This commit is contained in:
aozhiwei 2023-09-29 15:34:13 +08:00
commit 6c1d10338a
14 changed files with 265 additions and 174 deletions

View File

@ -85,6 +85,14 @@ func (this *App) registerDataSources() {
mt.Table.GameDb.GetById(0).GetPasswd(),
mt.Table.GameDb.GetById(0).GetDatabase(),
30)
f5.GetGoStyleDb().RegisterDataSource(
GAME_DB,
mt.Table.GameDb.GetById(0).GetHost(),
mt.Table.GameDb.GetById(0).GetPort(),
mt.Table.GameDb.GetById(0).GetUser(),
mt.Table.GameDb.GetById(0).GetPasswd(),
mt.Table.GameDb.GetById(0).GetDatabase(),
30)
f5.GetJsStyleDb().RegisterDataSource(
FRIEND_DB,
mt.Table.FriendDb.GetById(0).GetHost(),
@ -93,4 +101,12 @@ func (this *App) registerDataSources() {
mt.Table.FriendDb.GetById(0).GetPasswd(),
mt.Table.FriendDb.GetById(0).GetDatabase(),
30)
f5.GetGoStyleDb().RegisterDataSource(
FRIEND_DB,
mt.Table.FriendDb.GetById(0).GetHost(),
mt.Table.FriendDb.GetById(0).GetPort(),
mt.Table.FriendDb.GetById(0).GetUser(),
mt.Table.FriendDb.GetById(0).GetPasswd(),
mt.Table.FriendDb.GetById(0).GetDatabase(),
30)
}

