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@ -15,6 +15,12 @@ type RewardTable struct {
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}
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}
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func (this *Reward) Init1() {
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func (this *Reward) Init1() {
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if this.GetReward1() <= 0 {
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panic("Reward.reward_1 config error")
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}
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if this.GetReward1() > this.GetReward1(){
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panic("Reward.reward_2 config error")
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}
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}
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}
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func (this *Reward) RandScore() int32 {
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func (this *Reward) RandScore() int32 {
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