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@ -22,12 +22,16 @@ type LoginRsp struct {
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HeadId string `json:"head_id"`
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HeroId string `json:"hero_id"`
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HeadFrame string `json:"head_frame"`
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TotalLucky interface{} `json:"total_lucky"`
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AdmissionItemNum interface{} `json:"admission_item_num"`
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} `json:"user_info"`
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HeroInfo struct {
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HeroUniId string `json:"hero_uniid"`
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HeroId string `json:"hero_id"`
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Quality string `json:"quality"`
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SpecSkill string `json:"spec_skill"`
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Wealth interface{} `json:"wealth"`
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ValidLefttime interface{} `json:"valid_lefttime"`
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} `json:"hero_info"`
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MapInfo MapInfoRsp `json:"map_info"`
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} `json:"info"`
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@ -29,6 +29,7 @@ func (this *HandlerMgr) Init() {
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cs.RegHandlerId(int(cs.CMMessageIdE__CMChooseHero), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMChooseMap), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMGrantInvitePermission), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMRefreshUser), constant.PLAYER_HANDLER_ID)
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}
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func (this *HandlerMgr) UnInit() {
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@ -17,6 +17,8 @@ type hero struct {
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heroId int32
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quality int32
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specSkill int32
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wealth int32
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validLeftTime int32
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}
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type player struct {
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@ -32,6 +34,8 @@ type player struct {
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state int32
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isReady int32
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permission int32
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admissionItemNum int32
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totalLucky int64
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hero hero
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team common.Team
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sortIdx int32
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@ -52,11 +56,15 @@ func (this *player) init(req *pendingLoginRequest, rsp *common.LoginRsp){
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this.name = rsp.Info.UserInfo.Name
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this.avatarUrl = rsp.Info.UserInfo.HeadId
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this.headFrame = rsp.Info.UserInfo.HeadFrame
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q5.DuckToSimple(rsp.Info.UserInfo.AdmissionItemNum, &this.admissionItemNum)
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q5.DuckToSimple(rsp.Info.UserInfo.TotalLucky, &this.totalLucky)
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{
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this.hero.heroUniId = rsp.Info.HeroInfo.HeroUniId
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this.hero.heroId = q5.ToInt32(rsp.Info.HeroInfo.HeroId)
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this.hero.quality = q5.ToInt32(rsp.Info.HeroInfo.Quality)
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this.hero.specSkill = q5.ToInt32(rsp.Info.HeroInfo.SpecSkill)
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q5.DuckToSimple(rsp.Info.HeroInfo.Wealth, &this.hero.wealth)
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q5.DuckToSimple(rsp.Info.HeroInfo.ValidLefttime, &this.hero.validLeftTime)
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}
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}
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@ -378,6 +386,11 @@ func (this *player) CMChooseMap(hdr *f5.MsgHdr, msg *cs.CMChooseMap) {
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}
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}
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func (this *player) CMRefreshUser(hdr *f5.MsgHdr, msg *cs.CMRefreshUser) {
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rspMsg := new(cs.SMRefreshUser)
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this.SendMsg(rspMsg)
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}
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func (this *player) updateChoose(skillId int32, heroUniId string,
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cb func (int32, string)) {
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params := map[string]string{
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