1086 lines
41 KiB
PHP
1086 lines
41 KiB
PHP
<?php
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namespace services;
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require_once('mt/Item.php');
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require_once('mt/Equip.php');
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require_once('mt/Season.php');
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require_once('mt/Rank.php');
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require_once('mt/RankReward.php');
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require_once('mt/KillReward.php');
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require_once('mt/Parameter.php');
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require_once('mt/Hero.php');
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require_once('mt/HeroQuality.php');
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require_once('mt/AttrHelper.php');
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require_once('mt/PveGemini.php');
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require_once('mt/PveGeminiMode.php');
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require_once('mt/RankSeason.php');
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require_once('models/Season.php');
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require_once('models/Battle.php');
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require_once('models/Bag.php');
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require_once('models/Hero.php');
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require_once('models/Gun.php');
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require_once('models/FragmentPool.php');
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require_once('models/RealtimeData.php');
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require_once('models/BattleHistory.php');
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require_once('services/RankActivityService.php');
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require_once('services/FormulaService.php');
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require_once('services/AwardService.php');
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require_once('services/PropertyChgService.php');
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require_once('services/LogService.php');
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use mt;
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use services;
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use phpcommon\SqlHelper;
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use models\Season;
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use models\Battle;
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use models\Bag;
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use models\Hero;
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use models\Gun;
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use models\RealtimeData;
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use models\FragmentPool;
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use models\BattleHistory;
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use services\FormulaService;
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use services\LogService;
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class BattleDataService extends BaseService {
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const MAX_DROP_NUM = 2;
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const MATCH_MODE_PVP = 0;
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const MATCH_MODE_MATCH = 1;
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const MATCH_MODE_PVE = 2;
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private $seasonDb = array();
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private $heroDto = null;
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private $heroMeta = null;
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private $weapon1Dto = null;
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private $weapon2Dto = null;
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private $currSeasonMeta = null;
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private $reward = array(
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'hero' => array(
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'hero_uniid' => '',
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'ceg_uplimit' => 0,
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'obtain_ceg' => 0,
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'curr_ceg' => 0,
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),
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'weapon1' => array(
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'gun_uniid' => '',
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'ceg_uplimit' => 0,
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'obtain_ceg' => 0,
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),
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'weapon2' => array(
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'gun_uniid' => '',
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'ceg_uplimit' => 0,
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'obtain_ceg' => 0,
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'curr_ceg' => 0,
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),
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'total_ceg' => 0,
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'items' => array()
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);
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private $rankActivityService = null;
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private $pveGeminiMeta = null;
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private $pveGeminiModeMeta = null;
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private $instanceRank = 0;
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function __construct()
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{
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parent::__construct();
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$this->rankActivityService = new RankActivityService();
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}
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public function updateBattleData()
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{
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error_log(json_encode($_REQUEST));
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$matchMode = getReqVal('match_mode', 0);
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{
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$heroDb = Hero::find(getReqVal('hero_uniid', 0));
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if (!$heroDb) {
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return false;
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}
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$this->heroDto = Hero::toDto($heroDb);
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if (Hero::heroIsLocking($heroDb)) {
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return false;
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}
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$this->heroMeta = mt\Hero::get($this->heroDto['hero_id']);
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if (!$this->heroMeta) {
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return false;
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}
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$this->reward['hero']['hero_uniid'] = $this->heroDto['hero_uniid'];
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$this->reward['hero']['ceg_uplimit'] = $matchMode == self::MATCH_MODE_PVE ?
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$this->heroDto['pve_ceg_uplimit'] : $this->heroDto['pvp_ceg_uplimit'];
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}
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{
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$weaponUuid1 = getReqVal('weapon_uuid1', '');
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if ($weaponUuid1) {
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$weaponDb = Gun::find($weaponUuid1);
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if (!$weaponDb) {
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return false;
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}
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$this->weapon1Dto = Gun::toDto($weaponDb);
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$this->reward['weapon1']['gun_uniid'] = $this->weapon1Dto['gun_uniid'];
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$this->reward['weapon1']['ceg_uplimit'] = $matchMode == self::MATCH_MODE_PVE ?
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$this->weapon1Dto['pve_ceg_uplimit'] : $this->weapon1Dto['pvp_ceg_uplimit'];
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}
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}
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{
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$weaponUuid2 = getReqVal('weapon_uuid2', '');
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if ($weaponUuid2) {
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$weaponDb = Gun::find($weaponUuid2);
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if (!$weaponDb) {
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return false;
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}
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$this->weapon2Dto = Gun::toDto($weaponDb);
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$this->reward['weapon2']['gun_uniid'] = $this->weapon2Dto['gun_uniid'];
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$this->reward['weapon2']['ceg_uplimit'] = $matchMode == self::MATCH_MODE_PVE ?
