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@ -62,7 +62,7 @@ func (this *app) Update() {
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}
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}
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switch handler.HandlerId {
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switch handler.HandlerId {
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case constant.PLAYER_MGR_HANDLER_ID:
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case constant.PLAYER_MGR_HANDLER_ID:
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fallthrough
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GetPlayerMgr().ProcessCMMsg(handler, hdr)
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case constant.PLAYER_HANDLER_ID:
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case constant.PLAYER_HANDLER_ID:
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GetPlayerMgr().ProcessCMMsg(handler, hdr)
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GetPlayerMgr().ProcessCMMsg(handler, hdr)
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case constant.TEAM_HANDLER_ID:
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case constant.TEAM_HANDLER_ID:
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@ -17,6 +17,15 @@ func (this *HandlerMgr) Init() {
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cs.RegHandlerId(int(cs.CMMessageIdE__CMPing), constant.PLAYER_MGR_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMPing), constant.PLAYER_MGR_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMLogin), constant.PLAYER_MGR_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMLogin), constant.PLAYER_MGR_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMReconnect), constant.PLAYER_MGR_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMReconnect), constant.PLAYER_MGR_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMLeaveTeam), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMDisbandTeam), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMKickOut), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMHandoverLeader), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMStartGame), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMCancel), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMSetReady), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMGrantInvitePermission), constant.PLAYER_HANDLER_ID)
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}
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}
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func (this *HandlerMgr) UnInit() {
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func (this *HandlerMgr) UnInit() {
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@ -285,9 +285,7 @@ func (this *team) SendUpdateNotify() {
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}
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}
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func (this *team) SendStateNotify() {
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func (this *team) SendStateNotify() {
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notifyMsg := &cs.SMTeamStateNotify{}
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this.broadcastMsg(this.stateNotifyMsg)
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notifyMsg.State = proto.Int32(this.state)
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this.broadcastMsg(notifyMsg)
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}
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}
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func newTeam() *team {
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func newTeam() *team {
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