game2006api/webapp/services/BattleDataService.php
aozhiwei a3fe93b04c 1
2022-09-19 19:45:57 +08:00

740 lines
28 KiB
PHP

<?php
namespace services;
require_once('mt/Item.php');
require_once('mt/Equip.php');
require_once('mt/Season.php');
require_once('mt/Rank.php');
require_once('mt/RankReward.php');
require_once('mt/KillReward.php');
require_once('mt/Parameter.php');
require_once('mt/Hero.php');
require_once('mt/HeroQuality.php');
require_once('mt/AttrHelper.php');
require_once('mt/PveGemini.php');
require_once('mt/PveGeminiMode.php');
require_once('models/Season.php');
require_once('models/Battle.php');
require_once('models/Bag.php');
require_once('models/Hero.php');
require_once('models/Gun.php');
require_once('models/FragmentPool.php');
require_once('models/RealtimeData.php');
require_once('services/RankActivityService.php');
require_once('services/FormulaService.php');
use mt;
use phpcommon\SqlHelper;
use models\Season;
use models\Battle;
use models\Bag;
use models\Hero;
use models\Gun;
use models\RealtimeData;
use models\FragmentPool;
use services\FormulaService;
class BattleDataService extends BaseService {
const MAX_DROP_NUM = 2;
const MATCH_MODE_PVP = 0;
const MATCH_MODE_MATCH = 1;
const MATCH_MODE_PVE = 2;
private $seasonDb = array();
private $heroDto = null;
private $heroMeta = null;
private $weapon1Dto = null;
private $weapon2Dto = null;
private $reward = array(
'hero' => array(),
'weapon1' => array(),
'weapon2' => array(),
'items' => array()
);
private $rankActivityService = null;
private $pveGeminiMeta = null;
private $pveGeminiModeMeta = null;
private $instanceRank = 0;
function __construct()
{
parent::__construct();
$this->rankActivityService = new RankActivityService();
}
public function updateBattleData()
{
error_log(json_encode($_REQUEST));
$matchMode = getReqVal('match_mode');
{
$heroDb = Hero::find(getReqVal('hero_uniid', 0));
if (!$heroDb) {
return false;
}
$this->heroDto = Hero::toDto($heroDb);
if (Hero::heroIsLocking($heroDb)) {
return false;
}
$this->heroMeta = mt\Hero::get($this->heroDto['hero_id']);
if (!$this->heroMeta) {
return false;
}
$this->reward['hero']['hero_uniid'] = $this->heroDto['hero_uniid'];
$this->reward['hero']['ceg_uplimit'] = $matchMode == self::MATCH_MODE_PVE ?
$this->heroDto['pve_ceg_uplimit'] : $this->heroDto['pvp_ceg_uplimit'];
}
{
$weaponUuid1 = getReqVal('weapon_uuid1', '');
if ($weaponUuid1) {
$weaponDb = Gun::find($weaponUuid1);
if (!$weaponDb) {
return false;
}
$this->weapon1Dto = Gun::toDto($weaponDb);
$this->reward['weapon1']['gun_uniid'] = $this->weapon1Dto['gun_uniid'];
$this->reward['weapon1']['ceg_uplimit'] = $matchMode == self::MATCH_MODE_PVE ?
$this->weapon1Dto['pve_ceg_uplimit'] : $this->weapon1Dto['pvp_ceg_uplimit'];
}
}
{
$weaponUuid2 = getReqVal('weapon_uuid2', '');
if ($weaponUuid2) {
$weaponDb = Gun::find($weaponUuid2);
if (!$weaponDb) {
return false;
}
$this->weapon2Dto = Gun::toDto($weaponDb);
$this->reward['weapon2']['gun_uniid'] = $this->weapon2Dto['gun_uniid'];
$this->reward['weapon2']['ceg_uplimit'] = $matchMode == self::MATCH_MODE_PVE ?
