game2006api/doc/Battle.py
aozhiwei db0c5eac48 1
2023-09-21 16:27:29 +08:00

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# -*- coding: utf-8 -*-
import _common
class Battle(object):
def __init__(self):
self.apis = [
{
'method': 'POST',
'name': 'preBattleCheck',
'desc': '战前检查把CMJoin协议打包成json格式放到http body里参考gamelog处理方式(在发CMJoin之前发如果errcode!=0则提示错误并且不再发CMJoin相当于进入失败)',
'group': 'Battle',
'url': 'webapp/index.php?c=Battle&a=preBattleCheck',
'params': [
_common.ReqHead(),
],
'response': [
_common.RspHead(),
['pre_battle_payload', '', '透传给战斗的CMJoin.pre_battle_payload(该信息里携带了战斗服需要校验的信息,防止客户端伪造数据)']
]
},{
'method': 'GET',
'name': 'getBattleHistory',
'desc': '历史战绩',
'group': 'Battle',
'url': 'webapp/index.php?c=Battle&a=getBattleHistory',
'params': [
_common.ReqHead(),
['room_mode', '', ' 0:pvp 1:pve'],
['pvp_mode', '', ' 0:匹配 1:排位']
],
'response': [
_common.RspHead(),
['!data', [_common.BattleHistory()], '战绩数据'],
]
},{
'method': 'GET',
'name': 'showBattleHistory',
'desc': '战绩详情',
'group': 'Battle',
'url': 'webapp/index.php?c=Battle&a=showBattleHistory',
'params': [
_common.ReqHead(),
['battle_uuid', '', ' 战斗唯一id'],
['room_uuid', '', ' 房间唯一id']
],
'response': [
_common.RspHead(),
['info', _common.BattleSettlement(), '战绩详情'],
]
},
]
self.internalApis = [
{
'desc': '服务器战报(客户端不用处理)battleReport',
'group': 'Battle',
'url': 'webapp/index.php?c=Battle&a=battleReport',
'params': [
_common.ReqHead(),
['battle_uuid', '', 'battle_uuid'],
['match_mode', 0, '0: 匹配赛模式 1: 排位赛 2: pve'],
['pve_instance_id', 0, 'pve副本id'],
['pve_instance_mode', 0, 'pve副本mode'],
['is_valid_battle', 0, 'is_valid_battle'],
['payload', '', 'payload'],
['map_id', 0, '地图id'],
['map_tpl_name', '', '地图模板名'],
['room_uuid', 0, '房间唯一id'],
['room_mode', 0, '房间模式 0:吃鸡模式 1:匹配赛模式'],
['hero_id', 0, '英雄id'],
['hero_uniid', 0, '英雄uniid'],
['hero_quality', 0, '英雄quality'],
['map_name', '', '地图名'],
['team_mode', 0, '队伍模式 0:单人 1组队'],
['game_time', 0, '游戏时间'],
['alive_time', 0, '存活时间'],
['ranked', 0, '排名'],
['kills', 0, '击杀数'],
['damage_out', 0, '伤害输出'],
['weapon_uuid1', '', 'weapon_uuid1'],
['weapon_uuid2', '', 'weapon_uuid2'],
['rescue_teammate_times', 0, '救起队友次数'],
['diving_times', 0, '潜水次数'],
['damage_in', 0, '伤害输入'],
['recover_hp', 0, '治疗量'],
['open_airdrop_times', 0, '开启空投补给次数'],
['use_medicine_times', 0, '使用药物次数'],
['destory_car_times', 0, '破坏载具次数'],
['use_camouflage_times', 0, '使用伪装物'],
['use_skill_times', 0, '使用技能次数'],
['ride_car_move_distance', 0, '驾驶或乘坐载具累计移动X米'],
['ride_car_kills', 0, '驾驶或乘坐载具累计击杀X个敌人'],
['max_hero_skill_lv', 0, '单局内英雄技能升级到X级'],
['weapons_type', '', '武器信息 weapon_id:kills:damage_out:obtain_count|'],
['weapons_slot', '', '武器信息 weapon_id:use_times|'],
['heros', '', '武器信息 hero_id:skill_lv:weapon_lv|'],
['pve_rank_score', 0, 'pve积分'],
['pve_kill_boss', 0, 'pve boss是否被击杀'],
['rank_score', 0, '排位积分'],
#['pass_score', 0, '通行证积分'],
['items', 0, '道具id:道具数量|'],
],
'response': [
_common.RspHead(),
['reward', _common.BattleReward(), '武器2奖励'],
['rank_score', _common.BattleRankScore(), '排位分信息'],
]
},
{
'desc': '获取战斗数据(客户端不用处理)getBattleData',
'group': 'Battle',
'url': 'webapp/index.php?c=Battle&a=getBattleData',
'params': [
_common.ReqHead(),
['account_id', '', 'account_id'],
['session_id', '', 'session_id'],
['battle_uuid', '', 'battle_uuid'],
],
'response': [
_common.RspHead(),
_common.BattleData(),
]
},
{
'method': 'POST',
'desc': '获取战斗数据(客户端不用处理)getCustomBattleData',
'group': 'Battle',
'url': 'webapp/index.php?c=Battle&a=getCustomBattleData',
'params': [
_common.ReqHead(),
['account_id', '', 'account_id'],
['session_id', '', 'session_id'],
],
'response': [
_common.RspHead(),
['sign', '', '签名'],
['zone_id', '', 'zone_id'],
['node_id', '', 'node_id'],
['start_time', '', 'start_time'],
['room_uuid', '', '房间id'],
['!team_list', [_common.BattleTeam()], '队伍数据'],
]
},
{
'desc': '获取战斗数据(客户端不用处理)getBattleDataNew',
'group': 'Battle',
'url': 'webapp/index.php?c=Battle&a=getBattleDataNew',
'params': [
_common.ReqHead(),
['!members', _common.BattleMember(), '成员数据']
],
'response': [
_common.RspHead(),
]
},
{
'desc': '服务器战报(客户端不用处理)teamReport',
'group': 'Battle',
'url': 'webapp/index.php?c=Battle&a=teamReport',
'params': [
_common.ReqHead(),
['version', 0, '版本'],
['battle_uuid', '', 'battle_uuid'],
['room_uuid', '', '房间唯一id'],
['room_mode', 0, '0:pvp 1:pve'],
['team_id', 0, '队伍id'],
['map_id', 0, '地图id'],
['victory', 0, '是否胜利(pvp::吃鸡 pve通关)'],
['pvp_settelement_type', 0, 'pvp结算类型 0个人 1:组队'],
['pvp_settelement_color', 0, ''],
['pvp_team_rank', 0, 'pvp队伍排名'],
['pvp_total_human_num', 0, 'pvp房间总人数'],
['pvp_alive_human_num', 0, 'pvp房间剩余存活数'],
['pvp_total_team_num', 0, 'pvp战斗队伍总数'],
['pvp_match_mode', 0, '0: pvp 1排位赛'],
['pvp_team_kills', 0, 'pvp队伍击杀数'],
['pve_settelement_type', 0, 'pve结算类型 0个人 1:组队'],
['pve_instance_id', 0, 'pve副本id'],
['pve_wave', 0, 'pve波次'],
['pve_max_wave', 0, 'pve最大波次'],
['!members', _common.TeamReportMember(), '成员数据'],
['!team_list', _common.TeamReportTeam(), '所有队伍成员数据']
],
'response': [
_common.RspHead(),
]
},
]