game2006api/webapp/controller/BattleController.class.php
aozhiwei 7ab2cb4de3 1
2022-09-16 15:13:29 +08:00

214 lines
7.5 KiB
PHP

<?php
require_once('models/Hero.php');
require_once('models/Gun.php');
require_once('models/Chip.php');
require_once('services/BattleDataService.php');
use phpcommon\SqlHelper;
use models\Hero;
use models\Gun;
use models\Chip;
class BattleController extends BaseAuthedController {
public function preBattleCheck()
{
$this->_rspData(array(
'pre_battle_payload' => ''
));
}
public function battleReport()
{
$userInfo = $this->_getOrmUserInfo();
if (!$userInfo) {
$this->_rspErr(1, 'Without this player1');
return;
}
$battleDataService = new services\BattleDataService();
$battleDataService->updateBattleData();
SqlHelper::insert(
$this->_getSelfMysql(),
't_battle_record',
array(
'account_id' => $this->_getAccountId(),
'request' => json_encode($_REQUEST),
'createtime' => $this->_getNowTime(),
'modifytime' => $this->_getNowTime(),
)
);
$this->_rspOk();
}
public function battleReportNew()
{
return;
/*
*/
$battleReward = array(
'hero' => array(),
'weapon1' => array(),
'weapon2' => array(),
'items' => array()
);
$onlineNum = 0;
{
//pve
$instanceLevel = 0;
$heroQuality = 0;
$instanceRank = 0;
$bossReward = 0;
$todayPveBattleTimes = 0;
$todayPveGetFragmentNum = 0;
$heroFragment = array(
0 => array(
1001 => 10 + 1, //当前时间段 + 上一时间段剩余
1002 => 10 + 1, //当前时间段 + 上一时间段剩余
9999 => 3 + 1, //当前时间段 + 上一时间段剩余, 特殊碎片,指定合成
),
1 => array(
),
);
$gunFragment = array(
0 => array(
2001 => 10 + 1, //当前时间段 + 上一时间段剩余
2002 => 10 + 1, //当前时间段 + 上一时间段剩余
9998 => 3 + 1, //当前时间段 + 上一时间段剩余, 特殊碎片,指定合成
),
1 => array(
),
);
$dropRate = max(1.15 - ($heroQuality - $instanceLevel) * 0.25, 0);
$dropMul = 0.8 - ($instancRank - 1) * 0.25 + $bossReward * 0.2;
$instackRankRate = 0.8; //0.8 0.55 0.3;
$heroProbability = min($heroFragment[$now].total / $onlineNum * $dropRate * ($instanceRankRate + $bossReward*0.2) * pow(2, $todayPveBattleTimes - $todayPveGetFragmentNum -1), 1);
$gunProbability = min($gunFragment[$now].total / $onlineNum * $dropRate * ($instanceRankRate + $bossReward*0.2) * pow(2, $todayPveBattleTimes - $todayPveGetFragmentNum -1), 1);
$emptyProbability = max(1 - $heroProbability - $gunProbability, 0);
//对3者取权重
//对堕落的碎片做随机
}
{
//pvp
}
$this->_rspData($battleReward);
}
public function getBattleData()
{
$mode = getReqVal('mode', '');
$members = json_decode(getReqVal('members', ''), true);
$data = array(
'members' => array()
);
error_log(json_encode($_REQUEST));
error_log(json_encode($members));
foreach ($members as $member) {
$info = array(
'account_id' => $member['account_id'],
'session_id' => $member['session_id'],
'hero_uniid' => $member['hero_uniid'],
'weapon_uuid1' => $member['weapon_uuid1'],
'weapon_uuid2' => $member['weapon_uuid2'],
'battle_uuid' => $member['battle_uuid'],
'hero_dto' => '',
'weapon_dto1' => '',
'weapon_dto2' => '',
'is_valid_battle' => 0,
'payload' => json_encode($member['cmjoin']),
'errcode' => 0,
'errmsg' => '',
);
if (!phpcommon\isValidSessionId($member['account_id'], $member['session_id'])) {
$info['errcode'] = 50;
$info['errmsg'] = 'invalid session_id';
} else {
{
$heroDb = Hero::findByAccountId($member['account_id'],
$member['hero_uniid']);
if ($heroDb) {
$info['is_valid_battle'] = 1;
$info['hero_dto'] = Hero::toDto($heroDb);
} else {
$info['errcode'] = 51;
$info['errmsg'] = 'paramater error';
}
}
{
for ($i = 1; $i <= 2; ++$i) {
$gunDb = Gun::findByAccountId($member['account_id'],
$member['weapon_uuid' . $i]);
if ($gunDb) {
$info['weapon_dto' . $i] = Gun::toDto($gunDb);
}
}
}
}
array_push($data['members'], $info);
}
error_log(json_encode($data));
myself()->_rspData($data);
}
public function getBattleDataNew()
{
$members = json_decode(getReqVal('members', ''), true);
$data = array(
'members' => array()
);
foreach ($members as $member) {
$info = array(
'account_id' => $member['account_id'],
'session_id' => $member['session_id'],
'hero_uniid' => $member['hero_uniid'],
'weapon_uniid1' => $member['weapon_uniid1'],
'weapon_uniid2' => $member['weapon_uniid2'],
'battle_uuid' => $member['battle_uuid'],
'hero_dto' => '',
'weapon_dto1' => '',
'weapon_dto2' => '',
'is_valid_battle' => 0,
'payload' => json_encode($member['cmjoin']),
'errcode' => 0,
'errmsg' => '',
);
if (!phpcommon\isValidSessionId($member['account_id'], $member['session_id'])) {
$info['errcode'] = 50;
$info['errmsg'] = 'invalid session_id';
}else{
{
$heroDb = Hero::findByAccountId($member['account_id'],
$member['hero_uniid']);
if ($heroDb) {
$info['is_valid_battle'] = 1;
$info['hero_dto'] = Hero::toDto($heroDb);
} else {
$info['errcode'] = 51;
$info['errmsg'] = 'paramater error';
}
}
{
for ($i = 1; $i <= 2; ++$i) {
$gunDb = Gun::findByAccountId($member['account_id'],
$member['weapon_uniid' . $i]);
if ($gunDb) {
$info['weapon_dto' . $i] = Gun::toDto($gunDb);
}
}
}
}
array_push($data['members'], $info);
}
// $attr = Hero::getChipAttr($info['hero_dto']['chip_ids']);
myself()->_rspData($data);
}
}