game2006api/webapp/controller/HeroController.class.php
2023-03-15 16:21:16 +08:00

310 lines
9.8 KiB
PHP

<?php
require_once('mt/Hero.php');
require_once('mt/Item.php');
require_once('mt/HeroLevel.php');
require_once('mt/Skill.php');
require_once('models/Hero.php');
require_once('models/HeroSkin.php');
require_once('models/Nft.php');
require_once('models/ChipPage.php');
require_once('models/Gun.php');
require_once('models/HeroPreset.php');
require_once('services/AwardService.php');
require_once('services/PropertyChgService.php');
require_once('services/LogService.php');
use phpcommon\SqlHelper;
use models\Hero;
use models\HeroSkin;
use models\ChipPage;
use models\Gun;
use models\Nft;
use models\HeroPreset;
use services\LogService;
class HeroController extends BaseAuthedController {
public function heroList()
{
$heroList = array();
Hero::getHeroList(function ($row) use(&$heroList) {
array_push($heroList, Hero::toDto($row));
});
$this->_rspData(array(
'hero_list' => $heroList
));
}
public function heroDetails()
{
$unique_id = trim(getReqVal('unique_id', 0));
if ( ! $unique_id) {
$this->_rspErr(1, 'Please enter instructions');
return;
}
$heroDb = Hero::find($unique_id);
if (! $heroDb){
$this->_rspErr(1, "You don't have the hero yet");
return;
}
$heroDb['tags'] = '';
if ($heroDb['token_id']){
$nftDb = Nft::getNft($heroDb['token_id']);
$heroDb['tags'] = $nftDb['tags'];
}
$hero = Hero::toDto($heroDb);
$this->_rspData(array(
'data' => $hero
));
}
public function skinList()
{
$heroId = getReqVal('hero_id',0);
if (!$heroId){
$this->_rspErr(1, "param null");
return;
}
$itemMeta = \mt\Item::get($heroId);
if (!$itemMeta || $itemMeta['type']!=\mt\Item::HERO_TYPE){
$this->_rspErr(1, "param error");
return;
}
$skinList = array();
$skinMeta = \mt\Item::getMetaListByType(\mt\Item::HERO_SKIN_TYPE);
if ($skinMeta){
foreach ($skinMeta as $value){
if ($value['playerid'] == $heroId){
array_push($skinList,HeroSkin::toDto($value));
}
}
}
$this->_rspData(array(
'skin_list' => $skinList
));
}
public function takeonSkin()
{
$heroUniId = getReqVal('hero_uniid', 0);
$skinId = getReqVal('skin_id', 0);
$heroDb = Hero::find($heroUniId);
$heroSkinDb = HeroSkin::find($skinId);
if (!$heroDb) {
$this->_rspErr(1, "You don't have the hero yet");
return;
}
if (!$heroSkinDb) {
$this->_rspErr(2, "You don't have the skin yet");
return;
}
HeroSkin::takeonSkin( $skinId,$heroDb['hero_id']);
$this->_rspOk();
}
public function upgradeLevelPreview(){
$heroUniId = getReqVal('hero_uniid', 0);
$heroDb = Hero::find($heroUniId);
if (!$heroDb) {
$this->_rspErr(1, 'hero does not exist');
return;
}
$heroMeta = mt\Hero::get($heroDb['hero_id']);
if (!$heroMeta) {
$this->_rspErr(100, 'server internal error');
return;
}
$nextLevelMeta = mt\HeroLevel::getByLevel($heroDb['hero_lv'] + 1);
if (!$nextLevelMeta) {
$this->_rspErr(5, "It's already the highest level");
return;
}
$costItems = array(
array(
'item_id' => V_ITEM_GOLD,
'item_num' => $nextLevelMeta['gold']
),
array(
'item_id' => V_ITEM_DIAMOND,
'item_num' => $nextLevelMeta['diamond']
)
);
$newHeroDb = $heroDb;
$newHeroDb['hero_lv'] += 1;
$attrs = Hero::LvUpAddAttr($heroDb,0);
$newHeroDb['rand_attr'] = json_encode($attrs);
$heroDto = Hero::toDto($heroDb);
$newHeroDto = Hero::toDto($newHeroDb);
$this->_rspData(array(
'old_hero' => $heroDto,
'new_hero' => $newHeroDto,
'cost' => $costItems
));
}
public function upgradeLv()
{
$heroUniId = getReqVal('hero_uniid', 0);
$costHeroUniId = getReqVal('cost_hero_uniid', 0);
$heroDb = Hero::find($heroUniId);
$oldHero = Hero::toDto($heroDb);
