array( 'hero_uniid' => '', 'ceg_uplimit' => 0, 'obtain_ceg' => 0, ), 'weapon1' => array( 'gun_uniid' => '', 'ceg_uplimit' => 0, 'obtain_ceg' => 0, ), 'weapon2' => array( 'gun_uniid' => '', 'ceg_uplimit' => 0, 'obtain_ceg' => 0, ), 'total_ceg' => 0, 'items' => array() ); private $rankActivityService = null; private $pveGeminiMeta = null; private $pveGeminiModeMeta = null; private $instanceRank = 0; function __construct() { parent::__construct(); $this->rankActivityService = new RankActivityService(); } public function updateBattleData() { error_log(json_encode($_REQUEST)); $matchMode = getReqVal('match_mode', 0); { $heroDb = Hero::find(getReqVal('hero_uniid', 0)); if (!$heroDb) { return false; } $this->heroDto = Hero::toDto($heroDb); if (Hero::heroIsLocking($heroDb)) { return false; } $this->heroMeta = mt\Hero::get($this->heroDto['hero_id']); if (!$this->heroMeta) { return false; } $this->reward['hero']['hero_uniid'] = $this->heroDto['hero_uniid']; $this->reward['hero']['ceg_uplimit'] = $matchMode == self::MATCH_MODE_PVE ? $this->heroDto['pve_ceg_uplimit'] : $this->heroDto['pvp_ceg_uplimit']; } { $weaponUuid1 = getReqVal('weapon_uuid1', ''); if ($weaponUuid1) { $weaponDb = Gun::find($weaponUuid1); if (!$weaponDb) { return false; } $this->weapon1Dto = Gun::toDto($weaponDb); $this->reward['weapon1']['gun_uniid'] = $this->weapon1Dto['gun_uniid']; $this->reward['weapon1']['ceg_uplimit'] = $matchMode == self::MATCH_MODE_PVE ? $this->weapon1Dto['pve_ceg_uplimit'] : $this->weapon1Dto['pvp_ceg_uplimit']; } } { $weaponUuid2 = getReqVal('weapon_uuid2', ''); if ($weaponUuid2) { $weaponDb = Gun::find($weaponUuid2); if (!$weaponDb) { return false; } $this->weapon2Dto = Gun::toDto($weaponDb); $this->reward['weapon2']['gun_uniid'] = $this->weapon2Dto['gun_uniid']; $this->reward['weapon2']['ceg_uplimit'] = $matchMode == self::MATCH_MODE_PVE ? $this->weapon2Dto['pve_ceg_uplimit'] : $this->weapon2Dto['pvp_ceg_uplimit']; } } //录入战斗记录 $this->saveBattleHistory(); switch ($matchMode) { case self::MATCH_MODE_PVP: { //匹配赛模式 $this->updatePvpData(); $this->rewardCegPvp(); $this->rewardFragmentPvp(); myself()->_incDailyV(TN_DAILY_PVP_BATTLE_TIMES, 0, 1); } break; case self::MATCH_MODE_MATCH: { //排位赛 } break; case self::MATCH_MODE_PVE: { //pve $this->updatePveData(); if ($this->pveGeminiMeta && $this->pveGeminiModeMeta) { $this->rewardCegPve(); $this->rewardFragmentPve(); } myself()->_incDailyV(TN_DAILY_PVE_BATTLE_TIMES, 0, 1); } break; default: { } break; } } private function saveBattleHistory(){ $user = myself()->_getOrmUserInfo(); $data = array( "battle_uniid" => getReqVal('battle_uuid', 0), "account_id" => myself()->_getAccountId(), "match_mode" => getReqVal('match_mode', 0), "team_mode" => getReqVal('team_mode', 0), "battle_rank" => getReqVal('ranked', 0), // "team_rank" => 0, // 队伍排名 "is_win" => getReqVal('pve_kill_boss', 0), "kills" => getReqVal('kills', 0), "hero_id" => getReqVal('hero_uniid', 0), "weapon1" => getReqVal('weapon_uuid1', 0), "weapon2" => getReqVal('weapon_uuid2', 0), "damage" => getReqVal('damage_out', 