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$this->weapon2Dto['pve_ceg_uplimit'] : $this->weapon2Dto['pvp_ceg_uplimit'];
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}
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}
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//录入战斗记录
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$this->saveBattleHistory();
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switch ($matchMode) {
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case self::MATCH_MODE_PVP:
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{
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//匹配赛模式
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$this->updatePvpData();
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$this->rewardCegPvp();
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$this->rewardFragmentPvp();
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myself()->_incDailyV(TN_DAILY_PVP_BATTLE_TIMES, 0, 1);
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}
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break;
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case self::MATCH_MODE_MATCH:
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{
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//排位赛
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$this->updateSeasonData();
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myself()->_incDailyV(TN_DAILY_RANK_BATTLE_TIMES, 0, 1);
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/*$userInfo = myself()->_getOrmUserInfo();
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$newScore = FormulaService::calcBattleAfterRankScore($userInfo,$_REQUEST);
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$newRank = $userInfo['rank'];
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$newScore = 789;
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mt\Rank::calcNewRankAndScore( $newRank, $newScore);
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print_r($newRank.':'.$newScore);die;*/
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}
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break;
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case self::MATCH_MODE_PVE:
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{
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//pve
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$this->updatePveData();
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if ($this->pveGeminiMeta &&
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$this->pveGeminiModeMeta) {
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$this->rewardCegPve();
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$this->rewardFragmentPve();
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}
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myself()->_incDailyV(TN_DAILY_PVE_BATTLE_TIMES, 0, 1);
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}
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break;
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default:
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{
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}
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break;
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}
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}
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private function saveBattleHistory(){
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$user = myself()->_getOrmUserInfo();
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$data = array(
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"battle_uniid" => getReqVal('battle_uuid', 0),
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"account_id" => myself()->_getAccountId(),
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"match_mode" => getReqVal('match_mode', 0),
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"team_mode" => getReqVal('team_mode', 0),
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"battle_rank" => getReqVal('ranked', 0),
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// "team_rank" => 0, // 队伍排名
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"is_win" => getReqVal('pve_kill_boss', 0),
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"kills" => getReqVal('kills', 0),
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"hero_id" => getReqVal('hero_uniid', 0),
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"weapon1" => getReqVal('weapon_uuid1', 0),
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"weapon2" => getReqVal('weapon_uuid2', 0),
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"damage" => getReqVal('damage_out', 0),
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"battle_end_time" => myself()->_getNowTime(),
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"current_level_class" => $user['rank'],
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"current_level_class_score" => $user['score'],
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// "level_class_score_chg" => 0, // 排位分改变
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"pve_rank_score" => getReqVal('pve_rank_score', 0),
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"pve_kill_boss" => getReqVal('pve_kill_boss', 0),
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"pve_instance_id" => getReqVal('pve_instance_id', 0),
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"pve_instance_mode" => getReqVal('pve_instance_mode', 0),
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);
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$res = BattleHistory::add($data);
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if (! $res){
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error_log('############## insert Battle History failed #################');
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}
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}
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public function getReward()
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{
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return $this->reward;
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}
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private function apply(&$battleData)
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{
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//战斗次数
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$this->incValue($battleData, 'total_battle_times', 1);
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if (getReqVal('team_mode', 0) == 0) {
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//单人模式战斗次数
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$this->incValue($battleData, 'total_single_battle_times', 1);
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//单人模式最高排名
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$this->minValue($battleData, 'single_battle_rank', getReqVal('ranked', 0));
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} else {
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//组队模式战斗次数
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$this->minValue($battleData, 'team_battle_rank', getReqVal('ranked', 0));
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//组队模式最高排名
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$this->incValue($battleData, 'total_team_battle_times', 1);
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}
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$ranked = getReqVal('ranked', 0);
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if ($ranked == 1) {
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//吃鸡次数
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$this->incValue($battleData, 'total_win_times', 1);
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}
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if ($ranked <= 10){
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//排名前十 总次数
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$this->incValue($battleData, 'total_top_ten_times', 1);
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}
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$kills = getReqVal('kills', 0);
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if ($kills > 0) {
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//击杀总次数
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$this->incValue($battleData, 'total_kills_times', $kills);
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//单局最大击杀数
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$this->maxValue($battleData, 'max_kills_times', $kills);
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}
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$damageOut = getReqVal('damage_out', 0);
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if ($damageOut > 0) {
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//伤害输出总量
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$this->incValue($battleData, 'total_damage_out', $damageOut);
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//单局最大伤害输出
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$this->maxValue($battleData, 'max_damage_out', $damageOut);
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}
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$damageIn = getReqVal('damage_in', 0);
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if ($damageIn > 0) {
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//受到伤害总量
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$this->incValue($battleData, 'total_damage_in', $damageIn);
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//单局最大受到伤害量
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$this->maxValue($battleData, 'max_damage_in', $damageIn);
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}
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$recoverHp = getReqVal('recover_hp', 0);
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if ($recoverHp > 0) {
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//自疗总量
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$this->incValue($battleData, 'total_recover_hp', $recoverHp);
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//单局最大自疗量
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$this->maxValue($battleData, 'max_recover_hp', $recoverHp);
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}
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$aliveTime = getReqVal('alive_time', 0);
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if ($aliveTime > 0) {
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//总存活时间
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$this->incValue($battleData, 'total_alive_time', $aliveTime);
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//单局最大存活时间
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$this->maxValue($battleData, 'max_alive_time', $aliveTime);
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}
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//救援次数
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$this->incValue($battleData, 'rescue_teammate_times', getReqVal('rescue_teammate_times', 0));
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//潜水次数
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$this->incValue($battleData, 'diving_times', getReqVal('diving_times', 0));
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//开启空投次数
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$this->incValue($battleData, 'open_airdrop_times', getReqVal('open_airdrop_times', 0));
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//使用药品次数
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$this->incValue($battleData, 'use_medicine_times', getReqVal('use_medicine_times', 0));
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//击毁机甲次数
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$this->incValue($battleData, 'destory_car_times', getReqVal('destory_car_times', 0));
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//使用伪装次数
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$this->incValue($battleData, 'use_camouflage_times', getReqVal('use_camouflage_times', 0));
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//使用技能次数
