370 lines
15 KiB
PHP
370 lines
15 KiB
PHP
<?php
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require_once('models/Fragment.php');
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require_once('models/Nft.php');
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require_once('models/Bag.php');
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require_once('models/Hero.php');
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require_once('models/Gun.php');
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require_once('services/PropertyChgService.php');
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require_once('services/LogService.php');
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use models\Fragment;
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use models\Nft;
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use models\Bag;
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use models\Hero;
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use models\Gun;
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use services\FormulaService;
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use services\LogService;
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class FragmentController extends BaseAuthedController
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{
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private $hero_count = 9;
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private $gun_count = 9;
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public function fragmentList()
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{
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$fragmentList = array();
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foreach (Fragment::getFragmentList() as $val){
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array_push($fragmentList,Fragment::ToDto($val));
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}
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$this->_rspData(array(
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'fragment_list' => $fragmentList,
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));
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}
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public function syntheticFragmentPreview()
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{
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$type = getReqVal('type', 0);
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switch ($type) {
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case 1:
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{
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$itemMetaList = mt\Item::getMetaListByType(mt\Item::HERO_TYPE);
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$hero = array();
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foreach ($itemMetaList as $meta){
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array_push($hero,$meta['id']);
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}
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$meta = mt\Parameter::getByName('jigsaw_merge_h_price');
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$mint = $meta ? $meta['param_value'] : 100;
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$this->_rspData(array(
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'list' => $hero,
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'mint' => $mint
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));
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}
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break;
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case 2:
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{
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$itemMetaList = mt\Item::getMetaListByType(mt\Item::GUN_TYPE);
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$gun = array();
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foreach ($itemMetaList as $meta){
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array_push($gun,$meta['id']);
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}
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$meta = mt\Parameter::getByName('jigsaw_merge_w_price');
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$mint = $meta ? $meta['param_value'] : 20;
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$this->_rspData(array(
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'list' => $gun,
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'mint' => $mint
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));
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}
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break;
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default:
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{
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$this->_rspErr(1, 'type parameter error');
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return;
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}
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}
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}
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private function _verificationFragment($itemId,$type,$sub_type){
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$itemMetaParam = mt\Item::get($itemId);
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if (!$itemMetaParam){
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$this->_rspErr(1,'param error ' .$itemId);
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die;
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}
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if ($itemMetaParam['type'] != $type||
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$itemMetaParam['sub_type'] != $sub_type){
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$this->_rspErr(1,'param error (type) '.$itemId);
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die;
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}
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$itemNum = Bag::getItemCount($itemId);
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if ($itemNum < 1){
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$this->_rspErr(1,'Insufficient quantity '.$itemId.' Number:'.$itemNum);
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die;
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}
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}
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public function syntheticFragment(){
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$type = getReqVal('type', 0);
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$params = getReqVal('params','');
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$param = getReqVal('param','');
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$item_id = getReqVal('item_id','');
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$paramArr = explode('|',$params);
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if (count($paramArr) != 8){
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$this->_rspErr(1,'Insufficient number of parameters');
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return ;
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}
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switch ($type) {
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case 1:
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{
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$meta = mt\Parameter::getByName('jigsaw_merge_h_price');
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$mint = $meta ? $meta['param_value'] : 100;
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if ($param){
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//指定合成英雄
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$itemMeta = mt\Item::get($item_id);
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if (!$itemMeta){
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$this->_rspErr(1,'item_id param error ' . $item_id);
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return ;
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}
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if ($itemMeta['type'] != \mt\Item::HERO_TYPE){
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$this->_rspErr(1,'item_id param error (type)' . $item_id);
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return ;
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}
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$this->_verificationFragment($param,\mt\Item::FRAGMENT_TYPE,\mt\Item::HERO_FRAGMENT_SUBTYPE_PRO);
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// $itemMetaParam = mt\Item::get($param);
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// if (!$itemMetaParam){
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// $this->_rspErr(1,'param error');
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// return ;
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// }
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// if ($itemMetaParam['type'] != \mt\Item::FRAGMENT_TYPE ||
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// $itemMetaParam['sub_type'] != \mt\Item::HERO_FRAGMENT_SUBTYPE_PRO){
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// $this->_rspErr(1,'param error (type)');