0), "battle_end_time" => myself()->_getNowTime(), "current_level_class" => $user['rank'], "current_level_class_score" => $user['score'], // "level_class_score_chg" => 0, // 排位分改变 "pve_rank_score" => getReqVal('pve_rank_score', 0), "pve_kill_boss" => getReqVal('pve_kill_boss', 0), ); BattleHistory::add($data); } public function getReward() { return $this->reward; } private function apply(&$battleData) { $this->incValue($battleData, 'total_battle_times', 1); if (getReqVal('team_mode', 0) == 0) { $this->incValue($battleData, 'total_single_battle_times', 1); $this->minValue($battleData, 'single_battle_rank', getReqVal('ranked', 0)); } else { $this->minValue($battleData, 'team_battle_rank', getReqVal('ranked', 0)); $this->incValue($battleData, 'total_team_battle_times', 1); } if (getReqVal('ranked', 0) == 1) { $this->incValue($battleData, 'total_win_times', 1); } $kills = getReqVal('kills', 0); if ($kills > 0) { $this->incValue($battleData, 'total_kills_times', $kills); $this->maxValue($battleData, 'max_kills_times', $kills); } $damageOut = getReqVal('damage_out', 0); if ($damageOut > 0) { $this->incValue($battleData, 'total_damage_out', $damageOut); $this->maxValue($battleData, 'max_damage_out', $damageOut); } $damageIn = getReqVal('damage_in', 0); if ($damageIn > 0) { $this->incValue($battleData, 'total_damage_in', $damageIn); $this->maxValue($battleData, 'max_damage_in', $damageIn); } $recoverHp = getReqVal('recover_hp', 0); if ($recoverHp > 0) { $this->incValue($battleData, 'total_recover_hp', $recoverHp); $this->maxValue($battleData, 'max_recover_hp', $recoverHp); } $aliveTime = getReqVal('alive_time', 0); if ($aliveTime > 0) { $this->incValue($battleData, 'total_alive_time', $aliveTime); $this->maxValue($battleData, 'max_alive_time', $aliveTime); } $this->incValue($battleData, 'rescue_teammate_times', getReqVal('rescue_teammate_times', 0)); $this->incValue($battleData, 'diving_times', getReqVal('diving_times', 0)); $this->incValue($battleData, 'open_airdrop_times', getReqVal('open_airdrop_times', 0)); $this->incValue($battleData, 'use_medicine_times', getReqVal('use_medicine_times', 0)); $this->incValue($battleData, 'destory_car_times', getReqVal('destory_car_times', 0)); $this->incValue($battleData, 'use_camouflage_times', getReqVal('use_camouflage_times', 0)); $this->incValue($battleData, 'use_skill_times', getReqVal('use_skill_times', 0)); $this->incValue($battleData, 'ride_car_move_distance', getReqVal('ride_car_move_distance', 0)); $this->incValue($battleData, 'ride_car_kills', getReqVal('ride_car_kills', 0)); $this->maxValue($battleData, 'max_single_battle_hero_lv', getReqVal('max_single_battle_hero_lv', 0)); $this->procWeaponsEquip($battleData); $this->procWeaponsSlot($battleData); $this->procHeros($battleData); if (!isset($battleData['createtime'])) { $battleData['createtime'] = myself()->_getNowTime(); } $battleData['modifytime'] = myself()->_getNowTime(); } private function procWeaponsEquip(&$battleData) { if (!isset($battleData['weapons_type_data'])) { $battleData['weapons_type_data'] = array(); } $weaponsTypeDb = &$battleData['weapons_type_data']; { $tmpStrs1 = explode('|', getReqVal('weapons_type', '')); foreach ($tmpStrs1 as $str) { $tmpStrs2 = explode(':', $str); if (count($tmpStrs2) >= 4) { list($weaponId, $kills, $damageOut, $obtainCount) = $tmpStrs2; $weaponMeta = mt\Equip::get($weaponId); if ($weaponMeta) { $key = $weaponMeta['equip_type'] . '_' . $weaponMeta['equip_subtype']; if (!isset($weaponsTypeDb[$key])) { $weaponsTypeDb[$key] = array(); } $this->incValue($weaponsTypeDb, 'kills', $kills); $this->incValue($weaponsTypeDb, 'damage_out', $damage_out); $this->incValue($weaponsTypeDb, 'obtain_count', $obtainCount); } } } } } private function procWeaponsSlot(&$battleData) { if (!isset($battleData['weapons_slot_data'])) { $battleData['weapons_slot_data'] = array(); } $weaponsSlotDb = &$battleData['weapons_slot_data']; { $tmpStrs1 = explode('|', getReqVal('weapons_slot', '')); foreach ($tmpStrs1 as $str) { $tmpStrs2 = explode(':', $str); if (count($tmpStrs2) >= 4) { list($weaponId, $use_times) = $tmpStrs2; $weaponMeta = mt\Equip::get($weaponId); if ($weaponMeta && $weaponMeta['inventory_slot'] > 0) { $key = $weaponMeta['inventory_slot']; if (!isset($weaponsSlotDb[$key])) { $weaponsSlotDb[$key] = array(); } $this->incValue($weaponsSlotDb, 'use_times', $kills); } } } } } private function procHeros(&$battleData) { if (!isset($battleData['hero_data'])) { $battleData['hero_data'] = array(); } $heroDb = &$battleData['hero_data']; { $tmpStrs1 = explode('|', getReqVal('heros', '')); foreach ($tmpStrs1 as $str) { $tmpStrs2 = explode(':', $str); if (count($tmpStrs2) >= 4) { list($heroId, $skillLv, $weaponLv) = $tmpStrs2; $heroMeta = mt\Item::get($heroId); if ($heroMeta && $heroMeta['type'] == mt\Item::HERO_TYPE) { $key = $heroMeta['id']; if (!isset($heroDb[$key])) { $heroDb[$key] = array(); } $this->maxValue($heroDb, 'skill_lv', $skillLv); $this->maxValue($heroDb, 'weapon_lv', $weaponLv); } } } } } private function incValue(&$battleData, $key, $val) { if ($val > 0) { $battleData[$key] = getXVal($battleData, $key, 0) + $val; } } private function minValue(&$battleData, $key, $val) { $battleData[$key] = min(getXVal($battleData, $key, 0), $val); } private function maxValue(&$battleData, $key, $val) { $battleData[$key] = max(getXVal($battleData, $key, 0), $val); } private function updateScore() { if (getReqVal('room_mode', 0) == 0) { $userInfo = myself()->_getOrmUserInfo(); $rankScore = getReqVal('rank_score', 0); if ($rankScore > 0) { $newRank = $userInfo['rank']; $newScore = $userInfo['score']; mt\Rank::calcNewRankAndScore($userInfo['rank'], $userInfo['score'], $newRank, $newScore, $rankScore); if ($newRank >= $userInfo['rank'] && $newScore != $userInfo['score']) { myself()->_updateUserInfo(array( 'rank' => $newRank, 'score' => $newScore, 'history_best_rank' => max($userInfo['rank'], $newRank), 'history_best_score' => max($userInfo['score'], $newScore), 'score_modifytime' => myself()->_getNowTime(), 'best_rank_modifytime' => $newRank > $userInfo['rank'] ? myself()->_getNowTime() : $userInfo['best_rank_modifytime'], )); Season::update($this->currSeasonMeta['id'], array( 'rank' => $newRank, 'score' => $newScore, 'history_best_rank' => max($userInfo['rank'], $newRank), 'score_modifytime' => myself()->_getNowTime(), 'score_modifytime' => myself()->_getNowTime(), 'best_rank_modifytime' => $newRank > $userInfo['rank'] ? myself()->_getNowTime() : $userInfo['best_rank_modifytime'], )); } } } } private function rewardGold($heroDto) { $heroMeta = mt\Item::get($heroDto['hero_id']); if (!