game2006api/webapp/services/HashRateService.php
hujiabin 618ab1ce61 1
2024-08-28 18:51:41 +08:00

652 lines
25 KiB
PHP

<?php
namespace services;
require_once('mt/AchievementsCycle.php');
require_once('mt/AchievementsPower.php');
require_once('mt/ServerTask.php');
require_once('mt/ServerTaskTime.php');
require_once('mt/Equip.php');
require_once('models/BigData.php');
require_once('models/Hero.php');
require_once('models/Chip.php');
require_once('models/HashRate.php');
require_once('models/HashRateBattleData.php');
require_once('models/GlobalData.php');
use models\GlobalData;
use models\HashRateBattleData;
use models\HashRate;
use models\Hero;
use models\Chip;
use models\BigData;
use mt\AchievementsCycle;
use mt\AchievementsPower;
use mt\Equip;
class HashRateService extends BaseService
{
const FINISHED_STATE = 1;
const NOT_FINISHED_STATE = 0;
const RECEIVED_STATE = 2;
private $hisBattleData = array();
private $hashRateData = array();
private $mobaBattleData = array();
private $pvpBattleData = array();
private $serverTaskData = array();
private $battleDataServerTask = array();
private $pvpBattleDataServerTask = array();
private $hashRateTask = array();
public function init()
{
//------------------------算力系统------------------------
/* $this->hisBattleData = HashRateBattleData::getMyBattleData();
$this->hashRateData = getXVal($this->hisBattleData, 'hash_rate_data', array());
if (!$this->hashRateData){
$this->hashRateData = array(
'pvpData' => array(),
'mobaData' => array(),
'createtime' => myself()->_getNowTime(),
'modifytime' => myself()->_getNowTime(),
);
}
$currentPeriod= \mt\AchievementsCycle::getCurrentPeriod();
if ($currentPeriod && myself()->_getDaySeconds(getXVal($this->hashRateData, 'modifytime', 0)) <
myself()->_getDaySeconds(strtotime($currentPeriod['obtain_start_time']))) {
$this->hashRateData = array(
'pvpData' => array(),
'mobaData' => array(),
'modifytime' => myself()->_getNowTime(),
);
}
$this->pvpBattleData = $this->hashRateData['pvpData'];
$this->mobaBattleData = $this->hashRateData['mobaData']; */
$this->hashRateTask = BigData::getData(BigData::OFFER_INTEGRAL_HASHRATE_TYPE);
if (!$this->hashRateTask) {
$this->hashRateTask = array(
'task'.AchievementsPower::TYPE1 => array(),
'task'.AchievementsPower::TYPE2 => array(),
'task'.AchievementsPower::TYPE3 => array(),
'task'.AchievementsPower::TYPE4 => array(),
'currentPeriod' => 0,
'modifytime' => 0
);
}
$currentPeriod= \mt\AchievementsCycle::getCurrentPeriod();
// if ($currentPeriod && myself()->_getDaySeconds($this->hashRateTask['modifytime']) < myself()->_getNowDaySeconds()){
if ($currentPeriod && $currentPeriod['id'] != $this->hashRateTask['currentPeriod']){
$this->initHashRateTask($currentPeriod['id']);
}
//------------------------服务器大事件------------------------
/*$serverDataDb = GlobalData::getServerTaskData();
$this->serverTaskData = getXVal($serverDataDb, 'data', array());
if (!$this->serverTaskData){
$this->serverTaskData = array(
'createtime' => myself()->_getNowTime(),
'modifytime' => myself()->_getNowTime(),
);
}
$currentServerTask = \mt\ServerTaskTime::getCurrentTime();
if ($currentServerTask && myself()->_getDaySeconds(getXVal($this->serverTaskData, 'modifytime', 0)) <
myself()->_getDaySeconds(strtotime($currentServerTask['obtain_start_time']))) {
$this->serverTaskData = array(
'modifytime' => myself()->_getNowTime(),
);
GlobalData::addServerTaskStatus(\mt\ServerTask::NOT_ACCOMPLISH_STATE);
}
$this->battleDataServerTask = $this->serverTaskData;*/
}
public function hashRateTaskDto($task, $taskDb,$period){
$taskMate = AchievementsPower::find($task['task_id']);