$costHeroDb = Hero::findEx($costHeroUniId);
if (!$heroDb) {
$this->_rspErr(100, 'param error or null');
return;
}
if ($heroDb['hero_lv'] == Hero::LV_1 ||
$heroDb['hero_lv'] == Hero::LV_2 ||
$heroDb['hero_lv'] == Hero::LV_3 ){
if (! $costHeroDb){
$this->_rspErr(100, 'material param error or null');
return;
}
if ($costHeroDb['token_id']){
$this->_rspErr(100, 'NFT cannot be a material');
return;
}
// if ($costHeroDb['state'] == Hero::FREE_STATE){
// $this->_rspErr(100, 'Unable to use free hero');
// return;
// }
switch ($heroDb['hero_lv']){
case Hero::LV_1:{
if ($heroDb['hero_lv'] < $costHeroDb['hero_lv']){
$this->_rspErr(100, 'Grade discrepancy');
return;
}
};break;
case Hero::LV_2:{
if ($heroDb['hero_lv'] < $costHeroDb['hero_lv'] && $costHeroDb['hero_lv'] <= Hero::LV_1){
$this->_rspErr(100, 'Grade discrepancy');
return;
}
};break;
case Hero::LV_3:{
if ($heroDb['hero_lv'] < $costHeroDb['hero_lv'] && $costHeroDb['hero_lv'] <= Hero::LV_2){
$this->_rspErr(100, 'Grade discrepancy');
return;
}
}
}
}
$heroMeta = mt\Hero::get($heroDb['hero_id']);
if (!$heroMeta) {
$this->_rspErr(100, 'server internal error');
return;
}
$nextLevelMeta = mt\HeroLevel::getByLevel($heroDb['hero_lv'] + 1);
if (!$nextLevelMeta) {
$this->_rspErr(5, "It's already the highest level");
return;
}
//升级所需消耗
$costItems = array(
array(
'item_id' => V_ITEM_GOLD,
'item_num' => $nextLevelMeta['gold']
),
array(
'item_id' => V_ITEM_DIAMOND,
'item_num' => $nextLevelMeta['diamond']
)
);
$lackItem = null;
if (!$this->_hasEnoughItems($costItems, $lackItem)) {
$this->_rspErr(3, $this->_getLackItemErrMsg($lackItem));
return;
}
$this->_decItems($costItems);
$attrs = Hero::LvUpAddAttr($heroDb,1);
Hero::update($heroUniId, array(
'hero_lv' => $heroDb['hero_lv'] + 1,
'rand_attr' => json_encode($attrs),
'state' => Hero::GETED_STATE,
));
if ($costHeroDb){
Hero::update($costHeroUniId, array(
'account_id' => myself()->_getAccountId() . '!!!',
));
}
if ($heroDb['hero_lv'] + 1 > myself()->_getV(TN_HERO_MAX_LEVEL, 0)) {
myself()->_setV(TN_HERO_MAX_LEVEL, 0, $heroDb['hero_lv'] + 1);
}
$newHero = Hero::toDto(Hero::find($heroUniId));
$propertyChgService = new services\PropertyChgService();
$propertyChgService->addHeroChg();
$propertyChgService->addUserChg();
$this->_rspData(array(
'property_chg' => $propertyChgService->toDto(),
'old_hero' => $oldHero,
'new_hero' => $newHero,
));
}
public function presetHero(){
$heroUid = getReqVal('hero_uid',0);
$heroDb = Hero::find($heroUid);
if (! $heroDb){
$this->_rspErr(1, "You don't have the hero yet");
return;
}
$data = HeroPreset::getHeroPreset($heroUid);
$this->_rspData(array(
'data' => $data,
));
}
public function applyHero(){
$heroId = getReqVal('hero_uid',0);
$chipPageId = getReqVal('chip_page',0);
$weaponUid1 = getReqVal('weapon_uid1',0);
$weaponUid2 = getReqVal('weapon_uid2',0);
$skillId = getReqVal('skill_id',0);
$heroDb = Hero::find($heroId);
if (! $heroDb){
$this->_rspErr(1, "You don't have the hero yet");
return;
}
$chipPageDb = ChipPage::find($chipPageId);
if (! $chipPageDb){
$this->_rspErr(1, "You don't have the chip page");
return;
}
if ($weaponUid1){
$gunDb1 = Gun::find($weaponUid1);
if (!$gunDb1){
$this->_rspErr(1, "You don't have the gun1 yet");
return;
}
}
if ($weaponUid2){
$gunDb2 = Gun::find($weaponUid2);
if (!$gunDb2){
$this->_rspErr(1, "You don't have the gun2 yet");
return;
}
}
$skillMeta = \mt\Skill::get($skillId);
if (! $skillMeta){
$this->_rspErr(1,'skill_id parameter error');
return ;
}
HeroPreset::upsertPreset($heroId,$skillId,$chipPageId,$weaponUid1,$weaponUid2);
$this->_rspOk();
}
}