$this->weapon2Dto['pve_ceg_uplimit'] : $this->weapon2Dto['pvp_ceg_uplimit'];
}
}
switch ($matchMode) {
case self::MATCH_MODE_PVP:
{
//匹配赛模式
$this->updatePvpData();
$this->rewardCegPvp();
$this->rewardFragmentPvp();
$this->_incDailyV(TN_DAILY_PVP_BATTLE_TIMES, 1);
}
break;
case self::MATCH_MODE_MATCH:
{
//排位赛
}
break;
case self::MATCH_MODE_PVE:
{
//pve
$this>updatePveData();
if ($this->pveGeminiMeta &&
$this->pveGeminiMetaMode) {
$this->rewardCegPve();
$this->rewardFragmentPve();
}
$this->_incDailyV(TN_DAILY_PVE_BATTLE_TIMES, 1);
}
break;
default:
{
}
break;
}
}
public function getReward()
{
return $this->reward;
}
private function apply(&$battleData)
{
$this->incValue($battleData, 'total_battle_times', 1);
if (getReqVal('team_mode', 0) == 0) {
$this->incValue($battleData, 'total_single_battle_times', 1);
$this->minValue($battleData, 'single_battle_rank', getReqVal('ranked', 0));
} else {
$this->minValue($battleData, 'team_battle_rank', getReqVal('ranked', 0));
$this->incValue($battleData, 'total_team_battle_times', 1);
}
if (getReqVal('ranked', 0) == 1) {
$this->incValue($battleData, 'total_win_times', 1);
}
$kills = getReqVal('kills', 0);
if ($kills > 0) {
$this->incValue($battleData, 'total_kills_times', $kills);
$this->maxValue($battleData, 'max_kills_times', $kills);
}
$damageOut = getReqVal('damage_out', 0);
if ($damageOut > 0) {
$this->incValue($battleData, 'total_damage_out', $damageOut);
$this->maxValue($battleData, 'max_damage_out', $damageOut);
}
$damageIn = getReqVal('damage_in', 0);
if ($damageIn > 0) {
$this->incValue($battleData, 'total_damage_in', $damageIn);
$this->maxValue($battleData, 'max_damage_in', $damageIn);
}
$recoverHp = getReqVal('recover_hp', 0);
if ($recoverHp > 0) {
$this->incValue($battleData, 'total_recover_hp', $recoverHp);
$this->maxValue($battleData, 'max_recover_hp', $recoverHp);
}
$aliveTime = getReqVal('alive_time', 0);
if ($aliveTime > 0) {
$this->incValue($battleData, 'total_alive_time', $aliveTime);
$this->maxValue($battleData, 'max_alive_time', $aliveTime);
}
$this->incValue($battleData, 'rescue_teammate_times', getReqVal('rescue_teammate_times', 0));
$this->incValue($battleData, 'diving_times', getReqVal('diving_times', 0));
$this->incValue($battleData, 'open_airdrop_times', getReqVal('open_airdrop_times', 0));
$this->incValue($battleData, 'use_medicine_times', getReqVal('use_medicine_times', 0));
$this->incValue($battleData, 'destory_car_times', getReqVal('destory_car_times', 0));
$this->incValue($battleData, 'use_camouflage_times', getReqVal('use_camouflage_times', 0));
$this->incValue($battleData, 'use_skill_times', getReqVal('use_skill_times', 0));
$this->incValue($battleData, 'ride_car_move_distance', getReqVal('ride_car_move_distance', 0));
$this->incValue($battleData, 'ride_car_kills', getReqVal('ride_car_kills', 0));
$this->maxValue($battleData, 'max_single_battle_hero_lv', getReqVal('max_single_battle_hero_lv', 0));
$this->procWeaponsEquip($battleData);
$this->procWeaponsSlot($battleData);
$this->procHeros($battleData);
if (!isset($battleData['createtime'])) {
$battleData['createtime'] = myself()->_getNowTime();
}
$battleData['modifytime'] = myself()->_getNowTime();
}
private function procWeaponsEquip(&$battleData)
{
if (!isset($battleData['weapons_type_data'])) {
$battleData['weapons_type_data'] = array();