View File

@ -3,93 +3,120 @@ package main
import (
"f5"
"fmt"
"mt"
"q5"
)
var tableName = make(map[string]string)
func (cm *CacheMgr) LoadFromDB() {
tableName["user"] = fmt.Sprintf("%s.t_user", mt.Table.GameDb.GetById(0).GetDatabase())
tableName["friendships"] = fmt.Sprintf("%s.t_friend_ships", mt.Table.FriendDb.GetById(0).GetDatabase())
tableName["guild_member"] = fmt.Sprintf("%s.t_guild_members", mt.Table.FriendDb.GetById(0).GetDatabase())
// 加载所有好友信息
cm.loadAllFriendUserProfile()
// 加载所有工会成员信息
cm.loadAllGuildUserProfile()
uniAccountIds := Set{}
uniAccountIds = make(Set)
// Load friendships
{
lastIdx := int64(0)
done := false
for !done {
f5.GetGoStyleDb().SyncSelectCustomQuery(
FRIEND_DB,
fmt.Sprintf("SELECT idx, account1_id, account2_id FROM t_friend_ships WHERE idx > %d limit 1000", lastIdx),
func(err error, rows *f5.DataSet) {
if err != nil {
f5.GetSysLog().Info("LoadFromDB FRIENDSHIP err:%v \n", err)
panic(err)
}
empty := true
for rows.Next() {
empty = false
account1Id := q5.ToString(*rows.GetByName("account1_id"))
account2Id := q5.ToString(*rows.GetByName("account2_id"))
if !uniAccountIds.Has(account1Id) {
cm.loadUserProfile(account1Id)
}
uniAccountIds.Add(account1Id)
if !uniAccountIds.Has(account2Id) {
cm.loadUserProfile(account2Id)
}
uniAccountIds.Add(account2Id)
lastIdx = q5.ToInt64(*rows.GetByName("idx"))
}
if empty {
done = true
}
},
)
}
}
// Load guild members
{
lastIdx := int64(0)
done := false
for !done {
f5.GetGoStyleDb().SyncSelectCustomQuery(
FRIEND_DB,
fmt.Sprintf("SELECT idx, account_id FROM t_guild_members WHERE idx > %d", lastIdx),
func(err error, rows *f5.DataSet) {
if err != nil {
f5.GetSysLog().Info("LoadFromDB GUILD err:%v \n", err)
panic(err)
}
empty := true
for rows.Next() {
empty = false
accountId := q5.ToString(*rows.GetByName("account_id"))
if !uniAccountIds.Has(accountId) {
cm.loadUserProfile(accountId)
}
uniAccountIds.Add(accountId)
lastIdx = q5.ToInt64(*rows.GetByName("idx"))
}
if empty {
done = true
}
},
)
}
}
uniAccountIds = nil
}
// TODO 重加载数据1000 迭代
func (cm *CacheMgr) loadAllFriendUserProfile() {
sql := fmt.Sprintf("SELECT account_id, name, head_id, head_frame, star_num, rank, last_login_time FROM ( SELECT account1_id AS account_id, name, head_id, head_frame, star_num, rank, last_login_time FROM %s AS fs JOIN %s AS u ON fs.account1_id = u.account_id UNION SELECT account2_id AS account_id, name, head_id, head_frame, star_num, rank, last_login_time FROM %s AS fs JOIN %s AS u ON fs.account2_id = u.account_id) AS friend_info_table;", tableName["friendships"], tableName["user"], tableName["friendships"], tableName["user"])
cm.loadUsersProfile(sql)
}
// loadGuildFromDB 加载公会成员信息
func (cm *CacheMgr) loadAllGuildUserProfile() {
sql := fmt.Sprintf("select a.account_id, a.name, a.head_id, a.head_frame, a.star_num, a.`rank`, a.last_login_time from %s a,%s b where a.account_id = b.account_id", tableName["user"], tableName["guild_member"])
cm.loadUsersProfile(sql)
}
func (cm *CacheMgr) loadUsersProfile(sql string) {
f5.GetJsStyleDb().SelectCustomQuery(
FRIEND_DB,
func (cm *CacheMgr) loadUserProfile(accountId string) {
// "account_id", "name", "head_id", "head_frame", "star_num", "rank", "last_login_time"
sql := fmt.Sprintf("select * from t_user where account_id='%s'", accountId)
f5.GetGoStyleDb().SyncSelectCustomQuery(
GAME_DB,
sql,
func(err error, rows *f5.DataSet) {
if err != nil {
f5.GetSysLog().Info("loadUsersProfile err:%v \n", err)
return
panic(err)
}
for rows.Next() {
accountId := q5.ToString(*rows.GetByIndex(0))
aId := q5.ToString(*rows.GetByName("account_id"))
onlineStatus := playerMgr.GetOnlineStatus(accountId)
profile := &PlayerProfile{
AccountId: accountId,
Username: q5.ToString(*rows.GetByIndex(1)),
Avatar: q5.ToInt32(*rows.GetByIndex(2)),
AvatarHead: q5.ToInt32(*rows.GetByIndex(3)),
Star: q5.ToInt32(*rows.GetByIndex(4)),
Rank: q5.ToInt32(*rows.GetByIndex(5)),
LastLoginTime: q5.ToInt32(*rows.GetByIndex(6)),
AccountId: aId,
Username: q5.ToString(*rows.GetByName("name")),
Avatar: q5.ToInt32(*rows.GetByName("head_id")),
AvatarHead: q5.ToInt32(*rows.GetByName("head_frame")),
Star: q5.ToInt32(*rows.GetByName("star_num")),
Rank: q5.ToInt32(*rows.GetByName("rank")),
LastLoginTime: q5.ToInt32(*rows.GetByName("last_login_time")),
OnlineStatus: onlineStatus,
}
cm.AddCacheProfile(1, profile)
cm.AddPlayerProfile(1, profile)
}
},
)
}
func (cm *CacheMgr) GetProfileByAccountId(accountId string, cb func(err error, profile *PlayerProfile)) {
fields := []string{"account_id", "name", "head_id", "head_frame", "star_num", "rank", "last_login_time"}
where := [][]string{
{"account_id", accountId},
}
f5.GetJsStyleDb().SelectOne(
GAME_DB,
"t_user",
fields,
where,
func(err error, rows *f5.DataSet) {
if err != nil {
cb(err, nil)
return
}
if rows.Next() {
aId := q5.ToString(*rows.GetByIndex(0))
onlineStatue := playerMgr.GetOnlineStatus(aId)
profile := &PlayerProfile{
AccountId: q5.ToString(*rows.GetByIndex(0)),
Username: q5.ToString(*rows.GetByIndex(1)),
Avatar: q5.ToInt32(*rows.GetByIndex(2)),
AvatarHead: q5.ToInt32(*rows.GetByIndex(3)),
Star: q5.ToInt32(*rows.GetByIndex(4)),
Rank: q5.ToInt32(*rows.GetByIndex(5)),
LastLoginTime: q5.ToInt32(*rows.GetByIndex(6)),
OnlineStatus: onlineStatue,
}
cb(nil, profile)
}
cb(nil, nil)
},
)
cm.loadUserProfile(accountId)
profile := cm.GetPlayerProfile(accountId)
cb(nil, profile)
}

