], ] class ChipPageSlot(object): def __init__(self): self.fields = [ ['slot_id', 0, '卡槽id'], ['state', 0, '0:未解锁 1:已解锁'], ['chip_id', '', '芯片idx'], ] class HeroPreset(object): def __init__(self): self.fields = [ ['skill_id', 0, '技能item id'], ['weapon_uid1', 0, '武器1唯一id'], ['weapon_uid2', 0, '武器2唯一id'], ['gun_id1', 0, '武器1 item id'], ['gun_id2', 0, '武器2 item id'], ['chip_page', 0, '芯片页id'], ] class TeamReportMember(object): def __init__(self): self.fields = [ ['account_id', '', '账号id'], ['name', '', '名字'], ['head', 0, '头像id'], ['head_frame', 0, '头像框'], ['sex', 0, '性别'], ['dead', 0, '是否已死亡'], ['is_mvp', 0, '是否mvp'], ['hero_id', 0, '英雄id'], ['hero_uniid', 0, '英雄uniid'], ['hero_quality', 0, '英雄quality'], ['game_time', 0, '游戏时间'], ['alive_time', 0, '存活时间'], ['ranked', 0, '排名'], ['kills', 0, '击杀数'], ['damage_out', 0, '伤害输出'], ['weapon_uuid1', '', 'weapon_uuid1'], ['weapon_uuid2', '', 'weapon_uuid2'], ['rescue_teammate_times', 0, '救起队友次数'], ['diving_times', 0, '潜水次数'], ['damage_in', 0, '伤害输入'], ['recover_hp', 0, '治疗量'], ['open_airdrop_times', 0, '开启空投补给次数'], ['use_medicine_times', 0, '使用药物次数'], ['destory_car_times', 0, '破坏载具次数'], ['use_camouflage_times', 0, '使用伪装物'], ['use_skill_times', 0, '使用技能次数'], ['ride_car_move_distance', 0, '驾驶或乘坐载具累计移动X米'], ['ride_car_kills', 0, '驾驶或乘坐载具累计击杀X个敌人'], ['max_hero_skill_lv', 0, '单局内英雄技能升级到X级'], ['weapons_type', '', '武器信息 weapon_id:kills:damage_out:obtain_count|'], ['weapons_slot', '', '武器信息 weapon_id:use_times|'], ['heros', '', '武器信息 hero_id:skill_lv:weapon_lv|'], ['pvp_kill', 0, 'pvp击杀敌人数'], ['pvp_damage', 0, 'pvp上海总量'], ['pvp_assist', 0, 'pvp助攻'], ['pvp_survia_time', 0, 'pvp存活时间(毫秒)'], ['pvp_recover', 0, 'pvp治疗总量'], ['pvp_rescue', 0, 'pvp救援'], ['pvp_personal_rank', 0, 'pvp个人排名'], ['pve_order', 0, 'pve波次'], ['pve_score', 0, 'pve分数'], ['pve_star', 0, 'pve星'], ['pve_damage', 0, 'pve伤害总量'], ['pve_revive', 0, 'pve复活次数'], ['pve_survia_time', 0, 'pve存活时间(毫秒)'], ['pve_wave', 0, 'pve波次'], ['pve_max_wave', 0, 'pve最大波次'], ['pve_boss_killed', 0, 'pve副本boss是否被击杀'], ['pve_rank_score', 0, 'pve积分'], ] class TeamReportTeam(object): def __init__(self): self.fields = [ ['team_id', 0, '队伍id'], ['!members', [['account_id', '', '账号id']], '枪械属性'], ] class BattleSettlement(object): def __init__(self): self.fields = [ ['version', 0, '版本'], ['battle_uuid', 0, '本次战斗唯一id'], ['team_id', 0, '队伍id'], ['room_uuid', 0, '房间唯一id'], ['room_mode', 0, '0:pvp 1: pve'], ['team_mode', 0, '0:个人 1:组队(保留)'], ['game_over', 0, '游戏是否结束'], ['victory', 0, '是否胜利(pvp:吃鸡 pve:是否通关)'], ['watchable', 0, '是否可观战,小胡那的接口写死0(看历史不可观战)'], ['map_id', 0, '地图id'], ['settlement_status', 0, '0: 结算中(读取个人结算数据) 1:已结算(请求小胡接口)'], ['pvp_settlement_type', 0, '結算類型0:個人 1:組隊(保留)'], ['pvp_settlement_color', 0, '0:灰 1:黃'], ['pvp_team_rank', 0, '队伍排名'], ['pvp_total_human_num', 0, '房间总人数'], ['pvp_alive_human_num', 0, '房间剩余存活人数'], ['pvp_total_team_num', 0, '本次战斗队伍总数'], ['pvp_match_mode', 0, '比赛模式 0: pvp 1:排位赛'], ['pve_settlement_color', 0, '0:灰 1:黃'], ['pve_wave', 0, 'pve波次'], ['pve_max_wave', 0, 'pve总波次'], ['pve_instance_id', 0, 'pve副本id'], ['!members', [BattleSettlementMembersInfo()], '队伍成员信息'], ] class BattleSettlementMembersInfo(object): def __init__(self): self.fields = [ ['account_id', 0, '账号id(真人才有account_id)'], ['name', '', '玩家名字'], ['head', 0, '头像id'], ['head_frame', 0, '头像框'], ['sex', 0, '性别'], ['hero_uniid', 0, '英雄uniid'], ['hero_id', 0, '英雄itemId'], ['dead', 0, '是否已死亡'], ['is_mvp', 0, '是否mvp'], ['old_rank', 0, '老段位'], ['new_rank', 0, '新段位'], ['old_score', 0, '老段位积分'], ['new_score', 0, '新段位积分'], ['pvp_kill', 0, 'pvp击杀敌人数'], ['pvp_damage', 0, 'pvp伤害总量'], ['pvp_assist', 0, 'pvp助攻'], ['pvp_survia_time', 0, 'pvp存活时间(毫秒)'], ['pvp_recover', 0, 'pvp治疗总量'], ['pvp_rescue', 0, 'pvp救援'], ['pvp_personal_rank', 0, '个人排名'], ['pve_order', 0, 'pve波次'], ['pve_score', 0, 'pve分数'], ['pve_star', 0, 'pve星'], ['pve_damage', 0, 'pve伤害总量'], ['pve_revive', 0, 'pve复活次数'], ['pve_survia_time', 0, 'pvp存活时间(毫秒)'], ['pve_wave', 0, 'pve波次'], ['pve_max_wave', 0, 'pve总波次'], ['pve_boss_killed', 0, 'pve副本boos是否被击杀'], ['reward', BattleReward(), 'reward'], ] class BattleReward(object): def __init__(self): self.fields = [ ['hero', BattleCegReward(), '英雄奖励'], ['!items', [BattleItemReward()], '碎片奖励'], ] class Reward(object): def __init__(self): self.fields = [ ['id', 0, 'id'], ['group', '', 'group'], ['goods_id', 0, 'goods_id'], ['goods_num', 0, '堆叠数量'], ['shop_icon', 0, '商店图标'], ] class Sign(object): def __init__(self): self.fields = [ ['sign_id', 0, '签到id'], ['days', 0, '累计天数'], ['condition', 0, '签到条件(天数)'], ['is_receive', 0, '领取状态 0:可领取 1:已领取 -1:未达到'], ['!award', [AwardItem()], '奖励信息'], ]