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// return ;
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// }
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// $itemNum = Bag::getItemCount($param);
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// if ($itemNum < 1){
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// $this->_rspErr(1,'Insufficient quantity '.$param);
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// return ;
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// }
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$decItems = array();
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array_push($decItems,$param);
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foreach ($paramArr as $val){
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$this->_verificationFragment($val,\mt\Item::FRAGMENT_TYPE,\mt\Item::HERO_FRAGMENT_SUBTYPE);
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array_push($decItems,$val);
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}
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$costItems = array(
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array(
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'item_id' => V_ITEM_GOLD,
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'item_num' => $mint
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)
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);
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$lackItem = null;
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if (!$this->_hasEnoughItems($costItems, $lackItem)) {
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$this->_rspErr(3, $this->_getLackItemErrMsg($lackItem));
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return;
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}
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//销毁碎片
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foreach ($decItems as $item){
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Bag::decItem($item,1);
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}
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$this->_decItems($costItems);
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//生成英雄
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Hero::addHero($itemMeta);
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$propertyChgService = new services\PropertyChgService();
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$propertyChgService->addUserChg();
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$propertyChgService->addBagChg();
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$propertyChgService->addHeroChg();
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$this->_rspData(array(
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'property_chg' => $propertyChgService->toDto(),
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'item_id' => $itemMeta['id']
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));
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}else{
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//随机合成英雄
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$decItems = array();
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foreach ($paramArr as $val){
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$this->_verificationFragment($val,\mt\Item::FRAGMENT_TYPE,\mt\Item::HERO_FRAGMENT_SUBTYPE);
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array_push($decItems,$val);
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}
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$costItems = array(
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array(
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'item_id' => V_ITEM_GOLD,
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'item_num' => $mint
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)
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);
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$lackItem = null;
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if (!$this->_hasEnoughItems($costItems, $lackItem)) {
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$this->_rspErr(3, $this->_getLackItemErrMsg($lackItem));
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return;
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}
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//销毁碎片
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foreach ($decItems as $item){
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Bag::decItem($item,1);
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}
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$this->_decItems($costItems);
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$itemMetaList = mt\Item::getMetaListByType(mt\Item::HERO_TYPE);
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$key = rand(0,count($itemMetaList)-1);
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$itemMeta = $itemMetaList[$key];
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//生成英雄
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Hero::addHero($itemMeta);
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$propertyChgService = new services\PropertyChgService();
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$propertyChgService->addUserChg();
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$propertyChgService->addBagChg();
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$propertyChgService->addHeroChg();
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$this->_rspData(array(
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'property_chg' => $propertyChgService->toDto(),
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'item_id' => $itemMeta['id']
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));
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}
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}
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break;
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case 2:
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{
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$meta = mt\Parameter::getByName('jigsaw_merge_w_price');
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$mint = $meta ? $meta['param_value'] : 20;
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if ($param){
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//指定合成枪械
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$itemMeta = mt\Item::get($item_id);
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if (!$itemMeta){
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$this->_rspErr(1,'item_id param error '. $item_id);
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return ;
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}
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if ($itemMeta['type'] != \mt\Item::GUN_TYPE){
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$this->_rspErr(1,'item_id param error (type) ' . $item_id);
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return ;
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}
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$this->_verificationFragment($param,\mt\Item::FRAGMENT_TYPE,\mt\Item::GUN_FRAGMENT_SUBTYPE_PRO);
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$decItems = array();
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array_push($decItems,$param);
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foreach ($paramArr as $val){
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$this->_verificationFragment($val,\mt\Item::FRAGMENT_TYPE,\mt\Item::GUN_FRAGMENT_SUBTYPE);
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array_push($decItems,$val);
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}
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$costItems = array(
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array(
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'item_id' => V_ITEM_GOLD,
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'item_num' => $mint
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)
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);
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$lackItem = null;
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if (!$this->_hasEnoughItems($costItems, $lackItem)) {
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$this->_rspErr(3, $this->_getLackItemErrMsg($lackItem));
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return;
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}
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//销毁碎片
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foreach ($decItems as $item){
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Bag::decItem($item,1);
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}
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$this->_decItems($costItems);
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//生成武器
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Gun::addGun($itemMeta);
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$propertyChgService = new services\PropertyChgService();
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$propertyChgService->addUserChg();
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$propertyChgService->addBagChg();
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$propertyChgService->addGunChg();