$heroMeta) { return; } $heroPvpCeg = FormulaService::calcHeroPvpCeg($heroDto, $_REQUEST); $weaponPvpCeg1 = 0; $weaponPvpCeg2 = 0; $weaponDb1 = Gun::find(getReqVal('weapon_uuid1', 0)); if ($weaponDb1) { $weaponDto1 = Gun::toDto($weaponDb1); $weaponPvpCeg1 = FormulaService::calcWeaponPvpCeg($weaponDto1, $_REQUEST); } $weaponDb2 = Gun::find(getReqVal('weapon_uuid2', 0)); if ($weaponDb2) { $weaponDto2 = Gun::toDto($weaponDb2); $weaponPvpCeg2 = FormulaService::calcWeaponPvpCeg($weaponDto2, $_REQUEST); } error_log(json_encode(array( 'heroPvpCeg' => $heroPvpCeg, 'weaponPvpCeg1' => $weaponPvpCeg1, 'weaponPvpCeg2' => $weaponPvpCeg2, ))); if ($heroPvpCeg > 0) { $heroPvpCeg = Hero::gainGoldPvp($heroDto, $heroPvpCeg); } if ($weaponPvpCeg1 > 0) { $weaponPvpCeg1 = Gun::gainGoldPvp($weaponDto1, $weaponPvpCeg1); } if ($weaponPvpCeg2 > 0) { $weaponPvpCeg2 = Gun::gainGoldPvp($weaponDto2, $weaponPvpCeg2); } error_log(json_encode(array( 'new_heroPvpCeg' => $heroPvpCeg, 'new_weaponPvpCeg1' => $weaponPvpCeg1, 'new_weaponPvpCeg2' => $weaponPvpCeg2, ))); $gold = $heroPvpCeg + $weaponPvpCeg1 + $weaponPvpCeg2; if ($gold > 0) { myself()->_addVirtualItem(V_ITEM_GOLD, $gold); } } private function updatePvpData() { error_log('updateBattleData1'); $this->rankActivityService->updateBattleData(); error_log('updateBattleData2'); $this->currSeasonMeta = mt\Season::getCurrentSeason(); if (!$this->currSeasonMeta) { return; } error_log('updateBattleData3'); $this->seasonDb = Season::find($this->currSeasonMeta['id']); if (!$this->seasonDb) { Season::add($this->currSeasonMeta['id']); $this->seasonDb = Season::find($this->currSeasonMeta['id']); } if (!$this->seasonDb) { return; } error_log('updateBattleData4'); $this->updateScore(); $hisBattleData = Battle::getMyBattleData(); if (!isset($hisBattleData)) { $hisBattleData = array( 'createtime' => myself()->_getNowTime(), 'modifytime' => myself()->_getNowTime() ); } $this->apply($hisBattleData); Battle::add(json_encode($hisBattleData)); $seasonBattleData = json_decode($this->seasonDb['battle_data'], true); if (!isset($seasonBattleData['today_data'])) { $seasonBattleData['today_data'] = array( 'createtime' => myself()->_getNowTime(), 'modifytime' => myself()->_getNowTime() ); } if (!isset($seasonBattleData['season_data'])) { $seasonBattleData['season_data'] = array( 'createtime' => myself()->_getNowTime(), 'modifytime' => myself()->_getNowTime() ); } if (!isset($seasonBattleData['his_week_data'])) { $seasonBattleData['his_week_data'] = array( ); } if (!isset($seasonBattleData['this_week_data'])) { $seasonBattleData['this_week_data'] = array( 