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$this->incValue($battleData, 'use_skill_times', getReqVal('use_skill_times', 0));
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//驾驶机甲移动距离
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$this->incValue($battleData, 'ride_car_move_distance', getReqVal('ride_car_move_distance', 0));
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//驾驶机甲击杀数
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$this->incValue($battleData, 'ride_car_kills', getReqVal('ride_car_kills', 0));
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//使用的英雄最高等级
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$this->maxValue($battleData, 'max_single_battle_hero_lv', getReqVal('max_single_battle_hero_lv', 0));
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$this->procWeaponsEquip($battleData);
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$this->procWeaponsSlot($battleData);
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$this->procHeros($battleData);
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if (!isset($battleData['createtime'])) {
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$battleData['createtime'] = myself()->_getNowTime();
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}
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$battleData['modifytime'] = myself()->_getNowTime();
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}
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private function procWeaponsEquip(&$battleData)
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{
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if (!isset($battleData['weapons_type_data'])) {
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$battleData['weapons_type_data'] = array();
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}
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//武器类型数据
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$weaponsTypeDb = &$battleData['weapons_type_data'];
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{
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$tmpStrs1 = explode('|', getReqVal('weapons_type', ''));
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foreach ($tmpStrs1 as $str) {
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$tmpStrs2 = explode(':', $str);
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if (count($tmpStrs2) >= 4) {
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list($weaponId, $kills, $damageOut, $obtainCount) = $tmpStrs2;
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$weaponMeta = mt\Equip::get($weaponId);
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if ($weaponMeta) {
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$key = $weaponMeta['equip_type'] . '_' . $weaponMeta['equip_subtype'];
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if (!isset($weaponsTypeDb[$key])) {
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$weaponsTypeDb[$key] = array();
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}
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//使用此种类型武器击杀数
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$this->incValue($weaponsTypeDb, 'kills', $kills);
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//使用此种武器伤害输出
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$this->incValue($weaponsTypeDb, 'damage_out', $damageOut);
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//战斗中获得此种武器数量
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$this->incValue($weaponsTypeDb, 'obtain_count', $obtainCount);
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}
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}
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}
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}
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}
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private function procWeaponsSlot(&$battleData)
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{
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if (!isset($battleData['weapons_slot_data'])) {
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$battleData['weapons_slot_data'] = array();
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}
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//武器槽位数据
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$weaponsSlotDb = &$battleData['weapons_slot_data'];
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{
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$tmpStrs1 = explode('|', getReqVal('weapons_slot', ''));
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foreach ($tmpStrs1 as $str) {
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$tmpStrs2 = explode(':', $str);
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if (count($tmpStrs2) >= 4) {
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list($weaponId, $use_times) = $tmpStrs2;
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$weaponMeta = mt\Equip::get($weaponId);
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if ($weaponMeta && $weaponMeta['inventory_slot'] > 0) {
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$key = $weaponMeta['inventory_slot'];
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if (!isset($weaponsSlotDb[$key])) {
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$weaponsSlotDb[$key] = array();
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}
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//使用次数
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$this->incValue($weaponsSlotDb, 'use_times', $use_times);
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}
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}
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}
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}
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}
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private function procHeros(&$battleData)
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{
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if (!isset($battleData['hero_data'])) {
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$battleData['hero_data'] = array();
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}
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//英雄数据
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$heroDb = &$battleData['hero_data'];
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{
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$tmpStrs1 = explode('|', getReqVal('heros', ''));
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foreach ($tmpStrs1 as $str) {
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$tmpStrs2 = explode(':', $str);
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if (count($tmpStrs2) >= 4) {
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list($heroId, $skillLv, $weaponLv) = $tmpStrs2;
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$heroMeta = mt\Item::get($heroId);
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if ($heroMeta && $heroMeta['type'] == mt\Item::HERO_TYPE) {
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$key = $heroMeta['id'];
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if (!isset($heroDb[$key])) {
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$heroDb[$key] = array();
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}
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//最大技能等级
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$this->maxValue($heroDb, 'skill_lv', $skillLv);
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//最大武器等级
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$this->maxValue($heroDb, 'weapon_lv', $weaponLv);
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}
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}
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}
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}
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//统计使用的英雄及枪械的信息
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if (!isset($battleData['hero_info'])) {
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$battleData['hero_info'] = array();
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}
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$heroInfo = &$battleData['hero_info'];
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{
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$hero_uniid = getReqVal('hero_uniid', '');
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$hero = Hero::find($hero_uniid);
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if ($hero){
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if (!isset($heroInfo[$hero['hero_id']])){
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$heroInfo[$hero['hero_id']] = array();
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}
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$this->incValue($heroInfo[$hero['hero_id']], "use_times", 1); //每个英雄使用次数
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$ranked = getReqVal('ranked', 0);
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if ($ranked == 1) {
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//吃鸡次数
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$this->incValue($heroInfo[$hero['hero_id']], 'win_times', 1);//使用该英雄吃鸡获胜次数
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}
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if ($ranked <= 10){
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//排名前十 总次数
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$this->incValue($heroInfo[$hero['hero_id']], 'top_ten_times', 1);//使用该英雄进前十次数
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}
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if (!$heroInfo[$hero['hero_id']]['weapon']){
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$heroInfo[$hero['hero_id']]['weapon'] = array();
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}
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$weapon_uuid1 = getReqVal('weapon_uuid1', '');
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$weapon1 = Gun::find($weapon_uuid1);
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if ($weapon1){
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$this->incValue($heroInfo[$hero['hero_id']]['weapon'], $weapon1['gun_id'], 1);//该英雄下选用每个武器的次数
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}
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$weapon_uuid2 = getReqVal('weapon_uuid2', '');
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$weapon2 = Gun::find($weapon_uuid2);
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if ($weapon2){
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$this->incValue($heroInfo[$hero['hero_id']]['weapon'], $weapon2['gun_id'], 1);//该英雄下选用每个武器的次数
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}
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}
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}
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}
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private function incValue(&$battleData, $key, $val)
|
|
{
|
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if ($val > 0) {
|
|
$battleData[$key] = getXVal($battleData, $key, 0) + $val;
|
|
}
|
|
}
|
|
|
|
private function minValue(&$battleData, $key, $val)
|
|
{
|
|
$battleData[$key] = min(getXVal($battleData, $key, 0), $val);
|
|
}
|
|
|
|
private function maxValue(&$battleData, $key, $val)
|
|
{
|
|
$battleData[$key] = max(getXVal($battleData, $key, 0), $val);
|
|
}
|
|
|
|
private function updateScore()
|
|
{
|
|
$userInfo = myself()->_getOrmUserInfo();
|
|
$newRank = $userInfo['rank'];
|
|
$newScore = FormulaService::calcBattleAfterRankScore($userInfo,$_REQUEST); //赛后排位积分
|
|
$newElo = FormulaService::calcUserEloValue($userInfo,$_REQUEST); //赛后elo积分
|
|
mt\Rank::calcNewRankAndScore( $newRank, $newScore);
|
|
if ( $newScore != $userInfo['score'] ) {
|
|
myself()->_updateUserInfo(array(
|
|
'rank' => $newRank,
|
|
'score' => $newScore,
|
|
'elo' => $newElo,
|
|
'history_best_rank' => max($userInfo['rank'], $newRank),
|
|
'history_best_score' => max($userInfo['score'], $newScore),
|
|
'score_modifytime' => myself()->_getNowTime(),
|
|
'best_rank_modifytime' => $newRank > $userInfo['rank'] ?