View File

@ -10,8 +10,8 @@ type PlayerProfile struct {
Avatar int32 // 头像
AvatarHead int32 // 头像框
Star int32 // 星星
totalKills int32 // 总击杀数
totalWinTimes int32 // 总赢数
TotalKills int32 // 总击杀数
TotalWinTimes int32 // 总赢数
Rank int32 // 排位赛段位
OnlineStatus int32 // 在线状态
LastLoginTime int32 // 上次登录时间
@ -51,13 +51,6 @@ func (cm *CacheMgr) init() {
func (cm *CacheMgr) UnInit() {
}
func (cm *CacheMgr) GetPlayerProfile(accountId string) *PlayerProfile {
if profile, exists := cm.cachePlayerProfiles[accountId]; exists {
return profile.data
}
return nil
}
func (cm *CacheMgr) SyncGetUsers(accountIds []string, cb func(bool)) {
}
@ -74,7 +67,6 @@ func (cm *CacheMgr) AsyncGetUsers(accountIds []string, cb func(bool)) {
cm.cacheMutex.Lock()
_, exists := cm.cachePlayerProfiles[accountId]
cm.cacheMutex.Unlock()
if exists {
mu.Lock()
successCount++
@ -82,20 +74,10 @@ func (cm *CacheMgr) AsyncGetUsers(accountIds []string, cb func(bool)) {
return
}
cm.GetProfileByAccountId(accountId, func(err error, playerProfile *PlayerProfile) {
if err != nil {
cb(false)
return
}
cm.cacheMutex.Lock()
cm.AddCacheProfile(1, playerProfile)
cm.cacheMutex.Unlock()
mu.Lock()
successCount++
mu.Unlock()
})
cm.loadUserProfile(accountId)
mu.Lock()
successCount++
mu.Unlock()
}(accountId)
}
@ -107,26 +89,16 @@ func (cm *CacheMgr) AsyncGetUsers(accountIds []string, cb func(bool)) {
}
}
func (cm *CacheMgr) LoadPlayerProfile(user *User, cb func(*PlayerProfile)) {
if profile, exists := cm.cachePlayerProfiles[user.AccountId]; exists {
cb(profile.data)
return
func (cm *CacheMgr) AddPlayerProfile(version int, playerProfile *PlayerProfile) {
cm.cachePlayerProfiles[playerProfile.AccountId] = &CachePlayerProfile{
version: version,
data: playerProfile,
}
cm.GetProfileByAccountId(user.AccountId, func(err error, profile *PlayerProfile) {
if err != nil {
cb(nil)
return
}
cm.cachePlayerProfiles[user.AccountId].data = profile
cb(profile)
})
}
func (cm *CacheMgr) AddCacheProfile(version int, playerProfile *PlayerProfile) {
if _, exists := cm.cachePlayerProfiles[playerProfile.AccountId]; !exists {
cm.cachePlayerProfiles[playerProfile.AccountId] = &CachePlayerProfile{
version: version,
data: playerProfile,
}
func (cm *CacheMgr) GetPlayerProfile(accountId string) *PlayerProfile {
if profile, exists := cm.cachePlayerProfiles[accountId]; exists {
return profile.data
}
return nil
}

View File

@ -111,6 +111,7 @@ const (
ERR_CODE_SEARCH_USER_DB_FAIL = 11015
ERR_CODE_SEARCH_NO_RESULT = 11016
ERR_CODE_FRIEND_NO_EXISTS = 11017
ERR_CODE_ALREADY_FRIEND = 11018
// Guild
ERR_CODE_GUILD_NO_EXISTS = 12001