if (!$taskMate){
return ;
}
$taskDto = array(
'task_id' => $taskMate['id'],
'current' => $task['current'],
'target' => getXVal($taskMate, 'Completed_quantity', 1),
'state' => self::NOT_FINISHED_STATE,
);
if ($taskDb){
if ($taskMate['scene'] > 0){
// if (myself()->_getDaySeconds($taskDb['modifytime']) == myself()->_getNowDaySeconds()) {
if($task['createtime'] < $taskDb['createtime']){
$taskDto['current'] = $taskDto['target'];
$taskDto['state'] = self::RECEIVED_STATE;
return $taskDto;
}
}else{
$taskDto['current'] = $taskDto['target'];
$taskDto['state'] = self::RECEIVED_STATE;
return $taskDto;
}
}
switch ($taskMate['Completion_type']){
// //吃鸡或4v4获得胜利
// case \mt\AchievementsPower::TOTAL_WINS_TIMES : {
// $taskDto['current'] = $this->getBattleData($taskMate,
// 'total_win_times');
// }
// break;
// //击杀人数
// case \mt\AchievementsPower::TOTAL_KILL_TIMES : {
// $taskDto['current'] = $this->getBattleData($taskMate,
// 'total_kills_times');
// }
// break;
// //使用X道具
// case \mt\AchievementsPower::USE_ITEM_TIMES : {
// $taskDto['current'] = $this->getWeaponsSlotData($taskMate);
// }
// break;
// //X分钟内结束比赛
// case \mt\AchievementsPower::NOMINAL_TIME_BATTLE_END : {
// $taskDto['current'] = $this->getBattleData($taskMate,
// 'total_fiveMin_times');
// }
// break;
// //在局内升级最快次数
// case \mt\AchievementsPower::IN_BATTLE_UP_LV : {
// $taskDto['current'] = $this->getBattleData($taskMate,
// 'total_first_Lv_up');
// }
// break;
// //游戏场次
// case \mt\AchievementsPower::TOTAL_BATTLE_TIMES : {
// $taskDto['current'] = $this->getBattleData($taskMate,
// 'total_battle_times');
// }
// break;
// //最后一名次数
// case \mt\AchievementsPower::TOTAL_LAST_RUNNER : {
// $taskDto['current'] = $this->getBattleData($taskMate,
// 'total_last_runner_times');
// }
// break;
// //救援队友数
// case \mt\AchievementsPower::RESCUE_TEAMMATE_TIMES : {
// $taskDto['current'] = $this->getBattleData($taskMate,
// 'total_rescue_times');
// }
// break;
// //累计行走距离(米)
// case \mt\AchievementsPower::WALKING_DISTANCE : {
// $taskDto['current'] = $this->getBattleData($taskMate,
// 'total_walking_distance');
// }
// break;
//指定英雄升阶数
case \mt\AchievementsPower::HERO_UP_QUALITY : {
$state = false;
Hero::getHeroList(function ($row) use ($taskMate,&$state) {
if ($row['hero_id'] == $taskMate['condition'] && $row['quality'] >= $taskMate['Completed_quantity']){
$state = true;
}
});
if ($state){
$taskDto['current'] = $taskMate['Completed_quantity'];
}
}
break;
//拥有英雄nft数
case \mt\AchievementsPower::OWN_HERO_NFT_NUM : {
$heroNftCount = 0;
Hero::getHeroList(function ($row) use (&$heroNftCount){
if ($row['token_id']){
$heroNftCount += 1;
}
});
$taskDto['current'] = $heroNftCount;
}
break;
//拥有芯片nft数
case \mt\AchievementsPower::OWN_CHIP_NFT_NUM : {
$chipNftCount = 0;
Chip::getChipList(function ($row) use (&$chipNftCount){
if ($row['token_id']){
$chipNftCount += 1;
}
});
$taskDto['current'] = $chipNftCount;
}
break;
//拥有金币数
case \mt\AchievementsPower::OWN_GOLD_NUM : {
$user = myself()->_getOrmUserInfo();
$taskDto['current'] = $user['gold'];
}
break;
//充值钻石数
case \mt\AchievementsPower::TOP_UP_DIAMOND : {
//.../
}
break;
//花费钻石数
case \mt\AchievementsPower::SPEND_DIAMOND : {
$row = myself()->_getSelfMysql()->execQueryOne(
'SELECT SUM(amount) FROM t_diamond_consume_product WHERE (account_id=:account OR passport_address=:address) AND type=:type AND createtime > :star_time',
array(
':account' => myself()->_getAccountId(),
':address' => myself()->_getAddress(),
':type' => 0,
':star_time' => $task['createtime'],
)
);
$taskDto['current'] = $row[0];
}
// break;
// //消耗金币
