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3ddd703fee
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0e057bea69
@ -30,6 +30,61 @@ type Web3ServiceCluster struct {
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_flags2_ uint64
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}
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type Item struct {
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id int32
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level int32
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price_type int32
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type_ int32
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time int32
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produce int32
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accelerate_type int32
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accelerate_price int32
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_flags1_ uint64
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_flags2_ uint64
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}
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type Friend struct {
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id int32
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level int32
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reward_type int32
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reward int32
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_flags1_ uint64
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_flags2_ uint64
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}
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type Global struct {
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id int32
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type_ int32
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number int32
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_flags1_ uint64
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_flags2_ uint64
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}
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type Reward struct {
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id int32
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reward_1 int32
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reward_2 int32
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_flags1_ uint64
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_flags2_ uint64
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}
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type Task struct {
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id int32
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type_ int32
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conditon int32
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param1 int32
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param2 int32
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reward_type int32
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reward int32
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_flags1_ uint64
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_flags2_ uint64
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}
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type Config struct {
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_flags1_ uint64
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@ -100,6 +155,206 @@ func (this *Web3ServiceCluster) HasUrl() bool {
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return (this._flags1_ & (uint64(1) << 1)) > 0
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}
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func (this *Item) GetId() int32 {
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return this.id
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}
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func (this *Item) HasId() bool {
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return (this._flags1_ & (uint64(1) << 1)) > 0
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}
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func (this *Item) GetLevel() int32 {
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return this.level
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}
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func (this *Item) HasLevel() bool {
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return (this._flags1_ & (uint64(1) << 2)) > 0
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}
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func (this *Item) GetPriceType() int32 {
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return this.price_type
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}
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func (this *Item) HasPriceType() bool {
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return (this._flags1_ & (uint64(1) << 3)) > 0
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}
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func (this *Item) GetType() int32 {
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return this.type_
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}
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func (this *Item) HasType() bool {
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return (this._flags1_ & (uint64(1) << 4)) > 0
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}
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func (this *Item) GetTime() int32 {
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return this.time
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}
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func (this *Item) HasTime() bool {
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return (this._flags1_ & (uint64(1) << 5)) > 0
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}
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func (this *Item) GetProduce() int32 {
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return this.produce
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}
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func (this *Item) HasProduce() bool {
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return (this._flags1_ & (uint64(1) << 6)) > 0
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}
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func (this *Item) GetAccelerateType() int32 {
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return this.accelerate_type
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}
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func (this *Item) HasAccelerateType() bool {
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return (this._flags1_ & (uint64(1) << 7)) > 0
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}
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func (this *Item) GetAcceleratePrice() int32 {
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return this.accelerate_price
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}
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func (this *Item) HasAcceleratePrice() bool {
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return (this._flags1_ & (uint64(1) << 8)) > 0
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}
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func (this *Friend) GetId() int32 {
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return this.id
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}
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func (this *Friend) HasId() bool {
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return (this._flags1_ & (uint64(1) << 1)) > 0
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}
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func (this *Friend) GetLevel() int32 {
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return this.level
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}
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func (this *Friend) HasLevel() bool {
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return (this._flags1_ & (uint64(1) << 2)) > 0
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}
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func (this *Friend) GetRewardType() int32 {
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return this.reward_type
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}
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func (this *Friend) HasRewardType() bool {
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return (this._flags1_ & (uint64(1) << 3)) > 0
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}
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func (this *Friend) GetReward() int32 {
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return this.reward
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}
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func (this *Friend) HasReward() bool {
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return (this._flags1_ & (uint64(1) << 4)) > 0
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}
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func (this *Global) GetId() int32 {
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return this.id
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}
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func (this *Global) HasId() bool {
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return (this._flags1_ & (uint64(1) << 1)) > 0
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}
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func (this *Global) GetType() int32 {
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return this.type_
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}
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func (this *Global) HasType() bool {
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return (this._flags1_ & (uint64(1) << 2)) > 0
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}
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func (this *Global) GetNumber() int32 {
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return this.number
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}
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func (this *Global) HasNumber() bool {
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return (this._flags1_ & (uint64(1) << 3)) > 0
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}
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func (this *Reward) GetId() int32 {
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return this.id
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}
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func (this *Reward) HasId() bool {
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return (this._flags1_ & (uint64(1) << 1)) > 0
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}
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func (this *Reward) GetReward1() int32 {
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return this.reward_1
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}
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func (this *Reward) HasReward1() bool {
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return (this._flags1_ & (uint64(1) << 2)) > 0
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}
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func (this *Reward) GetReward2() int32 {
