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@ -271,7 +271,11 @@ func (this *player) CMSetReady(hdr *f5.MsgHdr, msg *cs.CMSetReady) {
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rspMsg.Errcode = proto.Int32(1)
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rspMsg.Errmsg = proto.String("team already started")
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} else {
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this.isReady = 1
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if msg.GetIsReady() != 0 {
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this.isReady = 1
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} else {
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this.isReady = 0
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}
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}
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this.SendMsg(rspMsg)
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this.GetTeam().SendUpdateNotify()
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@ -258,6 +258,7 @@ message SMCancel
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//设置状态为已准备
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message CMSetReady
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{
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optional int32 is_ready = 1; //是否已准备
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}
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message SMSetReady
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@ -240,7 +240,7 @@ func (this *team) genStartGameInfo() {
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startInfo := struct {
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ZoneId int32 `json:"zone_id"`
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NodeId int32 `json:"node_id"`
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MapId int32 `json:"map"`
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MapId int32 `json:"map_id"`
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RoomUuid string `json:"room_uuid"`
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StartTime int32 `json:"start_time"`
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TeamList []struct {
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