game2006api/webapp/controller/ChipController.class.php
2023-06-08 14:50:53 +08:00

233 lines
6.9 KiB
PHP

<?php
require_once('models/Chip.php');
require_once('models/Hero.php');
require_once('models/Gun.php');
require_once('models/User.php');
require_once('models/Bag.php');
require_once('mt/ChipAttr.php');
require_once('services/FormulaService.php');
require_once('services/PropertyChgService.php');
require_once('services/LogService.php');
use models\Chip;
use models\Bag;
use models\Hero;
use models\Gun;
use models\User;
use services\FormulaService;
use services\LogService;
use phpcommon\SqlHelper;
class ChipController extends BaseAuthedController
{
public function chipList()
{
$chipList = array();
Chip::getChipList(function ($row) use(&$chipList){
// if ($row['inlay_state'] != 1){
array_push($chipList, Chip::toDto($row));
// }
});
$this->_rspData(array(
'data' => $chipList,
));
}
public function chipDetails(){
$unique_id = trim(getReqVal('unique_id', 0));
if (! $unique_id){
$this->_rspErr(1, 'Please enter parameter unique_id');
return ;
}
$chipDb = Chip::find($unique_id);
if (! $chipDb){
$this->_rspErr(1, "You don't have the chip yet");
return;
}
$chip = Chip::toDto($chipDb);
$this->_rspData(array(
'data' => $chip,
));
}
public function upgradeLevelPreview(){
$unique_id = trim(getReqVal('unique_id', 0));
if (! $unique_id) {
$this->_rspErr(1, 'Please enter parameter unique_id');
return;
}
$chipDb = Chip::find($unique_id);
if (!$chipDb){
$this->_rspErr(1,'unique_id parameter error');
return;
}
if ($chipDb['chip_grade'] == Chip::CHIP_LV_MAX){
$this->_rspErr(1,' Level upper limit');
return;
}
$paramMeta = mt\Parameter::getByName('chip_upgrade_cost');
if (!$paramMeta){
$this->_rspErr(1, ' parameter null');
return;
}
$chip = Chip::toDto($chipDb);
$rand_attr = emptyReplace(json_decode($chipDb['rand_attr'], true), array());
$chipMeta = mt\ChipAttr::getAttrByItemId($chipDb['item_id']);
if ($chipMeta){
array_unshift($rand_attr,array(
'attr_id'=>$chipMeta['attr_id'],
'val' => $chipMeta['lv'.($chipDb['chip_grade']+1)]
));
}
$chip['rand_attr_after'] = $rand_attr;
$paramValue = explode('|',$paramMeta['param_value']);
$gold = 0;
$stone = 0;
switch ($chipDb['chip_grade']){
case 1: {
$lv2 = explode(':',$paramValue[0]);
$gold = $lv2[0];
$stone = $lv2[1];
};break;
case 2: {
$lv3 = explode(':',$paramValue[1]);
$gold = $lv3[0];
$stone = $lv3[1];
};break;
}
$chip['cost'] = array(
array(
'item_id' => V_ITEM_GOLD,
'item_num' => $gold
),
array(
'item_id' => V_ITEM_CHIP_META,
'item_num' => $stone
)
);
$this->_rspData(array(
'data' => $chip
));
}
public function selectChip(){
$unique_id = trim(getReqVal('unique_id', 0));
$idxArr = explode(' ',$unique_id);
if (count($idxArr)<0){
$this->_rspErr(1, 'Please enter instructions');
return;
}
$chipDbMain = Chip::find($idxArr[0]);
$chipDbParam = Chip::find($idxArr[1]);
if (!$chipDbMain || !$chipDbParam){
$this->_rspErr(1,'unique_id parameter error');
return;
}
if ($chipDbParam['token_id']) {
$this->_rspErr(1, "Unable to use nft chip");
return;
}
if (!$chipDbParam['state']) {
$this->_rspErr(1, "Unable to use free chip");
return;
}
if ($chipDbParam['chip_grade']>$chipDbMain['chip_grade']){
$this->_rspErr(1, "The selected material is too high grade");
return;
}
$cost = \services\FormulaService::getChipCumulativeCost($chipDbParam['chip_grade']);
$this->_rspData(['cost'=>$cost]);
}
public function upgradeLevel(){
$chipUniId = trim(getReqVal('chip_uniid', 0));
if (!$chipUniId) {
$this->_rspErr(1, 'Please enter parameter');
return;
}
$chipDb = Chip::find($chipUniId);
if (!$chipDb){
$this->_rspErr(1,'unique_id_main parameter error');
return;
}
if ($chipDb['chip_grade'] == Chip::CHIP_LV_MAX){
$this->_rspErr(1,' Level upper limit');
return;
}
$paramMeta = mt\Parameter::getByName('chip_upgrade_cost');
if (!$paramMeta){
$this->_rspErr(1, ' parameter null');
return;
}
$paramValue = explode('|',$paramMeta['param_value']);
$gold = 0;
$stone = 0;
switch ($chipDb['chip_grade']){
case 1: {
$lv2 = explode(':',$paramValue[0]);
$gold = $lv2[0];
$stone = $lv2[1];
};break;
case 2: {
$lv3 = explode(':',$paramValue[1]);
$gold = $lv3[0];
$stone = $lv3[1];
};break;
}
//校验枪械水晶数量
$num = Bag::getItemCount(V_ITEM_CHIP_META);
if ($num < $stone){
$this->_rspErr(3, "Lack of chip crystal");
return;
}
$costItems = array(
array(
'item_id' => V_ITEM_GOLD,
'item_num' => $gold
),
);
$lackItem = null;
if (!$this->_hasEnoughItems($costItems, $lackItem)) {
$this->_rspErr(3, $this->_getLackItemErrMsg($lackItem));
return;
}
$this->_decItems($costItems);
Bag::decItem(V_ITEM_CHIP_META,$stone);
$propertyChgService = new services\PropertyChgService();
$propertyChgService->addChip();
$propertyChgService->addBagChg();
$propertyChgService->addUserChg();
$rand_attr = emptyReplace(json_decode($chipDb['rand_attr'], true), array());
$attrProMeta = \mt\ChipAttr::getAttrPool($chipDb);
array_push($rand_attr,array(
'attr_id'=>$attrProMeta['attr_id'],
'val'=>$attrProMeta['val'],
));
Chip::update2($chipUniId,
array(
'chip_grade' => $chipDb['chip_grade']+1,
'state' => Chip::GETED_STATE,
'rand_attr' => json_encode($rand_attr),
)
);
$chipDbNew = Chip::toDto(Chip::find($chipUniId));
$this->_rspData([
'data'=>$chipDbNew,
'property_chg' => $propertyChgService->toDto(),
]);
}
}