# -*- coding: utf-8 -*- import _common class Battle(object): def __init__(self): self.apis = [ ] self.internalApis = [ { 'desc': '服务器战报(客户端不用处理)battleReport', 'group': 'User', 'url': 'webapp/index.php?c=Battle&a=battleReport', 'params': [ _common.ReqHead(), ['map_id', 0, '地图id'], ['map_tpl_name', '', '地图模板名'], ['room_uuid', 0, '房间唯一id'], ['map_name', '', '地图名'], ['team_mode', 0, '队伍模式 0:单人 1:组队'], ['game_time', 0, '游戏时间'], ['alive_time', 0, '存活时间'], ['ranked', 0, '排名'], ['kills', 0, '击杀数'], ['damage_out', 0, '伤害输出'], ['rescue_teammate_times', 0, '救起队友次数'], ['diving_times', 0, '潜水次数'], ['damage_in', 0, '伤害输入'], ['recover_hp', 0, '治疗量'], ['open_airdrop_times', 0, '开启空投补给次数'], ['use_medicine_times', 0, '使用药物次数'], ['destory_car_times', 0, '破坏载具次数'], ['use_camouflage_times', 0, '使用伪装物'], ['use_skill_times', 0, '使用技能次数'], ['ride_car_move_distance', 0, '驾驶或乘坐载具累计移动X米'], ['ride_car_kills', 0, '驾驶或乘坐载具累计击杀X个敌人'], ['max_hero_skill_lv', 0, '单局内英雄技能升级到X级'], ['weapons_type', '', '武器信息 weapon_id:kills:damage_out:obtain_count|'], ['weapons_slot', '', '武器信息 weapon_id:use_times|'], ['heros', '', '武器信息 hero_id:skill_lv:weapon_lv|'], ['rank_score', 0, '排位积分'], ['pass_score', 0, '通行证积分'], ['items', 0, '道具|分割'], ], 'response': [ _common.RspHead(), ] }, ]