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$this->_rspData(array(
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'property_chg' => $propertyChgService->toDto(),
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'item_id' => $itemMeta['id']
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));
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}else{
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//随机合成枪械
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$decItems = array();
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foreach ($paramArr as $val){
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$this->_verificationFragment($val,\mt\Item::FRAGMENT_TYPE,\mt\Item::GUN_FRAGMENT_SUBTYPE);
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array_push($decItems,$val);
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}
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$costItems = array(
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array(
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'item_id' => V_ITEM_GOLD,
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'item_num' => $mint
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)
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);
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$lackItem = null;
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if (!$this->_hasEnoughItems($costItems, $lackItem)) {
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$this->_rspErr(3, $this->_getLackItemErrMsg($lackItem));
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return;
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}
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//销毁碎片
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foreach ($decItems as $item){
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Bag::decItem($item,1);
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}
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$this->_decItems($costItems);
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$itemMetaList = mt\Item::getMetaListByType(mt\Item::GUN_TYPE);
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$key = rand(0,count($itemMetaList)-1);
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$itemMeta = $itemMetaList[$key];
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//生成枪械
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Gun::addGun($itemMeta);
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$propertyChgService = new services\PropertyChgService();
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$propertyChgService->addUserChg();
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$propertyChgService->addBagChg();
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$propertyChgService->addGunChg();
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$this->_rspData(array(
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'property_chg' => $propertyChgService->toDto(),
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'item_id' => $itemMeta['id']
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));
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}
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}
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break;
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default:
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{
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$this->_rspErr(1, 'type parameter error');
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return;
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}
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}
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}
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public function showBaseByItemId(){
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$item_id = getReqVal('item_id','');
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$itemMeta = mt\Item::get($item_id);
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if (! $itemMeta){
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$this->_rspErr(1, 'item_id parameter error');
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return;
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}
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if ($itemMeta['type'] == self::HERO_TYPE){
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$heroMeta = mt\Hero::get($itemMeta['id']);
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$baseAttr =[];
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if ($heroMeta) {
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$baseAttr = mt\Hero::getHeroAttr($heroMeta);
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}
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$heroLucky = FormulaService::Hero_Advanced_Lucky_Value(1);
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$hero = array(
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'hero_id' => $itemMeta['id'],
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'hero_lv' => 1,
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'quality' => 1,
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'skill_lv1' => 1,
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'skill_lv2' => 1,
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'rand_attr' => $baseAttr,
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'lucky' => strval($heroLucky),
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'hero_tili' => strval(round(FormulaService::Hero_NFT_Maximum_Physical_Strength(1,$heroLucky),3)),
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'hero_tili_max' => strval(round(FormulaService::Hero_NFT_Maximum_Physical_Strength(1,$heroLucky),3)),
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'chip_strength_sum' =>0,
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'labour'=>0
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);
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$hero['current_pvp_get_ceg'] = strval(round(FormulaService::getHeroPvpDailyCegUpLimit($hero),2));
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$hero['pvp_ceg_uplimit'] = strval(round(FormulaService::getHeroPvpDailyCegUpLimit($hero),2));
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$hero['current_pve_get_ceg'] = strval(round(FormulaService::getHeroPveDailyCegUpLimit($hero),2));
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$hero['pve_ceg_uplimit'] = strval(round(FormulaService::getHeroPveDailyCegUpLimit($hero),2));
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$this->_rspData(array(
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'data' => $hero
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));
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}else if ($itemMeta['type'] == self::GUN_TYPE){
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$baseAttr = mt\Equip::getGunBaseAttrs($itemMeta['relationship']);
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$gunLucky = FormulaService::Weapon_Advanced_Lucky_Value(1);
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$gun = array(
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'gun_id' => $itemMeta['id'],
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'gun_lv' => 1,
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'quality' => 1,
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'rand_attr' => $baseAttr,
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'lucky' => strval($gunLucky),
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'durability' => strval(round(FormulaService::Weapon_NFT_Maximum_Durability(1,$gunLucky),3)),
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'durability_max' => strval(round(FormulaService::Weapon_NFT_Maximum_Durability(1,$gunLucky),3)),
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'chip_strength_sum' =>0,
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'labour'=>0
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);
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$gun['current_pvp_get_ceg'] = strval(round(FormulaService::getWeaponPvpDailyCegUpLimit($gun),2)) ;
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$gun['pvp_ceg_uplimit'] = strval(round(FormulaService::getWeaponPvpDailyCegUpLimit($gun),2)) ;
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$gun['current_pve_get_ceg'] = strval(round(FormulaService::getWeaponPveDailyCegUpLimit($gun),2)) ;
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$gun['pve_ceg_uplimit'] = strval(round(FormulaService::getWeaponPveDailyCegUpLimit($gun),2)) ;
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$this->_rspData(array(
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'data' => $gun
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));
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}else{
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$this->_rspErr(1, 'item_id parameter error');
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return;
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}
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}
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const HERO_TYPE = 3;
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const GUN_TYPE = 7;
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}
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