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@ -94,6 +94,7 @@ type GuildMember interface {
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type GuildMgr interface {
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type GuildMgr interface {
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GetGuildByAccountId(string) Guild
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GetGuildByAccountId(string) Guild
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GetGuildIdByAccountId(string) int64
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GetGuildIdByAccountId(string) int64
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RandomGuilds() []*Guild
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}
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}
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type CacheMgr interface {
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type CacheMgr interface {
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@ -411,10 +411,11 @@ func (p *Player) CMGetTopGuildsByTotalStars(hdr *f5.MsgHdr, msg *cs.CMGetTopGuil
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guildsNum := int(msg.GetGuildsNum())
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guildsNum := int(msg.GetGuildsNum())
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var allMFGuilds []*cs.MFGuild
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var allMFGuilds []*cs.MFGuild
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for _, g := range guildMgr.guilds {
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/*
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for _, g := range GetGuildMgr().guilds {
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guild := p.FillMFGuild(g)
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guild := p.FillMFGuild(g)
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allMFGuilds = append(allMFGuilds, guild)
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allMFGuilds = append(allMFGuilds, guild)
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}
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}*/
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sort.Slice(allMFGuilds, func(i, j int) bool {
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sort.Slice(allMFGuilds, func(i, j int) bool {
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return allMFGuilds[i].GetTotalStars() > allMFGuilds[j].GetTotalStars()
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return allMFGuilds[i].GetTotalStars() > allMFGuilds[j].GetTotalStars()
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@ -172,6 +172,7 @@ func (this *team) StartGame() {
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if !this.IsLock() && this.CanStartGame(this.owner) {
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if !this.IsLock() && this.CanStartGame(this.owner) {
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if this.IsMobaMode() {
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if this.IsMobaMode() {
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this.state = constant.TEAM_STATE_MATCHING
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this.state = constant.TEAM_STATE_MATCHING
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this.stateNotifyMsg.State = proto.Int32(this.state)
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_matchMgr.addMatch(this)
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_matchMgr.addMatch(this)
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this.SendStateNotify()
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this.SendStateNotify()
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} else {
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} else {
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