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@ -10,8 +10,8 @@ type PlayerProfile struct {
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Avatar int32 // 头像
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AvatarHead int32 // 头像框
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Star int32 // 星星
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totalKills int32 // 总击杀数
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totalWinTimes int32 // 总赢数
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TotalKills int32 // 总击杀数
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TotalWinTimes int32 // 总赢数
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Rank int32 // 排位赛段位
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OnlineStatus int32 // 在线状态
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LastLoginTime int32 // 上次登录时间
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@ -111,6 +111,7 @@ const (
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ERR_CODE_SEARCH_USER_DB_FAIL = 11015
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ERR_CODE_SEARCH_NO_RESULT = 11016
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ERR_CODE_FRIEND_NO_EXISTS = 11017
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ERR_CODE_ALREADY_FRIEND = 11018
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// Guild
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ERR_CODE_GUILD_NO_EXISTS = 12001
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@ -38,6 +38,7 @@ func (fm *FriendsMgr) upsertFriendShip(account1Id string, account2Id string, isF
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}
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func (fm *FriendsMgr) updateFriendShip(account1Id string, account2Id string, fields [][]string, cb func(error)) {
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account1Id, account2Id = SwapAccountIds(account1Id, account2Id)
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where := [][]string{
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{"account1_id", account1Id},
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{"account2_id", account2Id},
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@ -147,7 +148,6 @@ func (fm *FriendsMgr) loadFriendships() {
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account2Id := q5.ToString(*rows.GetByIndex(1))
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isFriendship := q5.ToInt32(*rows.GetByIndex(2))
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requestTime := q5.ToInt64(*rows.GetByIndex(3))
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// 检查用户是否已经存在,如果不存在则创建
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user1, exists1 := userMap[account1Id]
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if !exists1 {
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@ -175,9 +175,6 @@ func (fm *FriendsMgr) loadFriendships() {
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RequestTime: requestTime,
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}
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user2.Friendships[account1Id] = friendship2
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// 加载用户配置信息
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//cacheMgr.LoadPlayerProfile(user1, func(playerProfile *PlayerProfile) {})
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//cacheMgr.LoadPlayerProfile(user2, func(playerProfile *PlayerProfile) {})
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}
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},
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)
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@ -75,11 +75,17 @@ func (fm *FriendsMgr) AddFriendRequest(account1Id string, account2Id string, cb
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// return
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//}
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// 已发送请求
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// 检查已发送请求
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friendship, exists := user1.Friendships[account2Id]
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if exists && friendship.IsFriendship == 0 {
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cb(ERR_CODE_OK, "AddFriendRequest ok")
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return
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if exists {
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if friendship.IsFriendship == 0 {
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cb(ERR_CODE_OK, "AddFriendRequest ok")
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return
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}
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if friendship.IsFriendship == 1 {
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cb(ERR_CODE_ALREADY_FRIEND, "Already a friend")
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return
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}
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}
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// 好友已满
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@ -105,9 +111,6 @@ func (fm *FriendsMgr) AddFriendRequest(account1Id string, account2Id string, cb
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user1.AddFriendRequest(account2Id, FriendshipStatusPending, requestTime)
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user2.AddFriendRequest(account1Id, FriendshipStatusPending, requestTime)
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// Load user2 profile to cache
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// cacheMgr.LoadPlayerProfile(user2, func(playerProfile *PlayerProfile) {})
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cb(ERR_CODE_OK, "AddFriendRequest ok")
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})
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}
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@ -120,10 +123,15 @@ func (fm *FriendsMgr) AcceptFriendRequest(account1Id string, account2Id string,
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user2 = fm.LoadUser(account2Id)
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}
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if !user1.IsInReq(account2Id) {
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friendship, exists := user1.Friendships[account2Id]
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if !exists {
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cb(ERR_CODE_NO_IN_REQ, "AcceptFriendRequest user2 no in user1 pending request")
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return
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}
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if friendship.IsFriendship != 0 {
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cb(ERR_CODE_ALREADY_FRIEND, "Already a friend")
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return
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}
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if fm.GetFriendCount(account1Id) >= MaxFriendMembers || fm.GetFriendCount(account2Id) >= MaxFriendMembers {
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cb(ERR_CODE_USERS_IS_FULL, "AcceptFriendRequest users is full")
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@ -167,6 +175,16 @@ func (fm *FriendsMgr) RejectFriendRequest(account1Id string, account2Id string,
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return
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}
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friendship, exists := user1.Friendships[account2Id]
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if !exists {
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cb(ERR_CODE_NO_IN_REQ, "AcceptFriendRequest user2 no in user1 pending request")
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return
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}
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if friendship.IsFriendship == 1 {
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cb(ERR_CODE_ALREADY_FRIEND, "Already a friend")
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return
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}
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requestTime := time.Now().Unix()
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fm.upsertFriendShip(account2Id, account1Id, FriendshipStatusReject, requestTime, func(err error) {
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if err != nil {
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@ -191,6 +209,13 @@ func (fm *FriendsMgr) DeleteFriendShip(account1Id, account2Id string, cb func(er
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cb(ERR_CODE_USERS_NO_EXISTS, "DeleteFriendShip user no exists")
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return
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}
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friendship, exists := user1.Friendships[account2Id]
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if !exists || friendship.IsFriendship != 1 {
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cb(ERR_CODE_FRIEND_NO_EXISTS, "DeleteFriendShip user no exists")
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return
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}