// case \mt\AchievementsPower::SPEND_GOLD : {
// $taskDto['current'] = myself()->_getPeriodV(TN_HASH_RATE_GOLD_CONSUME, 0);
// }
// break;
// //合成英雄
// case \mt\AchievementsPower::SYN_HERO : {
// $taskDto['current'] = myself()->_getPeriodV(TN_HASH_RATE_SYN_HERO_TIMES, 0);
// }
// break;
// //合成芯片
// case \mt\AchievementsPower::SYN_CHIP : {
// $taskDto['current'] = myself()->_getPeriodV(TN_HASH_RATE_SYN_CHIP_TIMES, 0);
// }
// break;
// //合成皮肤
// case \mt\AchievementsPower::SYN_SKIN : {
// $taskDto['current'] = myself()->_getPeriodV(TN_HASH_RATE_SYN_SKIN_TIMES, 0);
// }
// break;
// //升阶英雄
// case \mt\AchievementsPower::UP_HERO : {
// $taskDto['current'] = myself()->_getPeriodV(TN_HASH_RATE_UP_HERO_TIMES, 0);
// }
// break;
// //升阶芯片
// case \mt\AchievementsPower::UP_CHIP : {
// $taskDto['current'] = myself()->_getPeriodV(TN_HASH_RATE_UP_CHIP_TIMES, 0);
// }
break;
//合成金币卡
case \mt\AchievementsPower::SYN_GOLD_CARD : {
$row = myself()->_getSelfMysql()->execQueryOne(
'SELECT COUNT(*) FROM t_gold_bullion WHERE src_account_id=:account AND activated=:activated AND activate_time > :star_time ',
array(
':account' => myself()->_getAccountId(),
':activated' => 1,
':star_time' => $task['createtime'],
)
);
$taskDto['current'] = $row[0];
}
break;
//累计完成任务数
case \mt\AchievementsPower::TOTAL_COMPLETE_NUM : {
$taskDto['current'] = HashRate::getCount($period);
}
break;
}
if ($taskDto['current'] >= $taskDto['target']) {
$taskDto['current'] = $taskDto['target'];
$taskDto['state'] = self::FINISHED_STATE;
}
return $taskDto;
}
private function getBattleData($taskMate, $key)
{
$val = 0;
$battleData = $this->internalGetBattleData($taskMate);
$val = getXVal($battleData, $key, 0);
return $val;
}
private function internalGetBattleData($taskMate)
{
$battleData = null;
if ($taskMate['scene'] == \mt\AchievementsPower::PVP_SCENE) {
$battleData = $this->pvpBattleData;
} else if ($taskMate['scene'] == \mt\AchievementsPower::MOBA_SCENE){
$battleData = $this->mobaBattleData;
}
return $battleData ? $battleData : array();
}
private function getWeaponsSlotData($taskMate){
$val = 0;
$battleData = $this->internalGetBattleData($taskMate);
$slotData = isset($battleData['weapons_slot_data']) ? $battleData['weapons_slot_data'] : array();
if (array_key_exists($taskMate['condition'],$slotData)){
$val = $slotData[$taskMate['condition']];
}
return $val;
}
public function getHashRateTasks($type){
return $this->hashRateTask['task'.$type];
}
public function initHashRateTask($currentId){
$this->randHashRateTaskList(AchievementsPower::TYPE1);
$this->randHashRateTaskList(AchievementsPower::TYPE2);
$this->randHashRateTaskList(AchievementsPower::TYPE3);
$this->randHashRateTaskList(AchievementsPower::TYPE4);
$this->hashRateTask['modifytime'] = myself()->_getNowTime();
$this->hashRateTask['currentPeriod'] = $currentId;
$this->saveHashRateTask();
}
private function randHashRateTaskList($type){
$metas = AchievementsPower::getListByType($type);
$this->hashRateTask['task'.$type] = array();
$count = count($metas) >= 4 ? 4 : count($metas) ;
foreach (array_rand($metas, $count) as $key) {
$meta = $metas[$key];
if (count($this->hashRateTask['task'.$type]) >=
4) {
break;
}
array_push($this->hashRateTask['task'.$type],
array(
'task_id' => $meta['id'],
'current' => 0,
'createtime' => myself()->_getNowTime(),
'modifytime' => myself()->_getNowTime(),
));
}
}
private function saveHashRateTask()
{
BigData::setData(BigData::OFFER_INTEGRAL_HASHRATE_TYPE,
json_encode($this->hashRateTask));
}
public function refreshHashRateTask($taskMate,$period){
$taskList = $this->getHashRateTasks($taskMate['task_type']);