'createtime' => myself()->_getNowTime(), 'modifytime' => myself()->_getNowTime() ); } if (myself()->_getDaySeconds($seasonBattleData['today_data']['modifytime']) < myself()->_getNowDaySeconds()) { $seasonBattleData['today_data'] = array( 'createtime' => $seasonBattleData['today_data']['createtime'], 'modifytime' => myself()->_getNowTime() ); } if (myself()->_getDaySeconds($seasonBattleData['this_week_data']['modifytime']) < myself()->_getMondaySeconds()) { $seasonBattleData['this_week_data'] = array( 'createtime' => $seasonBattleData['this_week_data']['createtime'], 'modifytime' => myself()->_getNowTime() ); } $oldSeasonDataKills = getXVal($seasonBattleData['season_data'], 'total_kills_times', 0); $this->apply($seasonBattleData['season_data']); $newSeasonDataKills = getXVal($seasonBattleData['season_data'], 'total_kills_times', 0); if ($newSeasonDataKills > $oldSeasonDataKills) { Season::update($this->currSeasonMeta['id'], array( 'kills_modifytime' => myself()->_getNowTime(), )); Battle::update(array( 'kills_modifytime' => myself()->_getNowTime(), )); } $this->apply($seasonBattleData['today_data']); $this->apply($seasonBattleData['this_week_data']); Season::update( $this->currSeasonMeta['id'], array( 'battle_data' => json_encode($seasonBattleData), ) ); } private function updatePveData() { $instanceId = getReqVal('pve_instance_id', 0); $instanceMode = getReqVal('pve_instance_mode', 0); $pveRankScore = getReqVal('pve_rank_score', 0); $userInfo = myself()->_getOrmUserInfo(); $this->pveGeminiMeta = mt\PveGemini::get($instanceId); if ($this->pveGeminiMeta) { if (!( $instanceId == mt\PveGemini::FIRST_INSTANCE_ID || $userInfo['pve_instance_id'] == $instanceId || $userInfo['pve_instance_id'] == $instanceId + 1) ) { $this->pveGeminiMeta = null; } } $this->pveGeminiModeMeta = mt\PveGeminiMode::get($instanceMode); if ($this->pveGeminiModeMeta) { $this->instanceRank = mt\PveGeminiMode::calcStar($this->pveGeminiModeMeta, $pveRankScore); } if (getReqVal('pve_kill_boss', 0) == 1) { if ($this->pveGeminiMeta) { myself()->_updateUserInfo(array( 'pve_instance_id' => $instanceId )); } } } private function rewardFragmentPvp() { { $ranked = getReqVal('ranked', 0); $kills = getReqVal('kills', 0); $aliveTime = getReqVal('alive_time', 0); $cond = (1 - ($ranked > 30 ? 1 : 0) * ($kills < 1 ? 1 : 0) * ($aliveTime < 30 ? 1 : 0)); if (!$cond) { return; } } //print_r($this->reward);die; $todayPveGetFragmentNum = myself()->_getDailyV(TN_DAILY_PVE_GET_FRAGMENT_NUM, 0); $todayPvpGetFragmentNum = myself()->_getDailyV(TN_DAILY_PVP_GET_FRAGMENT_NUM, 0); if ($todayPveGetFragmentNum + $todayPvpGetFragmentNum < self::MAX_DROP_NUM) { $todayPvpBattleTimes = myself()->_getDailyV(TN_DAILY_PVP_BATTLE_TIMES, 0); $onlineNum = RealtimeData::getOnline(); $heroFragmentNum = FragmentPool::getHeroNum(0); $gunFragmentNum = FragmentPool::getGunNum(0); $heroProbability = FormulaService::calcHeroFragmentProbabilityPvp ($_REQUEST, $onlineNum, $heroFragmentNum, $todayPvpBattleTimes); $gunProbability = FormulaService::calcWeaponFragmentProbabilityPvp ($_REQUEST, $onlineNum, $gunFragmentNum, $todayPvpBattleTimes); $emptyProbability = max(1 - $heroProbability - $gunProbability, 0); $dropIdx = $this->randWeight(array($heroProbability, $gunProbability, $emptyProbability)); $this->procDrop($dropIdx); } } private function rewardFragmentPve() { if ($this->instanceRank < 1) { return; } $todayPveBattleTimes = myself()->_getDailyV(TN_DAILY_PVE_BATTLE_TIMES, 0); $todayPveLastGetFragmentBattle = myself()->_getDailyV(TN_DAILY_PVE_LAST_GET_FRAGMENT_BATTLE, 0); $todayPveGetFragmentNum = myself()->_getDailyV(TN_DAILY_PVE_GET_FRAGMENT_NUM, 0); $todayPvpGetFragmentNum = myself()->_getDailyV(TN_DAILY_PVP_GET_FRAGMENT_NUM, 0); if ($todayPveGetFragmentNum + $todayPvpGetFragmentNum < self::MAX_DROP_NUM) { $onlineNum = RealtimeData::getOnline(); $heroFragmentNum = FragmentPool::getHeroNum(1); $gunFragmentNum = FragmentPool::getGunNum(1); $instanceLevel = $this->pveGeminiMeta['gemini_lv']; $instanceRank = $this->instanceRank; $instanceRankRate = $this->getInstanceRankRate(); $bossReward = getReqVal('pve_kill_boss', 0) ? 1 : 0; $heroQuality = $this->heroDto['quality']; $heroProbability = FormulaService::calcHeroFragmentProbabilityPve ( $heroQuality, $onlineNum, $heroFragmentNum, $todayPveBattleTimes, $instanceLevel, $instanceRank, $instanceRankRate, $bossReward, $todayPveLastGetFragmentBattle ); $gunProbability = FormulaService::calcWeaponFragmentProbabilityPve ( $heroQuality, $onlineNum, $gunFragmentNum, $todayPveBattleTimes, $instanceLevel, $instanceRank, $instanceRankRate, $bossReward, $todayPveLastGetFragmentBattle ); $emptyProbability = max(1 - $heroProbability - $gunProbability, 0); $dropIdx = $this->randWeight(array($heroProbability, $gunProbability, $emptyProbability)); $this->procDrop($dropIdx); } } private function rewardCegPvp() { { $ranked = getReqVal('ranked', 0); $kills = getReqVal('kills', 0); $aliveTime = getReqVal('alive_time', 0); $log_param = [ 'battle_uniid' => getReqVal('battle_uniid', 0), 'match_mode' => getReqVal('match_mode', 0), 'room_uuid' => getReqVal('room_uuid', 0), ]; $cond = (1 - ($ranked > 30 ? 1 : 0) * ($kills < 1 ? 1 : 0) * ($aliveTime < 30 ? 1 : 0)); if (!$cond) { return; } } $heroPvpCeg = FormulaService::calcHeroPvpCeg($this->heroDto, $_REQUEST); $weaponPvpCeg1 = 0; $weaponPvpCeg2 = 0; if ($this->weapon1Dto) { $weaponPvpCeg1 = FormulaService::calcWeaponPvpCeg($this->weapon1Dto, $_REQUEST); } if ($this->weapon2Dto) { $weaponPvpCeg2 = FormulaService::calcWeaponPvpCeg($this->weapon2Dto, $_REQUEST); } error_log(json_encode(array( 'heroPvpCeg' => $heroPvpCeg, 'weaponPvpCeg1' => $weaponPvpCeg1, 'weaponPvpCeg2' => $weaponPvpCeg2, ))); if ($heroPvpCeg > 0) { $heroPvpCeg = Hero::gainGoldPvp($this->heroDto, $heroPvpCeg); { //埋点 $event = [ 'name' => LogService::BATTLE_AWARD_PVP, 'val' => $heroPvpCeg ]; LogService::productCEG($event,$this->heroDto,$log_param); } $this->reward['hero']['obtain_ceg'] = '' . ($this->heroDto['current_pvp_get_ceg'] + $heroPvpCeg); $this->reward['total_ceg'] += $heroPvpCeg; } if ($weaponPvpCeg1 > 0) { $weaponPvpCeg1 = Gun::gainGoldPvp($this->weapon1Dto, $weaponPvpCeg1); { //埋点 $event = [ 'name' => LogService::BATTLE_AWARD_PVP, 'val' => $weaponPvpCeg1 ]; LogService::productCEG($event,$this->weapon1Dto,$log_param); } $this->reward['weapon1']['obtain_ceg'] = '' . ($this->weapon1Dto['current_pvp_get_ceg'] + $weaponPvpCeg1); $this->reward['total_ceg'] += $weaponPvpCeg1; } if ($weaponPvpCeg2 > 0) { $weaponPvpCeg2 = Gun::gainGoldPvp($this->weapon1Dto, $weaponPvpCeg2); { //埋点 $event = [ 'name' => LogService::BATTLE_AWARD_PVP, 'val' => $weaponPvpCeg2 ]; LogService::productCEG($event,$this->weapon2Dto,$log_param); } $this->reward['weapon2']['obtain_ceg'] = '' . ($this->weapon2Dto['current_pvp_get_ceg'] + $weaponPvpCeg2); $this->reward['total_ceg'] += $weaponPvpCeg2; } $this->reward['total_ceg'] .= ''; error_log(json_encode(array( 'new_heroPvpCeg' => $heroPvpCeg, 'new_weaponPvpCeg1' => $weaponPvpCeg1, 'new_weaponPvpCeg2' => $weaponPvpCeg2, ))); $gold = $heroPvpCeg + $weaponPvpCeg1 + $weaponPvpCeg2; if ($gold > 0) { myself()->_addVirtualItem(V_ITEM_GOLD, $gold); } } private function rewardCegPve() { $log_param = [ 'battle_uniid' => getReqVal('battle_uniid', 0), 'match_mode' => getReqVal('match_mode', 0), 'room_uuid' => getReqVal('room_uuid', 0), ]; if ($this->instanceRank < 1) { return; } $instanceLevel = $this->pveGeminiMeta['gemini_lv']; $bossReward = getReqVal('pve_kill_boss', 0) ? 1 : 0; $heroPveCeg = FormulaService::calcHeroPveCeg( $this->heroDto, $instanceLevel, $this->instanceRank, $bossReward); $weaponPveCeg1 = 0; $weaponPveCeg2 = 0; if ($this->weapon1Dto) { $weaponPveCeg1 = FormulaService::calcWeaponPveCeg( $this->weapon1Dto, $instanceLevel, $this->instanceRank, $bossReward); } if ($this->weapon2Dto) { $weaponPveCeg2 = FormulaService::calcWeaponPveCeg( $this->weapon2Dto, $instanceLevel, $this->instanceRank, $bossReward); } error_log(json_encode(array( 'heroPveCeg' => $heroPveCeg, 'weaponPveCeg1' => $weaponPveCeg1, 'weaponPveCeg2' => $weaponPveCeg2, ))); if ($heroPveCeg > 0) { $heroPveCeg = Hero::gainGoldPve($this->heroDto, $heroPveCeg); { //埋点 $event = [ 'name' => LogService::BATTLE_AWARD_PVE, 'val' => $heroPveCeg ]; LogService::productCEG($event,$this->heroDto,$log_param); } $this->reward['hero']['obtain_ceg'] = '' . ($this->heroDto['current_pve_get_ceg'] + $heroPveCeg); $this->reward['total_ceg'] += $heroPveCeg; } if ($weaponPveCeg1 > 0) { $weaponPveCeg1 = Gun::gainGoldPve($this->weapon1Dto, $weaponPveCeg1); { //埋点 $event = [ 'name' => LogService::BATTLE_AWARD_PVE, 'val' => $weaponPveCeg1 ]; LogService::productCEG($event,$this->weapon1Dto,$log_param); } $this->reward['weapon1']['obtain_ceg'] = '' . ($this->weapon1Dto['current_pve_get_ceg'] + $weaponPveCeg1); $this->reward['total_ceg'] += $weaponPveCeg1; } if ($weaponPveCeg2 > 0) { $weaponPveCeg2 = Gun::gainGoldPve($this->weapon1Dto, $weaponPveCeg2); { //埋点 $event = [ 'name' => LogService::BATTLE_AWARD_PVE, 'val' => $weaponPveCeg2 ]; LogService::productCEG($event,$this->weapon2Dto,$log_param); } $this->reward['weapon2']['obtain_ceg'] = '' . ($this->weapon2Dto['current_pve_get_ceg'] + $weaponPveCeg2); $this->reward['total_ceg'] += $weaponPveCeg2; } $this->reward['total_ceg'] .