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@ -686,6 +686,10 @@ func (this *team) hasOnlinePlayer() bool {
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return has
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return has
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}
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}
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func (this *team) EnemyTeamMustHasRealPlayer() bool {
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return false
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}
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func newTeam() *team {
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func newTeam() *team {
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t := new(team)
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t := new(team)
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t.state = constant.TEAM_STATE_INIT
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t.state = constant.TEAM_STATE_INIT
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