}
$weaponsTypeDb = &$battleData['weapons_type_data'];
{
$tmpStrs1 = explode('|', getReqVal('weapons_type', ''));
foreach ($tmpStrs1 as $str) {
$tmpStrs2 = explode(':', $str);
if (count($tmpStrs2) >= 4) {
list($weaponId, $kills, $damageOut, $obtainCount) = $tmpStrs2;
$weaponMeta = mt\Equip::get($weaponId);
if ($weaponMeta) {
$key = $weaponMeta['equip_type'] . '_' . $weaponMeta['equip_subtype'];
if (!isset($weaponsTypeDb[$key])) {
$weaponsTypeDb[$key] = array();
}
$this->incValue($weaponsTypeDb, 'kills', $kills);
$this->incValue($weaponsTypeDb, 'damage_out', $damage_out);
$this->incValue($weaponsTypeDb, 'obtain_count', $obtainCount);
}
}
}
}
}
private function procWeaponsSlot(&$battleData)
{
if (!isset($battleData['weapons_slot_data'])) {
$battleData['weapons_slot_data'] = array();
}
$weaponsSlotDb = &$battleData['weapons_slot_data'];
{
$tmpStrs1 = explode('|', getReqVal('weapons_slot', ''));
foreach ($tmpStrs1 as $str) {
$tmpStrs2 = explode(':', $str);
if (count($tmpStrs2) >= 4) {
list($weaponId, $use_times) = $tmpStrs2;
$weaponMeta = mt\Equip::get($weaponId);
if ($weaponMeta && $weaponMeta['inventory_slot'] > 0) {
$key = $weaponMeta['inventory_slot'];
if (!isset($weaponsSlotDb[$key])) {
$weaponsSlotDb[$key] = array();
}
$this->incValue($weaponsSlotDb, 'use_times', $kills);
}
}
}
}
}
private function procHeros(&$battleData)
{
if (!isset($battleData['hero_data'])) {
$battleData['hero_data'] = array();
}
$heroDb = &$battleData['hero_data'];
{
$tmpStrs1 = explode('|', getReqVal('heros', ''));
foreach ($tmpStrs1 as $str) {
$tmpStrs2 = explode(':', $str);
if (count($tmpStrs2) >= 4) {
list($heroId, $skillLv, $weaponLv) = $tmpStrs2;
$heroMeta = mt\Item::get($heroId);
if ($heroMeta && $heroMeta['type'] == mt\Item::HERO_TYPE) {
$key = $heroMeta['id'];
if (!isset($heroDb[$key])) {
$heroDb[$key] = array();
}
$this->maxValue($heroDb, 'skill_lv', $skillLv);
$this->maxValue($heroDb, 'weapon_lv', $weaponLv);
}
}
}
}
}
private function incValue(&$battleData, $key, $val)
{
if ($val > 0) {
$battleData[$key] = getXVal($battleData, $key, 0) + $val;
}
}
private function minValue(&$battleData, $key, $val)
{
$battleData[$key] = min(getXVal($battleData, $key, 0), $val);
}
private function maxValue(&$battleData, $key, $val)
{
$battleData[$key] = max(getXVal($battleData, $key, 0), $val);
}
private function updateScore()
{
if (getReqVal('room_mode', 0) == 0) {
$userInfo = myself()->_getOrmUserInfo();
$rankScore = getReqVal('rank_score', 0);
if ($rankScore > 0) {
$newRank = $userInfo['rank'];
$newScore = $userInfo['score'];
mt\Rank::calcNewRankAndScore($userInfo['rank'], $userInfo['score'], $newRank, $newScore, $rankScore);
if ($newRank >= $userInfo['rank'] && $newScore != $userInfo['score']) {
myself()->_updateUserInfo(array(
'rank' => $newRank,
'score' => $newScore,
'history_best_rank' => max($userInfo['rank'], $newRank),
'score_modifytime' => myself()->_getNowTime(),
'best_rank_modifytime' => $newRank > $userInfo['rank'] ?
myself()->_getNowTime() : $userInfo['best_rank_modifytime'],
));
Season::update($this->currSeasonMeta['id'], array(
'rank' => $newRank,
'score' => $newScore,
'history_best_rank' => max($userInfo['rank'], $newRank),
'score_modifytime' => myself()->_getNowTime(),
'score_modifytime' => myself()->_getNowTime(),
'best_rank_modifytime' => $newRank > $userInfo['rank'] ?
