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@ -385,6 +385,7 @@ func (this *team) genStartGameInfo() {
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HeroUniId string `json:"hero_uniid"`
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HeroUniId string `json:"hero_uniid"`
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IsAndroid int32 `json:"is_android"`
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IsAndroid int32 `json:"is_android"`
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RobotId int32 `json:"robot_id"`
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RobotId int32 `json:"robot_id"`
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BattleItems []*common.BattleItem `json:"battle_items"`
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} `json:"members"`
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} `json:"members"`
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} `json:"team_list"`
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} `json:"team_list"`
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ObList []struct {
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ObList []struct {
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@ -436,6 +437,7 @@ func (this *team) genStartGameInfo() {
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ele2.AccountId = m.GetAccountId()
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ele2.AccountId = m.GetAccountId()
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ele2.SpecSkill = m.GetSpecSkill()
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ele2.SpecSkill = m.GetSpecSkill()
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ele2.HeroUniId = m.GetHeroUniid()
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ele2.HeroUniId = m.GetHeroUniid()
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ele2.BattleItems = m.GetBattleItems()
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GetHistoryMgr().AddBattle(m.GetAccountId(),
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GetHistoryMgr().AddBattle(m.GetAccountId(),
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this.mapInfo.MapId,
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this.mapInfo.MapId,
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q5.SafeToInt32(this.mapInfo.ModeId))
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q5.SafeToInt32(this.mapInfo.ModeId))
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