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@ -186,9 +186,11 @@ func (this *team) doStartGame(startTime int64) {
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this.stateNotifyMsg.State = proto.Int32(this.state)
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this.genStartGameInfo()
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this.SendStateNotify()
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count := 1
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f5.GetTimer().SetInterval(1000, func(e int32, args *q5.Args) {
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if e == q5.TIMER_EXEC_EVENT {
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this.SendStateNotify()
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count++
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}
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})
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}
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