myself()->_getNowTime() : $userInfo['best_rank_modifytime'],
));
}
}
}
}
private function rewardGold($heroDto)
{
$heroMeta = mt\Item::get($heroDto['hero_id']);
if (!$heroMeta) {
return;
}
$heroPvpCeg = FormulaService::calcHeroPvpCeg($heroDto, $_REQUEST);
$weaponPvpCeg1 = 0;
$weaponPvpCeg2 = 0;
$weaponDb1 = Gun::find(getReqVal('weapon_uuid1', 0));
if ($weaponDb1) {
$weaponDto1 = Gun::toDto($weaponDb1);
$weaponPvpCeg1 = FormulaService::calcWeaponPvpCeg($weaponDto1, $_REQUEST);
}
$weaponDb2 = Gun::find(getReqVal('weapon_uuid2', 0));
if ($weaponDb2) {
$weaponDto2 = Gun::toDto($weaponDb2);
$weaponPvpCeg2 = FormulaService::calcWeaponPvpCeg($weaponDto2, $_REQUEST);
}
error_log(json_encode(array(
'heroPvpCeg' => $heroPvpCeg,
'weaponPvpCeg1' => $weaponPvpCeg1,
'weaponPvpCeg2' => $weaponPvpCeg2,
)));
if ($heroPvpCeg > 0) {
$heroPvpCeg = Hero::gainGoldPvp($heroDto, $heroPvpCeg);
}
if ($weaponPvpCeg1 > 0) {
$weaponPvpCeg1 = Gun::gainGoldPvp($weaponDto1, $weaponPvpCeg1);
}
if ($weaponPvpCeg2 > 0) {
$weaponPvpCeg2 = Gun::gainGoldPvp($weaponDto2, $weaponPvpCeg2);
}
error_log(json_encode(array(
'new_heroPvpCeg' => $heroPvpCeg,
'new_weaponPvpCeg1' => $weaponPvpCeg1,
'new_weaponPvpCeg2' => $weaponPvpCeg2,
)));
$gold = $heroPvpCeg + $weaponPvpCeg1 + $weaponPvpCeg2;
if ($gold > 0) {
myself()->_addVirtualItem(V_ITEM_GOLD, $gold);
}
}
private function updatePvpData()
{
error_log('updateBattleData1');
$this->rankActivityService->updateBattleData();
error_log('updateBattleData2');
$this->currSeasonMeta = mt\Season::getCurrentSeason();
if (!$this->currSeasonMeta) {
return;
}
error_log('updateBattleData3');
$this->seasonDb = Season::find($this->currSeasonMeta['id']);
if (!$this->seasonDb) {
Season::add($this->currSeasonMeta['id']);
$this->seasonDb = Season::find($this->currSeasonMeta['id']);
}
if (!$this->seasonDb) {
return;
}
error_log('updateBattleData4');
$this->updateScore();
$hisBattleData = Battle::getMyBattleData();
if (!isset($hisBattleData)) {
$hisBattleData = array(
'createtime' => myself()->_getNowTime(),
'modifytime' => myself()->_getNowTime()
);
}
$this->apply($hisBattleData);
Battle::add(json_encode($hisBattleData));
$seasonBattleData = json_decode($this->seasonDb['battle_data'], true);
if (!isset($seasonBattleData['today_data'])) {
$seasonBattleData['today_data'] = array(
'createtime' => myself()->_getNowTime(),
'modifytime' => myself()->_getNowTime()
);
}
if (!isset($seasonBattleData['season_data'])) {
$seasonBattleData['season_data'] = array(
'createtime' => myself()->_getNowTime(),
'modifytime' => myself()->_getNowTime()
);
}
if (!isset($seasonBattleData['his_week_data'])) {
$seasonBattleData['his_week_data'] = array(
);
}
if (!isset($seasonBattleData['this_week_data'])) {
$seasonBattleData['this_week_data'] = array(
'createtime' => myself()->_getNowTime(),
'modifytime' => myself()->_getNowTime()
);
}
if (myself()->_getDaySeconds($seasonBattleData['today_data']['modifytime']) <