|
|
myself()->_getNowTime() : $userInfo['best_rank_modifytime'],
|
|
));
|
|
Season::update($this->currSeasonMeta['id'], array(
|
|
'rank' => $newRank,
|
|
'score' => $newScore,
|
|
'elo' => $newElo,
|
|
'history_best_rank' => max($userInfo['rank'], $newRank),
|
|
'score_modifytime' => myself()->_getNowTime(),
|
|
'best_rank_modifytime' => $newRank > $userInfo['rank'] ?
|
|
myself()->_getNowTime() : $userInfo['best_rank_modifytime'],
|
|
));
|
|
}
|
|
|
|
}
|
|
|
|
private function rewardGold($heroDto)
|
|
{
|
|
$heroMeta = mt\Item::get($heroDto['hero_id']);
|
|
if (!$heroMeta) {
|
|
return;
|
|
}
|
|
$heroPvpCeg = FormulaService::calcHeroPvpCeg($heroDto, $_REQUEST);
|
|
$weaponPvpCeg1 = 0;
|
|
$weaponPvpCeg2 = 0;
|
|
$weaponDb1 = Gun::find(getReqVal('weapon_uuid1', 0));
|
|
if ($weaponDb1) {
|
|
$weaponDto1 = Gun::toDto($weaponDb1);
|
|
$weaponPvpCeg1 = FormulaService::calcWeaponPvpCeg($weaponDto1, $_REQUEST);
|
|
}
|
|
$weaponDb2 = Gun::find(getReqVal('weapon_uuid2', 0));
|
|
if ($weaponDb2) {
|
|
$weaponDto2 = Gun::toDto($weaponDb2);
|
|
$weaponPvpCeg2 = FormulaService::calcWeaponPvpCeg($weaponDto2, $_REQUEST);
|
|
}
|
|
error_log(json_encode(array(
|
|
'heroPvpCeg' => $heroPvpCeg,
|
|
'weaponPvpCeg1' => $weaponPvpCeg1,
|
|
'weaponPvpCeg2' => $weaponPvpCeg2,
|
|
)));
|
|
if ($heroPvpCeg > 0) {
|
|
$heroPvpCeg = Hero::gainGoldPvp($heroDto, $heroPvpCeg);
|
|
}
|
|
if ($weaponPvpCeg1 > 0) {
|
|
$weaponPvpCeg1 = Gun::gainGoldPvp($weaponDto1, $weaponPvpCeg1);
|
|
}
|
|
if ($weaponPvpCeg2 > 0) {
|
|
$weaponPvpCeg2 = Gun::gainGoldPvp($weaponDto2, $weaponPvpCeg2);
|
|
}
|
|
error_log(json_encode(array(
|
|
'new_heroPvpCeg' => $heroPvpCeg,
|
|
'new_weaponPvpCeg1' => $weaponPvpCeg1,
|
|
'new_weaponPvpCeg2' => $weaponPvpCeg2,
|
|
)));
|
|
$gold = $heroPvpCeg + $weaponPvpCeg1 + $weaponPvpCeg2;
|
|
if ($gold > 0) {
|
|
myself()->_addVirtualItem(V_ITEM_GOLD, $gold);
|
|
}
|
|
}
|
|
|
|
private function updatePvpData()
|
|
{
|
|
error_log('updateBattleData1');
|
|
$this->rankActivityService->updateBattleData();
|
|
error_log('updateBattleData2');
|
|
$hisBattleData = Battle::getMyBattleData();
|
|
if (!isset($hisBattleData)) {
|
|
$hisBattleData = array(
|
|
'createtime' => myself()->_getNowTime(),
|
|
'modifytime' => myself()->_getNowTime()
|
|
);
|
|
}
|
|
$this->apply($hisBattleData);
|
|
Battle::add(json_encode($hisBattleData));
|
|
}
|
|
|
|
private function updateSeasonData()
|
|
{
|
|
|
|
error_log('updateBattleData1');
|
|
$this->rankActivityService->updateBattleData();
|
|
error_log('updateBattleData2');
|
|
$this->currSeasonMeta = mt\RankSeason::getCurrentSeason();
|
|
if (!$this->currSeasonMeta) {
|
|
return;
|
|
}
|
|
error_log('updateBattleData3');
|
|
$this->seasonDb = Season::find($this->currSeasonMeta['id']);
|
|
if (!$this->seasonDb) {
|
|
Season::add($this->currSeasonMeta['id']);
|
|
$this->seasonDb = Season::find($this->currSeasonMeta['id']);
|
|
}
|
|
if (!$this->seasonDb) {
|
|
return;
|
|
}
|
|
error_log('updateBattleData4');
|
|
$this->updateScore();
|
|
$hisBattleData = Battle::getMyBattleData();
|
|
if (!isset($hisBattleData)) {
|
|
$hisBattleData = array(
|
|
'createtime' => myself()->_getNowTime(),
|
|
'modifytime' => myself()->_getNowTime()
|
|
);
|
|
}
|
|
$this->apply($hisBattleData);
|
|
Battle::add(json_encode($hisBattleData));
|
|
$seasonBattleData = json_decode($this->seasonDb['battle_data'], true);
|
|
if (!isset($seasonBattleData['today_data'])) {
|
|
$seasonBattleData['today_data'] = array(
|
|
'createtime' => myself()->_getNowTime(),
|
|
'modifytime' => myself()->_getNowTime()
|
|
);
|
|
}
|
|
if (!isset($seasonBattleData['season_data'])) {
|
|
$seasonBattleData['season_data'] = array(
|
|
'createtime' => myself()->_getNowTime(),