$metas = AchievementsPower::getAvailableTasks($taskMate['task_type'],$taskList);
if (count($metas)<1) {
return;
}
$randMetas = array();
foreach ($metas as $meta){
$taskDb = HashRate::find($meta['id'],$period);
if (!$taskDb || myself()->_getDaySeconds($taskDb['modifytime']) < myself()->_getNowDaySeconds()){
array_push($randMetas,$meta);
}
}
if (count($randMetas)<1) {
return;
}
$key = array_rand($randMetas,1);
foreach ($taskList as $k=>$task){
if ($task['task_id'] == $taskMate['id']){
$taskList[$k] = array(
'task_id' => $randMetas[$key]['id'],
'current' => 0,
'createtime' => myself()->_getNowTime(),
'modifytime' => myself()->_getNowTime(),
);
}
}
$this->hashRateTask['task'.$taskMate['task_type']] = $taskList;
$this->saveHashRateTask();
myself()->_incDailyV(TN_HASH_DAILY_REFRESH_TIMES,0,1);
}
public function resetCurrentGoal($taskMate){
if ($taskMate['task_type'] == AchievementsPower::TYPE5){
return;
}
$taskList = $this->getHashRateTasks($taskMate['task_type']);
foreach ($taskList as &$task){
if ($task['task_id'] == $taskMate['id']){
$task['current'] = 0;
$task['modifytime'] = myself()->_getNowTime();
}
}
$this->hashRateTask['task'.$taskMate['task_type']] = $taskList;
$this->saveHashRateTask();
}
public function _isHaveRedTag($period){
foreach ($this->hashRateTask as $item){
if (is_array($item)){
foreach ($item as $task){
$taskDb = HashRate::find($task['task_id'],$period);
$taskDto = $this->hashRateTaskDto($task,$taskDb,$period);
if ($taskDto['state'] == self::FINISHED_STATE){
return true;
}
}
}
}
return false;
}
/*
public function serverTaskDto($taskMate){
$taskDto = array(
'task_id' => $taskMate['id'],
'current' => 0,
'target' => getXVal($taskMate, 'target', 1),
'state' => self::NOT_FINISHED_STATE,
);
switch ($taskMate['condition']){
case \mt\ServerTask::TOTAL_BATTLE_TIMES_COND : {
$taskDto['current'] = $this->getServerTaskBattleData($taskMate,"total_battle_times");
}
break;
case \mt\ServerTask::TOTAL_KILL_NUM_COND :{
$taskDto['current'] = $this->getServerTaskBattleData($taskMate,"total_kills_times");
}
break;
case \mt\ServerTask::TOTAL_DAMGE_OUT_COND :{
$taskDto['current'] = $this->getServerTaskBattleData($taskMate,"total_damage_out");
}
break;
case \mt\ServerTask::TOTAL_USE_SKILL_TIMES_COND :{
$taskDto['current'] = $this->getServerTaskBattleData($taskMate,"use_skill_times");
}
}
if ($taskDto['current'] >= $taskDto['target']) {
$taskDto['current'] = $taskDto['target'];
$taskDto['state'] = self::FINISHED_STATE;
}
return $taskDto;
}
private function getServerTaskBattleData($taskMate, $key)
{
$val = 0;
$battleData = $this->internalGetServerTaskBattleData($taskMate);
$val = getXVal($battleData, $key, 0);
return $val;
}
private function internalGetServerTaskBattleData($taskMate)
{
$battleData = $this->battleDataServerTask;
return $battleData ? $battleData : array();
}
*/
public static function onBattleSettele($battleData)
{
//遍历已刷出的任务列表,更新战斗像相关进度
$tasks = BigData::getData(BigData::OFFER_INTEGRAL_HASHRATE_TYPE);
if (!$tasks){
return;
}
self::_computeTaskProgress($tasks['task1'],$battleData);
self::_computeTaskProgress($tasks['task2'],$battleData);
BigData::setData(BigData::OFFER_INTEGRAL_HASHRATE_TYPE,
json_encode($tasks));
}
private static function _computeTaskProgress(&$tasks,$battleData){
$room_mode = getXVal($battleData,'room_mode', 0);
foreach ($tasks as &$task){
$taskMeta = AchievementsPower::find($task['task_id']);
switch ($taskMeta['scene']){
case AchievementsPower::MOBA_SCENE :{
if ($room_mode == TameBattleDataService::ROOM_MODE_MOBA){
self::_getXVal($taskMeta,$battleData,$task);
}
}
break;