View File

@ -38,6 +38,7 @@ func (fm *FriendsMgr) upsertFriendShip(account1Id string, account2Id string, isF
}
func (fm *FriendsMgr) updateFriendShip(account1Id string, account2Id string, fields [][]string, cb func(error)) {
account1Id, account2Id = SwapAccountIds(account1Id, account2Id)
where := [][]string{
{"account1_id", account1Id},
{"account2_id", account2Id},
@ -139,7 +140,7 @@ func (fm *FriendsMgr) loadFriendships() {
where,
func(err error, rows *f5.DataSet) {
if err != nil {
return
panic(err)
}
userMap := make(map[string]*User)
for rows.Next() {
@ -147,7 +148,6 @@ func (fm *FriendsMgr) loadFriendships() {
account2Id := q5.ToString(*rows.GetByIndex(1))
isFriendship := q5.ToInt32(*rows.GetByIndex(2))
requestTime := q5.ToInt64(*rows.GetByIndex(3))
// 检查用户是否已经存在,如果不存在则创建
user1, exists1 := userMap[account1Id]
if !exists1 {
@ -175,9 +175,6 @@ func (fm *FriendsMgr) loadFriendships() {
RequestTime: requestTime,
}
user2.Friendships[account1Id] = friendship2
// 加载用户配置信息
//cacheMgr.LoadPlayerProfile(user1, func(playerProfile *PlayerProfile) {})
//cacheMgr.LoadPlayerProfile(user2, func(playerProfile *PlayerProfile) {})
}
},
)
@ -215,7 +212,7 @@ func (fm *FriendsMgr) loadUserFriendships(user *User, where [][]string) {
RequestTime: requestTime,
}
user2.Friendships[account1Id] = friendship2
cacheMgr.LoadPlayerProfile(user2, func(playerProfile *PlayerProfile) {})
cacheMgr.loadUserProfile(account2Id)
}
if user.AccountId == account2Id {
@ -227,7 +224,7 @@ func (fm *FriendsMgr) loadUserFriendships(user *User, where [][]string) {
RequestTime: requestTime,
}
user.Friendships[account1Id] = friendship
cacheMgr.LoadPlayerProfile(friendUser, func(playerProfile *PlayerProfile) {})
cacheMgr.loadUserProfile(account1Id)
}
}
},

View File

@ -75,11 +75,17 @@ func (fm *FriendsMgr) AddFriendRequest(account1Id string, account2Id string, cb
// return
//}
// 已发送请求
// 检查已发送请求
friendship, exists := user1.Friendships[account2Id]
if exists && friendship.IsFriendship == 0 {
cb(ERR_CODE_OK, "AddFriendRequest ok")
return
if exists {
if friendship.IsFriendship == 0 {
cb(ERR_CODE_OK, "AddFriendRequest ok")
return
}
if friendship.IsFriendship == 1 {
cb(ERR_CODE_ALREADY_FRIEND, "Already a friend")
return
}
}
// 好友已满
@ -105,9 +111,6 @@ func (fm *FriendsMgr) AddFriendRequest(account1Id string, account2Id string, cb
user1.AddFriendRequest(account2Id, FriendshipStatusPending, requestTime)
user2.AddFriendRequest(account1Id, FriendshipStatusPending, requestTime)
// Load user2 profile to cache
// cacheMgr.LoadPlayerProfile(user2, func(playerProfile *PlayerProfile) {})
cb(ERR_CODE_OK, "AddFriendRequest ok")
})
}
@ -120,10 +123,15 @@ func (fm *FriendsMgr) AcceptFriendRequest(account1Id string, account2Id string,
user2 = fm.LoadUser(account2Id)
}
if !user1.IsInReq(account2Id) {
friendship, exists := user1.Friendships[account2Id]
if !exists {
cb(ERR_CODE_NO_IN_REQ, "AcceptFriendRequest user2 no in user1 pending request")
return
}
if friendship.IsFriendship != 0 {
cb(ERR_CODE_ALREADY_FRIEND, "Already a friend")
return
}
if fm.GetFriendCount(account1Id) >= MaxFriendMembers || fm.GetFriendCount(account2Id) >= MaxFriendMembers {
cb(ERR_CODE_USERS_IS_FULL, "AcceptFriendRequest users is full")
@ -167,6 +175,16 @@ func (fm *FriendsMgr) RejectFriendRequest(account1Id string, account2Id string,
return
}
friendship, exists := user1.Friendships[account2Id]
if !exists {
cb(ERR_CODE_NO_IN_REQ, "AcceptFriendRequest user2 no in user1 pending request")
return
}
if friendship.IsFriendship == 1 {
cb(ERR_CODE_ALREADY_FRIEND, "Already a friend")
return
}
requestTime := time.Now().Unix()
fm.upsertFriendShip(account2Id, account1Id, FriendshipStatusReject, requestTime, func(err error) {
if err != nil {
@ -191,6 +209,13 @@ func (fm *FriendsMgr) DeleteFriendShip(account1Id, account2Id string, cb func(er
cb(ERR_CODE_USERS_NO_EXISTS, "DeleteFriendShip user no exists")
return
}
friendship, exists := user1.Friendships[account2Id]
if !exists || friendship.IsFriendship != 1 {
cb(ERR_CODE_FRIEND_NO_EXISTS, "DeleteFriendShip user no exists")
return
}
user1.RemoveFriendShip(account2Id)
user2.RemoveFriendShip(account1Id)