|
|
'modifytime' => myself()->_getNowTime()
|
|
);
|
|
}
|
|
if (!isset($seasonBattleData['his_week_data'])) {
|
|
$seasonBattleData['his_week_data'] = array(
|
|
);
|
|
}
|
|
if (!isset($seasonBattleData['this_week_data'])) {
|
|
$seasonBattleData['this_week_data'] = array(
|
|
'createtime' => myself()->_getNowTime(),
|
|
'modifytime' => myself()->_getNowTime()
|
|
);
|
|
}
|
|
if (myself()->_getDaySeconds($seasonBattleData['today_data']['modifytime']) <
|
|
myself()->_getNowDaySeconds()) {
|
|
$seasonBattleData['today_data'] = array(
|
|
'createtime' => $seasonBattleData['today_data']['createtime'],
|
|
'modifytime' => myself()->_getNowTime()
|
|
);
|
|
}
|
|
if (myself()->_getDaySeconds($seasonBattleData['this_week_data']['modifytime']) <
|
|
myself()->_getMondaySeconds()) {
|
|
$seasonBattleData['this_week_data'] = array(
|
|
'createtime' => $seasonBattleData['this_week_data']['createtime'],
|
|
'modifytime' => myself()->_getNowTime()
|
|
);
|
|
}
|
|
$oldSeasonDataKills = getXVal($seasonBattleData['season_data'], 'total_kills_times', 0);
|
|
$this->apply($seasonBattleData['season_data']);
|
|
$newSeasonDataKills = getXVal($seasonBattleData['season_data'], 'total_kills_times', 0);
|
|
if ($newSeasonDataKills > $oldSeasonDataKills) {
|
|
Season::update($this->currSeasonMeta['id'], array(
|
|
'kills_modifytime' => myself()->_getNowTime(),
|
|
));
|
|
Battle::update(array(
|
|
'kills_modifytime' => myself()->_getNowTime(),
|
|
));
|
|
}
|
|
$this->apply($seasonBattleData['today_data']);
|
|
$this->apply($seasonBattleData['this_week_data']);
|
|
Season::update(
|
|
$this->currSeasonMeta['id'],
|
|
array(
|
|
'battle_data' => json_encode($seasonBattleData),
|
|
)
|
|
);
|
|
}
|
|
|
|
private function updatePveData()
|
|
{
|
|
$instanceId = getReqVal('pve_instance_id', 0);
|
|
$instanceMode = getReqVal('pve_instance_mode', 0);
|
|
$pveRankScore = getReqVal('pve_rank_score', 0);
|
|
$userInfo = myself()->_getOrmUserInfo();
|
|
$this->pveGeminiMeta = mt\PveGemini::get($instanceId);
|
|
if ($this->pveGeminiMeta) {
|
|
if (!(
|
|
$instanceId == mt\PveGemini::FIRST_INSTANCE_ID ||
|
|
$userInfo['pve_instance_id'] == $instanceId ||
|
|
$userInfo['pve_instance_id'] == $instanceId + 1)
|
|
) {
|
|
$this->pveGeminiMeta = null;
|
|
}
|
|
}
|
|
$this->pveGeminiModeMeta = mt\PveGeminiMode::get($instanceMode);
|
|
if ($this->pveGeminiModeMeta) {
|
|
$this->instanceRank = mt\PveGeminiMode::calcStar($this->pveGeminiModeMeta, $pveRankScore);
|
|
}
|
|
if (getReqVal('pve_kill_boss', 0) == 1) {
|
|
if ($this->pveGeminiMeta) {
|
|
myself()->_updateUserInfo(array(
|
|
'pve_instance_id' => $instanceId
|
|
));
|
|
}
|
|
}
|
|
}
|
|
|
|
private function rewardFragmentPvp()
|
|
{
|
|
{
|
|
$ranked = getReqVal('ranked', 0);
|
|
$kills = getReqVal('kills', 0);
|
|
$aliveTime = getReqVal('alive_time', 0)/1000;
|
|
$cond = (1 - ($ranked > 30 ? 1 : 0) *
|
|
($kills < 1 ? 1 : 0) *
|
|
($aliveTime < 30 ? 1 : 0));
|
|
if (!$cond) {
|
|
return;
|
|
}
|
|
}
|
|
//print_r($this->reward);die;
|
|
$todayPveGetFragmentNum = myself()->_getDailyV(TN_DAILY_PVE_GET_FRAGMENT_NUM, 0);
|
|
$todayPvpGetFragmentNum = myself()->_getDailyV(TN_DAILY_PVP_GET_FRAGMENT_NUM, 0);
|
|
|
|
if ($todayPveGetFragmentNum + $todayPvpGetFragmentNum < self::MAX_DROP_NUM) {
|
|
$todayPvpBattleTimes = myself()->_getDailyV(TN_DAILY_PVP_BATTLE_TIMES, 0);
|
|
|
|
$onlineNum = RealtimeData::getOnline();
|
|
$heroFragmentNum = FragmentPool::getHeroNum(0);
|
|
$gunFragmentNum = FragmentPool::getGunNum(0);
|
|
|
|
$heroProbability = FormulaService::calcHeroFragmentProbabilityPvp
|
|
($_REQUEST,
|
|
$onlineNum,
|
|
$heroFragmentNum,
|
|
$todayPvpBattleTimes);
|
|
$gunProbability = FormulaService::calcWeaponFragmentProbabilityPvp
|