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user1.RemoveFriendShip(account2Id)
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user2.RemoveFriendShip(account1Id)
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@ -16,9 +16,9 @@ type Guild struct {
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Notice string // 公告
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JoinCond int32 // 公会加入条件
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JoinCondValue int32 // 公会加入条件值
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TotalStars int32 // 公会统计信息, 总星星数量
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TotalKills int32 // 公会统计信息, 单局总击杀数
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ChickenDinners int32 // 公会统计信息, 单局第一名数
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TotalStars int32 // 公会统计信息, 总星星数量 从api获取
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TotalKills int32 // 公会统计信息, 单局总击杀数 从api获取
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ChickenDinners int32 // 公会统计信息, 单局第一名数 从api获取
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MaxMembers int32 // 公会最大成员数 default 30
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Members map[string]*GuildMember // accountId -> GuildMember
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PendingReqs map[string]int32 // pendingAccountId -> status 0,1,2,3 pending, accept, reject, leave
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@ -748,6 +748,8 @@ func (p *Player) FillMFGuildMember(member *GuildMember) *cs.MFGuildMember {
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func (p *Player) FillMFGuild(guild *Guild) *cs.MFGuild {
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// 总星星数
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var totalStar int32 = 0
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var totalKills int32 = 0
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var totalWinTimes int32 = 0
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var guildMembers []*cs.MFGuildMember
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for _, member := range guild.Members {
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@ -757,6 +759,12 @@ func (p *Player) FillMFGuild(guild *Guild) *cs.MFGuild {
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}
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guildMembers = append(guildMembers, guildMember)
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totalStar += guildMember.GetStar()
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profile := cacheMgr.GetPlayerProfile(member.AccountId)
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if profile != nil {
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totalKills += profile.TotalKills
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totalWinTimes += profile.TotalWinTimes
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}
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}
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var resGuild *cs.MFGuild
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@ -770,8 +778,8 @@ func (p *Player) FillMFGuild(guild *Guild) *cs.MFGuild {
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JoinCond: &guild.JoinCond,
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JoinCondValue: &guild.JoinCondValue,
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TotalStars: &totalStar,
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TotalKills: &guild.TotalKills,
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ChickenDinners: &guild.ChickenDinners,
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TotalKills: &totalKills,
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ChickenDinners: &totalWinTimes,
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MaxMembers: &guild.MaxMembers,
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Members: guildMembers,
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}
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@ -74,7 +74,7 @@ func (this *PlayerMgr) unInit() {
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func (this *PlayerMgr) CMLogin(hdr *f5.MsgHdr, msg *cs.CMLogin) {
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params := map[string]string{
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"c": "User",
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"a": "info",
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"a": "detailInfo",
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"account_id": msg.GetAccountId(),
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"session_id": msg.GetSessionId(),
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"target_id": msg.GetAccountId(),
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@ -88,20 +88,25 @@ func (this *PlayerMgr) CMLogin(hdr *f5.MsgHdr, msg *cs.CMLogin) {
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})
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}
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type HistorySeasons struct {
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TotalKills int `json:"total_kills"`
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WinTimes int `json:"win_times"`
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}
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func (this *PlayerMgr) CMLoginResult(hdr *f5.MsgHdr, msg *cs.CMLogin, rsp f5.HttpCliResponse) {
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resObj := struct {
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Errcode int `json:"errcode"`
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Errmsg string `json:"errmsg"`
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Info struct {
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Activated string `json:"activated"`
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RenameCount string `json:"rename_count"`
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AccountID string `json:"account_id"`
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Name string `json:"name"`
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Avatar string `json:"head_id"`
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AvatarHead string `json:"head_frame"`
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Star string `json:"current_star_num"`
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Rank string `json:"rank"`
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LastLoginTime string `json:"last_login_time"`
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Activated string `json:"activated"`
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AccountID string `json:"account_id"`
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Name string `json:"name"`
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Avatar string `json:"head_id"`
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AvatarHead string `json:"head_frame"`
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Star string `json:"current_star_num"`
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Rank string `json:"current_rank"`
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LastLoginTime string `json:"last_login_time"`
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HistorySeasons []HistorySeasons `json:"history_seasons"`
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} `json:"info"`
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}{}
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err := json.Unmarshal([]byte(rsp.GetRawData()), &resObj)
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@ -122,7 +127,6 @@ func (this *PlayerMgr) CMLoginResult(hdr *f5.MsgHdr, msg *cs.CMLogin, rsp f5.Htt
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// Add to online user
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this.addPlayer(&player)
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this.addSocketHash(hdr.GetSocket(), &player)
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// Add player profile
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playerProfile := &PlayerProfile{
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AccountId: accountId,
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@ -134,6 +138,13 @@ func (this *PlayerMgr) CMLoginResult(hdr *f5.MsgHdr, msg *cs.CMLogin, rsp f5.Htt
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OnlineStatus: OnlineStatus,
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LastLoginTime: q5.ToInt32(resObj.Info.LastLoginTime),
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}
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if len(resObj.Info.HistorySeasons) == 1 {
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playerProfile.TotalKills = q5.ToInt32(resObj.Info.HistorySeasons[0].TotalKills)
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playerProfile.TotalWinTimes = q5.ToInt32(resObj.Info.HistorySeasons[0].WinTimes)
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} else {
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playerProfile.TotalKills = 0
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playerProfile.TotalWinTimes = 0
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}
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cacheMgr.AddCacheProfile(1, playerProfile)
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friendMgr.LoadUser(accountId)
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