View File

@ -16,9 +16,9 @@ type Guild struct {
Notice string // 公告
JoinCond int32 // 公会加入条件
JoinCondValue int32 // 公会加入条件值
TotalStars int32 // 公会统计信息, 总星星数量
TotalKills int32 // 公会统计信息, 单局总击杀数
ChickenDinners int32 // 公会统计信息, 单局第一名数
TotalStars int32 // 公会统计信息, 总星星数量 从api获取
TotalKills int32 // 公会统计信息, 单局总击杀数 从api获取
ChickenDinners int32 // 公会统计信息, 单局第一名数 从api获取
MaxMembers int32 // 公会最大成员数 default 30
Members map[string]*GuildMember // accountId -> GuildMember
PendingReqs map[string]int32 // pendingAccountId -> status 0,1,2,3 pending, accept, reject, leave

View File

@ -37,7 +37,7 @@ func (gm *GuildMgr) loadGuildFromDB() {
func (gm *GuildMgr) loadGuildFromDBResult(err error, rows *f5.DataSet) {
if err != nil {
f5.GetSysLog().Info("loadGuildFromDBResult err:%v \n", err)
return
panic(err)
}
for rows.Next() {
guildId := q5.ToInt64(*rows.GetByIndex(1))
@ -80,7 +80,7 @@ func (gm *GuildMgr) loadGuildMemberFromDB() {
func (gm *GuildMgr) loadGuildMemberFromDBResult(err error, rows *f5.DataSet) {
if err != nil {
f5.GetSysLog().Info("loadGuildMemberFromDBResult err:%v \n", err)
return
panic(err)
}
for rows.Next() {
var (
@ -121,7 +121,7 @@ func (gm *GuildMgr) loadPendingReqsFromDB() {
func (gm *GuildMgr) loadPendingReqsFromDBResult(err error, rows *f5.DataSet) {
if err != nil {
f5.GetSysLog().Info("loadPendingReqsFromDBResult err:%v \n", err)
return
panic(err)
}
for rows.Next() {
var (

View File

@ -368,10 +368,6 @@ func (gm *GuildMgr) JoinGuild(guild *Guild, accountId string, cb func(errCode in
gm.AddUserGuild(accountId, guildId)
cb(ERR_CODE_OK, "ApplyToGuild OK", guild)
user := friendMgr.GetUser(accountId)
cacheMgr.LoadPlayerProfile(user, func(playerProfile *PlayerProfile) {})
// Add event
prop := make(map[string]string)
prop["guild_id"] = q5.ToString(guild.GuildId)
@ -766,9 +762,7 @@ func (gm *GuildMgr) SetNameConsume(player *Player, itemId, itemNum int32, cb fun
"item_num": q5.ToString(itemNum),
}
url := fmt.Sprintf("%s/webapp/index.php", mt.Table.Config.GetById(0).GetGameapiUrl())
f5.GetSysLog().Info("SetNameConsume url:%s, params:%+v\n", url, params)
f5.GetHttpCliMgr().SendJsStyleRequest(
url,
params,