|
($_REQUEST,
|
|
$onlineNum,
|
|
$gunFragmentNum,
|
|
$todayPvpBattleTimes);
|
|
$emptyProbability = max(1 - $heroProbability - $gunProbability, 0);
|
|
|
|
$dropIdx = $this->randWeight(array($heroProbability, $gunProbability, $emptyProbability));
|
|
$this->procDrop($dropIdx);
|
|
}
|
|
}
|
|
|
|
private function rewardFragmentPve()
|
|
{
|
|
if ($this->instanceRank < 1) {
|
|
return;
|
|
}
|
|
$todayPveBattleTimes = myself()->_getDailyV(TN_DAILY_PVE_BATTLE_TIMES, 0);
|
|
$todayPveLastGetFragmentBattle = myself()->_getDailyV(TN_DAILY_PVE_LAST_GET_FRAGMENT_BATTLE, 0);
|
|
$todayPveGetFragmentNum = myself()->_getDailyV(TN_DAILY_PVE_GET_FRAGMENT_NUM, 0);
|
|
$todayPvpGetFragmentNum = myself()->_getDailyV(TN_DAILY_PVP_GET_FRAGMENT_NUM, 0);
|
|
|
|
if ($todayPveGetFragmentNum + $todayPvpGetFragmentNum < self::MAX_DROP_NUM) {
|
|
$onlineNum = RealtimeData::getOnline();
|
|
$heroFragmentNum = FragmentPool::getHeroNum(1);
|
|
$gunFragmentNum = FragmentPool::getGunNum(1);
|
|
|
|
$instanceLevel = $this->pveGeminiMeta['gemini_lv'];
|
|
$instanceRank = $this->instanceRank;
|
|
$instanceRankRate = $this->getInstanceRankRate();
|
|
$bossReward = getReqVal('pve_kill_boss', 0) ? 1 : 0;
|
|
$heroQuality = $this->heroDto['quality'];
|
|
|
|
$heroProbability = FormulaService::calcHeroFragmentProbabilityPve
|
|
(
|
|
$heroQuality,
|
|
$onlineNum,
|
|
$heroFragmentNum,
|
|
$todayPveBattleTimes,
|
|
$instanceLevel,
|
|
$instanceRank,
|
|
$instanceRankRate,
|
|
$bossReward,
|
|
$todayPveLastGetFragmentBattle
|
|
);
|
|
$gunProbability = FormulaService::calcWeaponFragmentProbabilityPve
|
|
(
|
|
$heroQuality,
|
|
$onlineNum,
|
|
$gunFragmentNum,
|
|
$todayPveBattleTimes,
|
|
$instanceLevel,
|
|
$instanceRank,
|
|
$instanceRankRate,
|
|
$bossReward,
|
|
$todayPveLastGetFragmentBattle
|
|
);
|
|
$emptyProbability = max(1 - $heroProbability - $gunProbability, 0);
|
|
|
|
$dropIdx = $this->randWeight(array($heroProbability, $gunProbability, $emptyProbability));
|
|
$this->procDrop($dropIdx);
|
|
}
|
|
}
|
|
|
|
private function rewardCegPvp()
|
|
{
|
|
{
|
|
$ranked = getReqVal('ranked', 0);
|
|
$kills = getReqVal('kills', 0);
|
|
$aliveTime = getReqVal('alive_time', 0)/1000;
|
|
$log_param = [
|
|
'battle_uniid' => getReqVal('battle_uniid', 0),
|
|
'match_mode' => getReqVal('match_mode', 0),
|
|
'room_uuid' => getReqVal('room_uuid', 0),
|
|
];
|
|
$cond = (1 - ($ranked > 30 ? 1 : 0) *
|
|
($kills < 1 ? 1 : 0) *
|
|
($aliveTime < 30 ? 1 : 0));
|
|
if (!$cond) {
|
|
return;
|
|
}
|
|
}
|
|
$heroPvpCeg = FormulaService::calcHeroPvpCeg($this->heroDto, $_REQUEST);
|
|
$weaponPvpCeg1 = 0;
|
|
$weaponPvpCeg2 = 0;
|
|
if ($this->weapon1Dto) {
|
|
$weaponPvpCeg1 = FormulaService::calcWeaponPvpCeg($this->weapon1Dto, $_REQUEST);
|
|
}
|
|
if ($this->weapon2Dto) {
|
|
$weaponPvpCeg2 = FormulaService::calcWeaponPvpCeg($this->weapon2Dto, $_REQUEST);
|
|
}
|
|
error_log(json_encode(array(
|
|
'heroPvpCeg' => $heroPvpCeg,
|
|
'weaponPvpCeg1' => $weaponPvpCeg1,
|
|
'weaponPvpCeg2' => $weaponPvpCeg2,
|
|
)));
|
|
if ($heroPvpCeg > 0) {
|
|
$heroPvpCeg = Hero::gainGoldPvp($this->heroDto, $heroPvpCeg);
|
|
|
|
{
|
|
//埋点
|
|
$event = [
|
|
'name' => LogService::BATTLE_AWARD_PVP,
|
|
'val' => $heroPvpCeg
|
|
];
|
|
LogService::productCEG($event,$this->heroDto,$log_param);
|
|
}
|
|
|
|
$this->reward['hero']['curr_ceg'] = '' . ($this->heroDto['current_pvp_get_ceg'] + $heroPvpCeg);
|
|
$this->reward['hero']['obtain_ceg'] = '' . ($this->heroDto['current_pvp_get_ceg'] + $heroPvpCeg);
|
|
$this->reward['total_ceg'] += $heroPvpCeg;
|
|
}
|
|
if ($weaponPvpCeg1 > 0) {
|
|
$weaponPvpCeg1 = Gun::gainGoldPvp($this->weapon1Dto, $weaponPvpCeg1);
|
|
|
|
{
|
|
//埋点
|
|
$event = [
|
|
'name' => LogService::BATTLE_AWARD_PVP,