case AchievementsPower::PVP_SCENE :{
if ($room_mode == TameBattleDataService::MATCH_MODE_PVP){
self::_getXVal($taskMeta,$battleData,$task);
}
}
break;
case AchievementsPower::All_SCENE :{
self::_getXVal($taskMeta,$battleData,$task);
}
}
}
}
private static function _getXVal($taskMeta,$battleData,&$task){
switch ($taskMeta['Completion_type']){
case AchievementsPower::TOTAL_WINS_TIMES : {
if (getXVal($battleData,'victory', 0)){
$task['current'] += 1;
}
}
break;
case AchievementsPower::TOTAL_KILL_TIMES : {
$task['current'] += getXVal($battleData,'kills', 0);
}
break;
case AchievementsPower::USE_ITEM_TIMES : {
$task['current'] += self::_procWeaponsSlot($battleData,$taskMeta['condition']);
}
break;
case AchievementsPower::NOMINAL_TIME_BATTLE_END : {
$duration = getXVal($battleData,'game_duration', 0);
if ($duration && floor($duration / 60) < $taskMeta['condition']){
$task['current'] += 1;
}
}
break;
case AchievementsPower::IN_BATTLE_UP_LV : {
$fullLv = getXVal($battleData,'full_level_idx', 0);
if ($fullLv == 1){
$task['current'] += 1;
}
}
break;
case AchievementsPower::TOTAL_BATTLE_TIMES : {
if (! getXVal($battleData,'is_run_away', 0)){
$task['current'] += 1;
}
}
break;
case AchievementsPower::TOTAL_LAST_RUNNER : {
$ranked = getXVal($battleData,'pvp_personal_rank', 0);
if ($ranked == 20){
$task['current'] += 1;
}
}
break;
case AchievementsPower::RESCUE_TEAMMATE_TIMES : {
$task['current'] += getXVal($battleData,'rescue_teammate_times', 0);
}
break;
case AchievementsPower::WALKING_DISTANCE : {
$task['current'] += getXVal($battleData,'move_distance', 0);
}
break;
case AchievementsPower::TOTAL_HERO_BATTLE_TIMES : {
if (getXVal($battleData,'hero_id', 0) == $taskMeta['condition']){
$task['current'] += 1;
}
}
break;
}
}
private static function _procWeaponsSlot($battleData,$condition)
{
$useCount = 0;
$tmpStrs1 = explode('|', getXVal($battleData,'weapons_slot', ''));
foreach ($tmpStrs1 as $str) {
$tmpStrs2 = explode(':', $str);
if (count($tmpStrs2) >= 2) {
list($weaponId, $use_times) = $tmpStrs2;
$weaponMeta = Equip::get($weaponId);
if ($weaponMeta && $weaponMeta['inventory_slot'] > 0) {
if ( $weaponId == $condition ){
$useCount = $use_times;
}
}
}
}
return $useCount;
}
private static $ignoreCa = array(
'BlockChain@mintGoldBullion'=>1,
'InGameMall@sellS'=>2,
);
public static function onSpendGold($goldNum){
$ca = getReqVal('c', '') . '@' . getReqVal('a','');
if (array_key_exists($ca, self::$ignoreCa)) {
return;
}
self::_updateTaskSchedule(AchievementsPower::SPEND_GOLD,$goldNum);
}
public static function onSynHero($number){
self::_updateTaskSchedule(AchievementsPower::SYN_HERO,$number);
}
public static function onSynChip($number){
self::_updateTaskSchedule(AchievementsPower::SYN_CHIP,$number);
}
public static function onSynSkin($number){
self::_updateTaskSchedule(AchievementsPower::SYN_SKIN,$number);
}
public static function onUpLvHero(){
self::_updateTaskSchedule(AchievementsPower::UP_HERO,1);
}
public static function onUpLvChip(){
self::_updateTaskSchedule(AchievementsPower::UP_CHIP,1);
}
private static function _updateTaskSchedule($completionType,$number){
$tasks = BigData::getData(BigData::OFFER_INTEGRAL_HASHRATE_TYPE);
foreach ($tasks['task3'] as &$task){
$meta = AchievementsPower::find($task['task_id']);
if ($meta['Completion_type'] == $completionType){
$task['current'] += $number;
}
}
foreach ($tasks['task4'] as &$task){
$meta = AchievementsPower::find($task['task_id']);
if ($meta['Completion_type'] == $completionType){
$task['current'] += $number;
}
}
BigData::setData(BigData::OFFER_INTEGRAL_HASHRATE_TYPE,
json_encode($tasks));
}
}