View File

@ -17,28 +17,6 @@ func TestInit(t *testing.T) {
fmt.Printf("test init")
}
func TestCreateGuild(t *testing.T) {
guildMgr.CreateGuild(
randomGuildName(),
leaderId,
func(errCode int32, errMsg string, guildId int64) {
newGuildId = guildId
fmt.Println("Created guild:", guildId)
})
}
func TestGuildMember(t *testing.T) {
guildMgr.ApplyToGuild(
newGuildId, member1Id,
func(errCode int32, errMsg string) {
if errCode != 0 {
t.Errorf("Error:%s", errMsg)
}
fmt.Println("Applied to guild")
},
)
}
func randomGuildName() string {
return q5.RandomString(6)
}

View File

@ -748,6 +748,8 @@ func (p *Player) FillMFGuildMember(member *GuildMember) *cs.MFGuildMember {
func (p *Player) FillMFGuild(guild *Guild) *cs.MFGuild {
// 总星星数
var totalStar int32 = 0
var totalKills int32 = 0
var totalWinTimes int32 = 0
var guildMembers []*cs.MFGuildMember
for _, member := range guild.Members {
@ -757,6 +759,12 @@ func (p *Player) FillMFGuild(guild *Guild) *cs.MFGuild {
}
guildMembers = append(guildMembers, guildMember)
totalStar += guildMember.GetStar()
profile := cacheMgr.GetPlayerProfile(member.AccountId)
if profile != nil {
totalKills += profile.TotalKills
totalWinTimes += profile.TotalWinTimes
}
}
var resGuild *cs.MFGuild
@ -770,8 +778,8 @@ func (p *Player) FillMFGuild(guild *Guild) *cs.MFGuild {
JoinCond: &guild.JoinCond,
JoinCondValue: &guild.JoinCondValue,
TotalStars: &totalStar,
TotalKills: &guild.TotalKills,
ChickenDinners: &guild.ChickenDinners,
TotalKills: &totalKills,
ChickenDinners: &totalWinTimes,
MaxMembers: &guild.MaxMembers,
Members: guildMembers,
}