|
|
'val' => $weaponPvpCeg1
|
|
];
|
|
LogService::productCEG($event,$this->weapon1Dto,$log_param);
|
|
}
|
|
|
|
$this->reward['weapon1']['curr_ceg'] = '' . ($this->weapon1Dto['current_pvp_get_ceg'] + $weaponPvpCeg1);
|
|
$this->reward['weapon1']['obtain_ceg'] = '' . ($this->weapon1Dto['current_pvp_get_ceg'] + $weaponPvpCeg1);
|
|
$this->reward['total_ceg'] += $weaponPvpCeg1;
|
|
}
|
|
if ($weaponPvpCeg2 > 0) {
|
|
$weaponPvpCeg2 = Gun::gainGoldPvp($this->weapon1Dto, $weaponPvpCeg2);
|
|
|
|
{
|
|
//埋点
|
|
$event = [
|
|
'name' => LogService::BATTLE_AWARD_PVP,
|
|
'val' => $weaponPvpCeg2
|
|
];
|
|
LogService::productCEG($event,$this->weapon2Dto,$log_param);
|
|
}
|
|
|
|
$this->reward['weapon2']['curr_ceg'] = '' . ($this->weapon2Dto['current_pvp_get_ceg'] + $weaponPvpCeg2);
|
|
$this->reward['weapon2']['obtain_ceg'] = '' . ($this->weapon2Dto['current_pvp_get_ceg'] + $weaponPvpCeg2);
|
|
$this->reward['total_ceg'] += $weaponPvpCeg2;
|
|
}
|
|
$this->reward['total_ceg'] .= '';
|
|
error_log(json_encode(array(
|
|
'new_heroPvpCeg' => $heroPvpCeg,
|
|
'new_weaponPvpCeg1' => $weaponPvpCeg1,
|
|
'new_weaponPvpCeg2' => $weaponPvpCeg2,
|
|
)));
|
|
$gold = $heroPvpCeg + $weaponPvpCeg1 + $weaponPvpCeg2;
|
|
if ($gold > 0) {
|
|
myself()->_addVirtualItem(V_ITEM_GOLD, $gold);
|
|
}
|
|
}
|
|
|
|
private function rewardCegPve()
|
|
{
|
|
$log_param = [
|
|
'battle_uniid' => getReqVal('battle_uniid', 0),
|
|
'match_mode' => getReqVal('match_mode', 0),
|
|
'room_uuid' => getReqVal('room_uuid', 0),
|
|
];
|
|
if ($this->instanceRank < 1) {
|
|
return;
|
|
}
|
|
$instanceLevel = $this->pveGeminiMeta['gemini_lv'];
|
|
$bossReward = getReqVal('pve_kill_boss', 0) ? 1 : 0;
|
|
|
|
$heroPveCeg = FormulaService::calcHeroPveCeg(
|
|
$this->heroDto,
|
|
$instanceLevel,
|
|
$this->instanceRank,
|
|
$bossReward);
|
|
$weaponPveCeg1 = 0;
|
|
$weaponPveCeg2 = 0;
|
|
if ($this->weapon1Dto) {
|
|
$weaponPveCeg1 = FormulaService::calcWeaponPveCeg(
|
|
$this->weapon1Dto,
|
|
$instanceLevel,
|
|
$this->instanceRank,
|
|
$bossReward);
|
|
}
|
|
if ($this->weapon2Dto) {
|
|
$weaponPveCeg2 = FormulaService::calcWeaponPveCeg(
|
|
$this->weapon2Dto,
|
|
$instanceLevel,
|
|
$this->instanceRank,
|
|
$bossReward);
|
|
}
|
|
error_log(json_encode(array(
|
|
'heroPveCeg' => $heroPveCeg,
|
|
'weaponPveCeg1' => $weaponPveCeg1,
|
|
'weaponPveCeg2' => $weaponPveCeg2,
|
|
)));
|
|
if ($heroPveCeg > 0) {
|
|
$heroPveCeg = Hero::gainGoldPve($this->heroDto, $heroPveCeg);
|
|
|
|
{
|
|
//埋点
|
|
$event = [
|
|
'name' => LogService::BATTLE_AWARD_PVE,
|
|
'val' => $heroPveCeg
|
|
];
|
|
LogService::productCEG($event,$this->heroDto,$log_param);
|
|
}
|
|
|
|
$this->reward['hero']['obtain_ceg'] = '' . ($this->heroDto['current_pve_get_ceg'] + $heroPveCeg);
|
|
$this->reward['total_ceg'] += $heroPveCeg;
|
|
}
|
|
if ($weaponPveCeg1 > 0) {
|
|
$weaponPveCeg1 = Gun::gainGoldPve($this->weapon1Dto, $weaponPveCeg1);
|
|
|
|
{
|
|
//埋点
|
|
$event = [
|
|
'name' => LogService::BATTLE_AWARD_PVE,
|
|
'val' => $weaponPveCeg1
|
|
];
|
|
LogService::productCEG($event,$this->weapon1Dto,$log_param);
|
|
}
|
|
|
|
$this->reward['weapon1']['obtain_ceg'] = '' . ($this->weapon1Dto['current_pve_get_ceg'] + $weaponPveCeg1);
|
|
$this->reward['total_ceg'] += $weaponPveCeg1;
|
|
}
|
|
if ($weaponPveCeg2 > 0) {
|
|
$weaponPveCeg2 = Gun::gainGoldPve($this->weapon1Dto, $weaponPveCeg2);
|
|
|
|
{
|
|
//埋点
|
|
$event = [
|
|
'name' => LogService::BATTLE_AWARD_PVE,
|
|
'val' => $weaponPveCeg2
|
|
];
|
|
LogService::productCEG($event,$this->weapon2Dto,$log_param);
|
|
}
|
|
|
|
$this->reward['weapon2']['obtain_ceg'] = '' . ($this->weapon2Dto['current_pve_get_ceg'] + $weaponPveCeg2);
|
|
$this->reward['total_ceg'] += $weaponPveCeg2;