myself()->_getNowDaySeconds()) {
$seasonBattleData['today_data'] = array(
'createtime' => $seasonBattleData['today_data']['createtime'],
'modifytime' => myself()->_getNowTime()
);
}
if (myself()->_getDaySeconds($seasonBattleData['this_week_data']['modifytime']) <
myself()->_getMondaySeconds()) {
$seasonBattleData['this_week_data'] = array(
'createtime' => $seasonBattleData['this_week_data']['createtime'],
'modifytime' => myself()->_getNowTime()
);
}
$oldSeasonDataKills = getXVal($seasonBattleData['season_data'], 'total_kills_times', 0);
$this->apply($seasonBattleData['season_data']);
$newSeasonDataKills = getXVal($seasonBattleData['season_data'], 'total_kills_times', 0);
if ($newSeasonDataKills > $oldSeasonDataKills) {
Season::update($this->currSeasonMeta['id'], array(
'kills_modifytime' => myself()->_getNowTime(),
));
Battle::update(array(
'kills_modifytime' => myself()->_getNowTime(),
));
}
$this->apply($seasonBattleData['today_data']);
$this->apply($seasonBattleData['this_week_data']);
Season::update(
$this->currSeasonMeta['id'],
array(
'battle_data' => json_encode($seasonBattleData),
)
);
}
private function updatePveData()
{
$instanceId = getReqVal('pve_instance_id', 0);
$instanceMode = getReqVal('pve_instance_mode', 0);
$pveRankScore = getReqVal('pve_rank_score', 0);
$userInfo = myself()->_getOrmUserInfo();
$this->pveGeminiMeta = mt\PveGemini::get($instanceId);
if ($this->pveGeminiMeta) {
if (!($userInfo['pve_instance_id'] == $instanceId ||
$userInfo['pve_instance_id'] == $instanceId + 1)) {
$this->pveGeminiMeta = null;
}
}
$this->pveGeminiMetaMode = mt\PveGeminiMode::get($instanceMode);
if ($this->pveGeminiModeMeta) {
$this->instanceRank = mt\PveGeminiMode::calcStar($this->pveGeminiModeMeta, $pveRankScore);
}
if (getReqVal('pve_kill_boss', 0) == 1) {
if ($this->pveGeminiMeta) {
myself()->_updateUserInfo(array(
'pve_instance_id' => $instanceId
));
}
}
}
private function rewardFragmentPvp()
{
$todayPveGetFragmentNum = $this->_getDailyV(TN_DAILY_PVE_GET_FRAGMENT_NUM, 0);
$todayPvpGetFragmentNum = $this->_getDailyV(TN_DAILY_PVP_GET_FRAGMENT_NUM, 0);
if ($todayPveGetFragmentNum + $todayPvpGetFragmentNum < self::MAX_DROP_NUM) {
$todayPvpBattleTimes = $this->_getDailyV(TN_DAILY_PVP_BATTLE_TIMES, 0);
$onlineNum = RealtimeData::getOnline();
$heroFragmentNum = FragmentPool::getHeroNum();
$gunFragmentNum = FragmentPool::getGunNum();
$heroProbability = FormulaService::calcHeroFragmentProbabilityPvp
($_REQUEST,
$onlineNum,
$heroFragmentNum,
$todayPvpBattleTimes);
$gunProbability = FormulaService::calcGunFragmentProbabilityPvp
($_REQUEST,
$onlineNum,
$gunFragmentNum,
$todayPvpBattleTimes);
$heroProbability = max($heroProbability, 0);
$gunProbability = max($gunProbability, 0);
$emptyProbability = max(1 - $heroProbability - $gunProbability, 0);
$dropIdx = $this->randWeight(array($heroProbability, $gunProbability, $emptyProbability));
$this->procDrop($dropIdx);