View File

@ -74,7 +74,7 @@ func (this *PlayerMgr) unInit() {
func (this *PlayerMgr) CMLogin(hdr *f5.MsgHdr, msg *cs.CMLogin) {
params := map[string]string{
"c": "User",
"a": "info",
"a": "detailInfo",
"account_id": msg.GetAccountId(),
"session_id": msg.GetSessionId(),
"target_id": msg.GetAccountId(),
@ -88,20 +88,25 @@ func (this *PlayerMgr) CMLogin(hdr *f5.MsgHdr, msg *cs.CMLogin) {
})
}
type HistorySeasons struct {
TotalKills int `json:"total_kills"`
WinTimes int `json:"win_times"`
}
func (this *PlayerMgr) CMLoginResult(hdr *f5.MsgHdr, msg *cs.CMLogin, rsp f5.HttpCliResponse) {
resObj := struct {
Errcode int `json:"errcode"`
Errmsg string `json:"errmsg"`
Info struct {
Activated string `json:"activated"`
RenameCount string `json:"rename_count"`
AccountID string `json:"account_id"`
Name string `json:"name"`
Avatar string `json:"head_id"`
AvatarHead string `json:"head_frame"`
Star string `json:"current_star_num"`
Rank string `json:"rank"`
LastLoginTime string `json:"last_login_time"`
Activated string `json:"activated"`
AccountID string `json:"account_id"`
Name string `json:"name"`
Avatar string `json:"head_id"`
AvatarHead string `json:"head_frame"`
Star string `json:"current_star_num"`
Rank string `json:"current_rank"`
LastLoginTime string `json:"last_login_time"`
HistorySeasons []HistorySeasons `json:"history_seasons"`
} `json:"info"`
}{}
err := json.Unmarshal([]byte(rsp.GetRawData()), &resObj)
@ -122,7 +127,6 @@ func (this *PlayerMgr) CMLoginResult(hdr *f5.MsgHdr, msg *cs.CMLogin, rsp f5.Htt
// Add to online user
this.addPlayer(&player)
this.addSocketHash(hdr.GetSocket(), &player)
// Add player profile
playerProfile := &PlayerProfile{
AccountId: accountId,
@ -134,7 +138,14 @@ func (this *PlayerMgr) CMLoginResult(hdr *f5.MsgHdr, msg *cs.CMLogin, rsp f5.Htt
OnlineStatus: OnlineStatus,
LastLoginTime: q5.ToInt32(resObj.Info.LastLoginTime),
}
cacheMgr.AddCacheProfile(1, playerProfile)
if len(resObj.Info.HistorySeasons) == 1 {
playerProfile.TotalKills = q5.ToInt32(resObj.Info.HistorySeasons[0].TotalKills)
playerProfile.TotalWinTimes = q5.ToInt32(resObj.Info.HistorySeasons[0].WinTimes)
} else {
playerProfile.TotalKills = 0
playerProfile.TotalWinTimes = 0
}
cacheMgr.AddPlayerProfile(1, playerProfile)
friendMgr.LoadUser(accountId)
serverInfo := proto.String(mt.Table.IMCluster.GetServerInfo())
@ -220,3 +231,65 @@ func (this *PlayerMgr) CMReconnect(hdr *f5.MsgHdr, msg *cs.CMReconnect) {
hum.ReBind(hdr.GetSocket())
wspListener.sendProxyMsg(hdr.Conn, hdr.SocketHandle, rspMsg)
}
// GetRemotePlayerInfo TODO 优化
func (this *PlayerMgr) GetRemotePlayerInfo(player *Player, cb func(errCode int32, errMsg string, p *PlayerProfile)) {
params := map[string]string{
"c": "User",
"a": "detailInfo",
"account_id": player.GetAccountId(),
"session_id": player.GetSessionId(),
"target_id": player.GetAccountId(),
}
url := fmt.Sprintf("%s/webapp/index.php", mt.Table.Config.GetById(0).GetGameapiUrl())
f5.GetSysLog().Info("GetPlayerInfo url:%s, params:%+v\n", url, params)
f5.GetHttpCliMgr().SendJsStyleRequest(
url,
params,
func(rsp f5.HttpCliResponse) {
resObj := struct {
ErrCode int32 `json:"errcode"`
ErrMsg string `json:"errmsg"`
Info struct {
Activated string `json:"activated"`
AccountId string `json:"account_id"`
Name string `json:"name"`
Avatar string `json:"head_id"`
AvatarHead string `json:"head_frame"`
Star string `json:"current_star_num"`
Rank string `json:"current_rank"`
LastLoginTime string `json:"last_login_time"`
HistorySeasons []HistorySeasons `json:"history_seasons"`
} `json:"info"`
}{}
err := json.Unmarshal([]byte(rsp.GetRawData()), &resObj)
if err != nil {
cb(ERR_CODE_GUILD_SETNAME_API_ERROR, "SetNameConsume Api服务器JSON解析错误", nil)
f5.GetSysLog().Info("SetNameConsume Api服务器JSON解析错误:%s\n", err)
return
}
if resObj.ErrCode != 0 {
cb(resObj.ErrCode, "Api服务器errcode", nil)
f5.GetSysLog().Error("Api服务器errcode:%d", resObj.ErrCode)
return
}
playerProfile := &PlayerProfile{
AccountId: resObj.Info.AccountId,
Username: resObj.Info.Name,
Avatar: q5.ToInt32(resObj.Info.Avatar),
AvatarHead: q5.ToInt32(resObj.Info.AvatarHead),
Star: q5.ToInt32(resObj.Info.Star),
Rank: q5.ToInt32(resObj.Info.Rank),
OnlineStatus: this.GetOnlineStatus(resObj.Info.AccountId),
LastLoginTime: q5.ToInt32(resObj.Info.LastLoginTime),
}
if len(resObj.Info.HistorySeasons) == 1 {
playerProfile.TotalKills = q5.ToInt32(resObj.Info.HistorySeasons[0].TotalKills)
playerProfile.TotalWinTimes = q5.ToInt32(resObj.Info.HistorySeasons[0].WinTimes)
} else {
playerProfile.TotalKills = 0
playerProfile.TotalWinTimes = 0
}
cb(resObj.ErrCode, resObj.ErrMsg, playerProfile)
})
}

2
third_party/f5 vendored

@ -1 +1 @@
Subproject commit f79618418ed89343a56ca53b8acc9a3cbd07ac30
Subproject commit eb482c3b277db6792f5a63a7d9eea835fee3fc90

2
third_party/q5 vendored

@ -1 +1 @@
Subproject commit aa48a0c5241057cd9fe00ab712638c61acd23a21
Subproject commit 72f4aa81328cc4705a44276f2b0d5ecb3cd4763b