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return this.reward_2
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}
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func (this *Reward) HasReward2() bool {
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return (this._flags1_ & (uint64(1) << 3)) > 0
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}
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func (this *Task) GetId() int32 {
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return this.id
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}
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func (this *Task) HasId() bool {
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return (this._flags1_ & (uint64(1) << 1)) > 0
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}
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func (this *Task) GetType() int32 {
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return this.type_
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}
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func (this *Task) HasType() bool {
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return (this._flags1_ & (uint64(1) << 2)) > 0
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}
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func (this *Task) GetConditon() int32 {
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return this.conditon
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}
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func (this *Task) HasConditon() bool {
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return (this._flags1_ & (uint64(1) << 3)) > 0
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}
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func (this *Task) GetParam1() int32 {
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return this.param1
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}
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func (this *Task) HasParam1() bool {
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return (this._flags1_ & (uint64(1) << 4)) > 0
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}
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func (this *Task) GetParam2() int32 {
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return this.param2
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}
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func (this *Task) HasParam2() bool {
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return (this._flags1_ & (uint64(1) << 5)) > 0
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}
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func (this *Task) GetRewardType() int32 {
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return this.reward_type
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}
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func (this *Task) HasRewardType() bool {
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return (this._flags1_ & (uint64(1) << 6)) > 0
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}
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func (this *Task) GetReward() int32 {
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return this.reward
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}
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func (this *Task) HasReward() bool {
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return (this._flags1_ & (uint64(1) << 7)) > 0
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}
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func (this *WheelServerCluster) LoadFromKv(kv map[string]interface{}) {
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f5.ReadMetaTableField(&this.instance_id, "instance_id", &this._flags1_, 1, kv)
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@ -118,5 +373,45 @@ func (this *Web3ServiceCluster) LoadFromKv(kv map[string]interface{}) {
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f5.ReadMetaTableField(&this.url, "url", &this._flags1_, 1, kv)
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}
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func (this *Item) LoadFromKv(kv map[string]interface{}) {
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f5.ReadMetaTableField(&this.id, "id", &this._flags1_, 1, kv)
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f5.ReadMetaTableField(&this.level, "level", &this._flags1_, 2, kv)
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f5.ReadMetaTableField(&this.price_type, "price_type", &this._flags1_, 3, kv)
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f5.ReadMetaTableField(&this.type_, "type", &this._flags1_, 4, kv)
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f5.ReadMetaTableField(&this.time, "time", &this._flags1_, 5, kv)
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f5.ReadMetaTableField(&this.produce, "produce", &this._flags1_, 6, kv)
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f5.ReadMetaTableField(&this.accelerate_type, "accelerate_type", &this._flags1_, 7, kv)
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f5.ReadMetaTableField(&this.accelerate_price, "accelerate_price", &this._flags1_, 8, kv)
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}
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func (this *Friend) LoadFromKv(kv map[string]interface{}) {
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f5.ReadMetaTableField(&this.id, "id", &this._flags1_, 1, kv)
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f5.ReadMetaTableField(&this.level, "level", &this._flags1_, 2, kv)
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f5.ReadMetaTableField(&this.reward_type, "reward_type", &this._flags1_, 3, kv)
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f5.ReadMetaTableField(&this.reward, "reward", &this._flags1_, 4, kv)
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}
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func (this *Global) LoadFromKv(kv map[string]interface{}) {
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f5.ReadMetaTableField(&this.id, "id", &this._flags1_, 1, kv)
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f5.ReadMetaTableField(&this.type_, "type", &this._flags1_, 2, kv)
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f5.ReadMetaTableField(&this.number, "number", &this._flags1_, 3, kv)
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}
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func (this *Reward) LoadFromKv(kv map[string]interface{}) {
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f5.ReadMetaTableField(&this.id, "id", &this._flags1_, 1, kv)
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f5.ReadMetaTableField(&this.reward_1, "reward_1", &this._flags1_, 2, kv)
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f5.ReadMetaTableField(&this.reward_2, "reward_2", &this._flags1_, 3, kv)
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}
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func (this *Task) LoadFromKv(kv map[string]interface{}) {
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f5.ReadMetaTableField(&this.id, "id", &this._flags1_, 1, kv)
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f5.ReadMetaTableField(&this.type_, "type", &this._flags1_, 2, kv)
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f5.ReadMetaTableField(&this.conditon, "conditon", &this._flags1_, 3, kv)
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f5.ReadMetaTableField(&this.param1, "param1", &this._flags1_, 4, kv)
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f5.ReadMetaTableField(&this.param2, "param2", &this._flags1_, 5, kv)
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f5.ReadMetaTableField(&this.reward_type, "reward_type", &this._flags1_, 6, kv)
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f5.ReadMetaTableField(&this.reward, "reward", &this._flags1_, 7, kv)
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}
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func (this *Config) LoadFromKv(kv map[string]interface{}) {
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}
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@ -22,6 +22,51 @@ message Web3ServiceCluster
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optional string url = 1;
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}
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message Item
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{
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optional int32 id = 1;
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optional int32 level = 2;
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optional int32 price_type = 3;
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optional int32 type = 4;
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optional int32 time = 5;
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optional int32 produce = 6;
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optional int32 accelerate_type = 7;
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optional int32 accelerate_price = 8;
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}
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message Friend
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{
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optional int32 id = 1;
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optional int32 level = 2;
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optional int32 reward_type = 3;
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optional int32 reward = 4;
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}
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message Global
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{
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optional int32 id = 1;
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optional int32 type = 2;
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optional int32 number = 3;
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}
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message Reward
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{
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optional int32 id = 1;
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optional int32 reward_1 = 2;
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optional int32 reward_2 = 3;
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}
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message Task
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{
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optional int32 id = 1;
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optional int32 type = 2;
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optional int32 conditon = 3;
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optional int32 param1 = 4;
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optional int32 param2 = 5;
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optional int32 reward_type = 6;
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optional int32 reward = 7;
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}
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message Config
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{
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}
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