}
}
private function rewardFragmentPve()
{
$todayPveBattleTimes = $this->_getDailyV(TN_DAILY_PVE_BATTLE_TIMES, 0);
$todayPveGetFragmentNum = $this->_getDailyV(TN_DAILY_PVE_GET_FRAGMENT_NUM, 0);
$todayPvpGetFragmentNum = $this->_getDailyV(TN_DAILY_PVP_GET_FRAGMENT_NUM, 0);
if ($todayPveGetFragmentNum + $todayPvpGetFragmentNum < self::MAX_DROP_NUM) {
$onlineNum = RealtimeData::getOnline();
$heroFragmentNum = FragmentPool::getHeroNum();
$gunFragmentNum = FragmentPool::getGunNum();
$instanceLevel = $this->pveGeminiMeta['gemini_lv'];
$instanceRank = $this->instanceRank;
$instanceRankRate = $this->getInstanceRankRate();
$bossReward = getReqVal('pve_kill_boss', 0) ? 1 : 0;
$heroQuality = $this->heroDto['quality'];
$dropRate = max(1.15 - ($heroQuality - $instanceLevel) * 0.25, 0);
$dropMul = 0.8 - ($instanceRank - 1) * 0.25 + $bossReward * 0.2;
$heroProbability = min($heroFragmentNum / $onlineNum *
$dropRate * ($instanceRankRate + $bossReward*0.2) *
pow(2, $todayPveBattleTimes - $todayPveGetFragmentNum -1), 1);
$gunProbability = min($gunFragmentNum / $onlineNum *
$dropRate * ($instanceRankRate + $bossReward*0.2) *
pow(2, $todayPveBattleTimes - $todayPveGetFragmentNum -1), 1);
$heroProbability = max($heroProbability, 0);
$gunProbability = max($gunProbability, 0);
$emptyProbability = max(1 - $heroProbability - $gunProbability, 0);
$dropIdx = $this->randWeight(array($heroProbability, $gunProbability, $emptyProbability));
$this->procDrop($dropIdx);
}
}
private function rewardCegPvp()
{
{
$ranked = getReqVal('ranked', 0);
$kills = getReqVal('kills', 0);
$aliveTime = getReqVal('alive_time', 0);
$cond = (1 - ($ranked > 30 ? 1 : 0)) *
($kills > 1 ? 1 : 0) *
($aliveTime > 30 ? 1 : 0);
if ($cond) {
return;
}
}
$heroPvpCeg = FormulaService::calcHeroPvpCeg($this->heroDto, $_REQUEST);
$weaponPvpCeg1 = 0;
$weaponPvpCeg2 = 0;
if ($this->weapon1Dto) {
$weaponPvpCeg1 = FormulaService::calcWeaponPvpCeg($this->weapon1Dto, $_REQUEST);
}
if ($this->weapon2Dto) {
$weaponPvpCeg2 = FormulaService::calcWeaponPvpCeg($this->weapon2Dto, $_REQUEST);
}
error_log(json_encode(array(
'heroPvpCeg' => $heroPvpCeg,
'weaponPvpCeg1' => $weaponPvpCeg1,
'weaponPvpCeg2' => $weaponPvpCeg2,
)));
if ($heroPvpCeg > 0) {
$heroPvpCeg = Hero::gainGoldPvp($this->heroDto, $heroPvpCeg);
$this->reward['hero']['obtain_ceg'] = $this->heroDto['current_pvp_get_ceg'] + $heroPvpCeg;
}
if ($weaponPvpCeg1 > 0) {
$weaponPvpCeg1 = Gun::gainGoldPvp($this->weapon1Dto, $weaponPvpCeg1);
$this->reward['weapon1']['obtain_ceg'] = $this->weapon1Dto['current_pvp_get_ceg'] + $weaponPvpCeg1;
}
if ($weaponPvpCeg2 > 0) {
$weaponPvpCeg2 = Gun::gainGoldPvp($this->weapon1Dto, $weaponPvpCeg2);
$this->reward['weapon2']['obtain_ceg'] = $this->weapon2Dto['current_pvp_get_ceg'] + $weaponPvpCeg2;
}
error_log(json_encode(array(
'new_heroPvpCeg' => $heroPvpCeg,
'new_weaponPvpCeg1' => $weaponPvpCeg1,
'new_weaponPvpCeg2' => $weaponPvpCeg2,
)));