|
|
}
|
|
$this->reward['total_ceg'] .= '';
|
|
error_log(json_encode(array(
|
|
'new_heroPveCeg' => $heroPveCeg,
|
|
'new_weaponPveCeg1' => $weaponPveCeg1,
|
|
'new_weaponPveCeg2' => $weaponPveCeg2,
|
|
)));
|
|
$gold = $heroPveCeg + $weaponPveCeg1 + $weaponPveCeg2;
|
|
if ($gold > 0) {
|
|
myself()->_addVirtualItem(V_ITEM_GOLD, $gold);
|
|
}
|
|
}
|
|
|
|
private function randWeight($items)
|
|
{
|
|
error_log(json_encode($items));
|
|
$weights = array();
|
|
{
|
|
$weight = 0;
|
|
foreach ($items as $item) {
|
|
$weight += (int)($item * 10000);
|
|
array_push($weights, $weight);
|
|
}
|
|
}
|
|
if (count($weights) > 0) {
|
|
$rnd = rand(0, $weights[count($weights) - 1]);
|
|
for ($i = 0; $i < count($weights); ++$i) {
|
|
if ($rnd <= $weights[$i]) {
|
|
return $i;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
private function getInstanceRankRate()
|
|
{
|
|
switch ($this->instanceRank) {
|
|
case 1:
|
|
{
|
|
return 0.8;
|
|
}
|
|
break;
|
|
case 2:
|
|
{
|
|
return 0.55;
|
|
}
|
|
break;
|
|
case 3:
|
|
{
|
|
return 0.3;
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
return 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
private function procDrop($dropIdx)
|
|
{
|
|
$log_param = [
|
|
'battle_uniid' => getReqVal('battle_uniid', 0),
|
|
'match_mode' => getReqVal('match_mode', 0),
|
|
'room_uuid' => getReqVal('room_uuid', 0),
|
|
'fragment_type' => $dropIdx
|
|
];
|
|
$event = array();
|
|
|
|
$todayPveBattleTimes = myself()->_getDailyV(TN_DAILY_PVE_BATTLE_TIMES, 0);
|
|
$todayPveLastGetFragmentBattle = myself()->_getDailyV(TN_DAILY_PVE_LAST_GET_FRAGMENT_BATTLE, 0);
|
|
|
|
$propertyChgService = new services\PropertyChgService();
|
|
$awardService = new services\AwardService();
|
|
$matchMode = getReqVal('match_mode', 0);
|
|
$type = 0;
|
|
if ($matchMode == self::MATCH_MODE_PVE) {
|
|
$type = 1;
|
|
$event['name'] = LogService::BATTLE_AWARD_PVE;
|
|
}
|
|
if ($matchMode == self::MATCH_MODE_PVP) {
|
|
$event['name'] = LogService::BATTLE_AWARD_PVP;
|
|
}
|
|
if ($matchMode == self::MATCH_MODE_MATCH) {
|
|
$type = 1;
|
|
$event['name'] = LogService::BATTLE_AWARD_MATCH;
|
|
}
|
|
if ($dropIdx == 0) {
|
|
$itemId = FragmentPool::dropHero($type);
|
|
if ($itemId) {
|
|
array_push($this->reward['items'],
|
|
array(
|
|
'item_id' => $itemId,
|
|
'item_num' => 1
|
|
));
|
|
myself()->_addItems(
|
|
array(
|
|
array(
|
|
'item_id' => $itemId,
|
|
'item_num' => 1
|
|
)),
|
|
$awardService,
|
|
$propertyChgService
|
|
);
|
|
if ($matchMode == self::MATCH_MODE_PVE) {
|
|
myself()->_incDailyV(TN_DAILY_PVE_GET_FRAGMENT_NUM, 0, 1);
|
|
myself()->_setDailyV(TN_DAILY_PVE_LAST_GET_FRAGMENT_BATTLE, 0, $todayPveBattleTimes + 1);
|
|
} else {
|
|
myself()->_incDailyV(TN_DAILY_PVP_GET_FRAGMENT_NUM, 0, 1);
|
|
}
|
|
|
|
{
|
|
//埋点
|
|
$event['item_id'] = $itemId;
|
|
$event['number'] = 1;
|
|
LogService::productFragment($event,$log_param);
|
|
}
|
|
}
|
|
} else if ($dropIdx == 1) {
|
|
$itemId = FragmentPool::dropGun($type);
|
|
if ($itemId) {
|
|
array_push($this->reward['items'],
|
|
array(
|
|
'item_id' => $itemId,
|
|
'item_num' => 1
|
|
));
|
|
myself()->_addItems(
|
|
array(
|
|
array(
|
|
'item_id' => $itemId,
|
|
'item_num' => 1
|
|
)),
|
|
$awardService,
|
|
$propertyChgService
|
|
);
|
|
if ($matchMode == self::MATCH_MODE_PVE) {
|
|
myself()->_incDailyV(TN_DAILY_PVE_GET_FRAGMENT_NUM, 0, 1);
|
|
myself()->_setDailyV(TN_DAILY_PVE_LAST_GET_FRAGMENT_BATTLE, 0, $todayPveBattleTimes + 1);
|
|
} else {
|
|
myself()->_incDailyV(TN_DAILY_PVP_GET_FRAGMENT_NUM, 0, 1);
|
|
}
|
|
|
|
{
|
|
//埋点
|
|
$event['item_id'] = $itemId;
|
|
$event['number'] = 1;
|
|
LogService::productFragment($event,$log_param);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|