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@ -1,7 +1,7 @@
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package task
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package task
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import (
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import (
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"q5"
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//"q5"
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"f5"
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"f5"
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"time"
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"time"
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"fmt"
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"fmt"
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@ -20,36 +20,28 @@ func (this* goldBullionReturn) unInit() {
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}
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}
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func (this* goldBullionReturn) loadExpiredGoldBullion() {
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func (this* goldBullionReturn) loadExpiredGoldBullion() {
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var lastIdx int64
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f5.GetGoStyleDb().LoopLoad(
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for true {
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constant.BCNFT_DB,
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hasNextData := false
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func (lastIdx int64) string {
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nowTime := f5.GetApp().GetRealSeconds()
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nowTime := f5.GetApp().GetRealSeconds()
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expiredTime := nowTime - 3600 * 24 - 60 * 5
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expiredTime := nowTime - 3600 * 24 - 60 * 5
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sql := fmt.Sprintf(`
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sql := fmt.Sprintf(`
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SELECT * FROM t_gold_bullion WHERE idx > %d AND activated = 0 AND createtime < %d LIMIT 1000`,
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SELECT * FROM t_gold_bullion WHERE idx > %d AND activated = 0 AND createtime < %d LIMIT 1000`,
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lastIdx,
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lastIdx,
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expiredTime)
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expiredTime)
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f5.GetGoStyleDb().RawQuery(
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return sql
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constant.GAME_DB,
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},
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sql,
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[]string{
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[]string{
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},
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},
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func () time.Duration {
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func (err error, ds *f5.DataSet) {
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return time.Second * 10
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if err == nil {
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},
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for ds.Next() {
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func () time.Duration {
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idx := q5.ToInt64(ds.GetByName("idx"))
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return time.Second * 60 * 5
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if idx > lastIdx {
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},
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lastIdx = idx
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this.returnGold)
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}
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}
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hasNextData = true
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}
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func (this* goldBullionReturn) returnGold(ds *f5.DataSet) bool {
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}
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return true
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})
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if hasNextData {
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time.Sleep(time.Second * 5)
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} else {
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lastIdx = 0
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time.Sleep(time.Second * 60 * 1)
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}
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}
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}
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}
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