$gold = $heroPvpCeg + $weaponPvpCeg1 + $weaponPvpCeg2;
if ($gold > 0) {
myself()->_addVirtualItem(V_ITEM_GOLD, $gold);
}
}
private function rewardCegPve()
{
$instanceLevel = $this->pveGeminiMeta['gemini_lv'];
$bossReward = getReqVal(pve_kill_boss) ? 1 : 0;
$heroPveCeg = FormulaService::calcHeroPveCeg($this->heroDto, $instanceLevel, $instanceRank, $bossReward);
$weaponPveCeg1 = 0;
$weaponPveCeg2 = 0;
if ($this->weapon1Dto) {
$weaponPveCeg1 = FormulaService::calcWeaponPveCeg($this->weapon1Dto, $instanceLevel, $instanceRank, $bossReward);
}
if ($this->weapon2Dto) {
$weaponPveCeg2 = FormulaService::calcWeaponPveCeg($this->weapon2Dto, $instanceLevel, $instanceRank, $bossReward);
}
error_log(json_encode(array(
'heroPveCeg' => $heroPveCeg,
'weaponPveCeg1' => $weaponPveCeg1,
'weaponPveCeg2' => $weaponPveCeg2,
)));
if ($heroPveCeg > 0) {
$heroPveCeg = Hero::gainGoldPve($this->heroDto, $heroPveCeg);
$this->reward['hero']['obtain_ceg'] = $this->heroDto['current_pve_get_ceg'] + $heroPveCeg;
}
if ($weaponPveCeg1 > 0) {
$weaponPveCeg1 = Gun::gainGoldPve($this->weapon1Dto, $weaponPveCeg1);
$this->reward['weapon1']['obtain_ceg'] = $this->weapon1Dto['current_pve_get_ceg'] + $weaponPveCeg1;
}
if ($weaponPveCeg2 > 0) {
$weaponPveCeg2 = Gun::gainGoldPve($this->weapon1Dto, $weaponPveCeg2);
$this->reward['weapon2']['obtain_ceg'] = $this->weapon2Dto['current_pve_get_ceg'] + $weaponPveCeg2;
}
error_log(json_encode(array(
'new_heroPveCeg' => $heroPveCeg,
'new_weaponPveCeg1' => $weaponPveCeg1,
'new_weaponPveCeg2' => $weaponPveCeg2,
)));
$gold = $heroPveCeg + $weaponPveCeg1 + $weaponPveCeg2;
if ($gold > 0) {
myself()->_addVirtualItem(V_ITEM_GOLD, $gold);
}
}
private function randWeight($items)
{
$weights = array();
{
$weight = 0;
foreach ($items as $item) {
$weight += (int)($item * 10000);
array_push($weights, $weight);
}
}
if (count($weights) > 0) {
$rnd = rand(0, $weights[count($weights) - 1]);
for ($i = 0; $i < count($weights); ++$i) {
if ($rnd <= $weights[$i]) {
return $i;
}
}
}
return -1;
}
private function getInstanceRankRate()
{
switch ($this->instanceRank) {
case 1:
{
return 0.8;
}
break;
case 2:
{
return 0.55;
}
break;
case 3:
{
return 0.3;
}
break;
default:
{
return 0;
}
break;
}
}
private function procDrop($dropIdx)
{
$matchMode = getReqVal('match_mode');
if ($dropIdx == 0) {
$itemId = FragmentPool::dropHero();
if ($itemId) {
array_push($this->reward['items'],
array(
'item_id' => $itemId,
'item_num' => 1
));
if ($matchMode == self::MATCH_MODE_PVE) {
$this->_incDailyV(TN_DAILY_PVE_GET_FRAGMENT_NUM, 1);
} else {
$this->_incDailyV(TN_DAILY_PVP_GET_FRAGMENT_NUM, 1);
}
}
} else if ($dropIdx == 1) {
$itemId = FragmentPool::dropGun();
if ($itemId) {
array_push($this->reward['items'],
array(
'item_id' => $itemId,
'item_num' => 1
));
if ($matchMode == self::MATCH_MODE_PVE) {
$this->_incDailyV(TN_DAILY_PVE_GET_FRAGMENT_NUM, 1);
} else {
$this->_incDailyV(TN_DAILY_PVP_GET_FRAGMENT_NUM, 1);
}
}
}
}
}