hujiabin a2fd250a92 1
2024-01-22 12:01:30 +08:00

128 lines
4.1 KiB
PHP
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<?php
define('TEAMID_KEY', 'team_uuid:');
define('RANKING_KEY', 'game2006api:');
define('DAILY_SELECTION_KEY', 'game2006api:daily_selection:');
define('PLANET_BUY_KEY', 'game2006api:planet_buy:');
define('LAST_SESSION_KEY', 'last_session:');
define('MATCH_CURRENT_TEAM_KEY', 'match:current_team:');
define('MATCH_OK_KEY', 'match:ok:');
define('V_ITEM_GOLD', 10001); //金币
define('V_ITEM_GOLDS', 10017); //金堆
define('V_ITEM_GOLDBRICK', 10018); //金砖
define('V_ITEM_DIAMOND', 10014); //钻石
define('V_ITEM_EXP', 10003); //经验
define('V_ITEM_ACTIVE', 10004); //活跃度
define('V_ITEM_BCEG', 10010); //BCEG
define('V_ITEM_STAR', 10011); //星星
define('V_ITEM_PASS', 10012); //通行证
define('V_ITEM_RESET_CARD', 10013); //重置卡
define('V_ITEM_REVIVE_COIN', 140001); //复活币
define('V_ITEM_HERO_META', 100005); //英雄升级材料
define('V_ITEM_GUN_META', 100006); //枪械升级材料
define('V_ITEM_CHIP_META', 100007); //芯片升级材料
define('TN_BEGIN', 8001);
define('TN_ACTIVE', 8002);
define('TN_SHOP', 8003);
define('TN_RECHARGE_UPGRADE_TIMES', 8004);
define('TN_SHARE_GAMES', 8005);
define('TN_HERO_LEVEL_UP', 8006);
define('TN_END', 8007);
define('TN_HERO_MAX_LEVEL', 8008);
define('TN_LAST_RANKING_TIME', 8009);
define('TN_MISSION_STAR_SEASON', 8010);
define('TN_RANK_STATUS', 8011);
define('TN_FIRST_TUPOP_STATUS', 8012);
define('TN_TOTAL_KILLS_NUM', 8013);
define('TN_TOTAL_STAR_NUM', 8014);
define('TN_TOTAL_RANK_NUM', 8015);
define('TN_TOTAL_DIAMOND_CONSUME', 8016);//钻石消耗
define('TN_TOTAL_CEG_CONSUME', 8017);//ceg消耗
define('TN_TOTAL_GATHER_GOLD', 8018);//收集金币
define('TN_SERVER_TASK_STATE', 8080);//服务器大事件状态 14v4 2吃鸡
define('TN_DAILY_BEGIN', 9001);
define('TN_DAILY_LOGINS', 9001);
define('TN_DAILY_ACTIVE', 9002);
define('TN_DAILY_SHOP', 9003);
define('TN_DAILY_RECHARGE_UPGRADE_TIMES', 9004);
define('TN_DAILY_SHARE_GAMES', 9005);
define('TN_DAILY_PVE_BATTLE_TIMES', 9006);
define('TN_DAILY_PVE_GET_FRAGMENT_NUM', 9007);
define('TN_DAILY_PVP_BATTLE_TIMES', 9008);
define('TN_DAILY_PVP_GET_FRAGMENT_NUM', 9009);
define('TN_DAILY_PVE_LAST_GET_FRAGMENT_BATTLE', 9010);
define('TN_DAILY_RANK_BATTLE_TIMES', 9011);
define('TN_DAILY_END', 9011);
define('TN_DAILY_PVE_GET_HERO_FRAGMENT_NUM', 9012);
define('TN_DAILY_PVE_GET_GUN_FRAGMENT_NUM', 9013);
define('TN_DAILY_COMPLETE_TASK_NUM', 9014);
define('TN_DAILY_USED_GOLD_NUM', 9015);
define('TN_DAILY_GET_STAR_NUM', 9016);
define('TN_DAILY_BUY_PASS_STATE', 9017);
define('TN_DAILY_BUY_LEVEL_STATE', 9018);
define('TN_DAILY_RESET_HERO_LEVEL_STATE', 9019);
define('TN_DAILY_REFRESH_MISSION_TIMES', 9020);
define('TN_WEEKLY_BEGIN', 10001);
define('TN_WEEKLY_ACTIVE', 10002);
define('TN_WEEKLY_SHOP', 10003);
define('TN_WEEKLY_RECHARGE_UPGRADE_TIMES', 10004);
define('TN_WEEKLY_SHARE_GAMES', 10005);
define('TN_WEEKLY_END', 10005);
define('SHOP_BUY_MODE_NORMAL', 0);
define('SHOP_BUY_MODE_DAILY_SELECTION', 1);
define('MARKET_BUY_MODE_NORMAL', 2);
const kHAT_Begin = 0;
const kHAT_Hp = 1;
const kHAT_HPRecover = 2;
const kHAT_Atk = 3;
const kHAT_Def = 4;
const kHAT_Speed = 5;
const kHAT_ShotRange = 6;
const kHAT_ShotSpeed = 7;
const kHAT_ReloadSpeed = 8;
const kHAT_FireRate = 9;
const kHAT_Volume = 10;
const kHAT_MaxHp = 11;
const kHAT_ShotView = 12;
const kHAT_View = 13;
const kHAT_ReloadTime = 14;
const kHAT_WeaponDmg = 20;
const kHAT_WeaponShotSpeed = 21;
const kHAT_WeaponReloadTime = 22;
const kHAT_WeaponExplosionRange = 23;
const kHAT_WeaponExplosionContinueTime = 24;
const kHAT_PoisoningReduction = 25;
const kHAT_RescueTime = 26;
const kHAT_DrugTime = 27;
const kHAT_DrugEfficacy = 28;
const kHAT_CarOil = 29;
const kHAT_WeaponExplosionDealyTime = 30;
const kHAT_RecoverHpAdd = 31;
const kHAT_SkillTime = 32;
const kHAT_WeaponThrowRange = 33;
const kHAT_LUCKY = 34;
const kHAT_Critical = 42;
const kHAT_CriDamage = 43;
const kHAT_Dodge = 44;
const kHAT_Ruduce = 45;
const kHAT_BrainLifePct = 47;
const kHAT_BulletSpeed = 49;
const kHAT_BulletSpeedPct = 50;
const kHAT_ABS_VAL = 1;
const kHAT_RATE_VAL = 2;
const kWantedLockType = 3;
const kMaxHeroUpLevelNum = 2;
const kMaxHeroUpQualityNum = 2;
const kMaxEmojiNum = 6;