= ''; error_log(json_encode(array( 'new_heroPveCeg' => $heroPveCeg, 'new_weaponPveCeg1' => $weaponPveCeg1, 'new_weaponPveCeg2' => $weaponPveCeg2, ))); $gold = $heroPveCeg + $weaponPveCeg1 + $weaponPveCeg2; if ($gold > 0) { myself()->_addVirtualItem(V_ITEM_GOLD, $gold); } } private function randWeight($items) { error_log(json_encode($items)); $weights = array(); { $weight = 0; foreach ($items as $item) { $weight += (int)($item * 10000); array_push($weights, $weight); } } if (count($weights) > 0) { $rnd = rand(0, $weights[count($weights) - 1]); for ($i = 0; $i < count($weights); ++$i) { if ($rnd <= $weights[$i]) { return $i; } } } return -1; } private function getInstanceRankRate() { switch ($this->instanceRank) { case 1: { return 0.8; } break; case 2: { return 0.55; } break; case 3: { return 0.3; } break; default: { return 0; } break; } } private function procDrop($dropIdx) { $log_param = [ 'battle_uniid' => getReqVal('battle_uniid', 0), 'match_mode' => getReqVal('match_mode', 0), 'room_uuid' => getReqVal('room_uuid', 0), 'fragment_type' => $dropIdx ]; $event = array(); $todayPveBattleTimes = myself()->_getDailyV(TN_DAILY_PVE_BATTLE_TIMES, 0); $todayPveLastGetFragmentBattle = myself()->_getDailyV(TN_DAILY_PVE_LAST_GET_FRAGMENT_BATTLE, 0); $propertyChgService = new services\PropertyChgService(); $awardService = new services\AwardService(); $matchMode = getReqVal('match_mode', 0); $type = 0; if ($matchMode == self::MATCH_MODE_PVE) { $type = 1; $event['name'] = LogService::BATTLE_AWARD_PVE; } if ($matchMode == self::MATCH_MODE_PVP) { $event['name'] = LogService::BATTLE_AWARD_PVP; } if ($matchMode == self::MATCH_MODE_MATCH) { $type = 1; $event['name'] = LogService::BATTLE_AWARD_MATCH; } if ($dropIdx == 0) { $itemId = FragmentPool::dropHero($type); if ($itemId) { array_push($this->reward['items'], array( 'item_id' => $itemId, 'item_num' => 1 )); myself()->_addItems( array( array( 'item_id' => $itemId, 'item_num' => 1 )), $awardService, $propertyChgService ); if ($matchMode == self::MATCH_MODE_PVE) { myself()->_incDailyV(TN_DAILY_PVE_GET_FRAGMENT_NUM, 0, 1); myself()->_setDailyV(TN_DAILY_PVE_LAST_GET_FRAGMENT_BATTLE, 0, $todayPveBattleTimes + 1); } else { myself()->_incDailyV(TN_DAILY_PVP_GET_FRAGMENT_NUM, 0, 1); } { //埋点 $event['item_id'] = $itemId; $event['number'] = 1; LogService::productFragment($event,$log_param); } } } else if ($dropIdx == 1) { $itemId = FragmentPool::dropGun($type); if ($itemId) { array_push($this->reward['items'], array( 'item_id' => $itemId, 'item_num' => 1 )); myself()->_addItems( array( array( 'item_id' => $itemId, 'item_num' => 1 )), $awardService, $propertyChgService ); if ($matchMode == self::MATCH_MODE_PVE) { myself()->_incDailyV(TN_DAILY_PVE_GET_FRAGMENT_NUM, 0, 1); myself()->_setDailyV(TN_DAILY_PVE_LAST_GET_FRAGMENT_BATTLE, 0, $todayPveBattleTimes + 1); } else { myself()->_incDailyV(TN_DAILY_PVP_GET_FRAGMENT_NUM, 0, 1); } { //埋点 $event['item_id'] = $itemId; $event['number'] = 1; LogService::productFragment($event,$log_param); } } } } }