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@ -10,6 +10,11 @@ import (
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proto "github.com/golang/protobuf/proto"
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)
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type BattleItem struct {
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ItemId int32 `json:"item_id"`
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ItemNum int32 `json:"item_num"`
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}
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type LoginRsp struct {
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Errcode int `json:"errcode"`
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Errmsg string `json:"errmsg"`
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@ -25,6 +30,9 @@ type LoginRsp struct {
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TotalLucky interface{} `json:"total_lucky"`
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AdmissionItemNum interface{} `json:"admission_item_num"`
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CircuitScore interface{} `json:"circuit_score"`
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VipLv interface{} `json:"vip_lv"`
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VipExp interface{} `json:"vip_exp"`
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HasVipLucky interface{} `json:"has_vip_lucky"`
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} `json:"user_info"`
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HeroInfo struct {
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HeroUniId string `json:"hero_uniid"`
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@ -56,6 +64,9 @@ type UserRsp struct {
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TotalLucky interface{} `json:"total_lucky"`
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AdmissionItemNum interface{} `json:"admission_item_num"`
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CircuitScore interface{} `json:"circuit_score"`
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VipLv interface{} `json:"vip_lv"`
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VipExp interface{} `json:"vip_exp"`
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HasVipLucky interface{} `json:"has_vip_lucky"`
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} `json:"user_info"`
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HeroInfo struct {
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HeroUniId string `json:"hero_uniid"`
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@ -105,6 +116,9 @@ type UpdateBattleInfoRsp struct {
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TotalLucky interface{} `json:"total_lucky"`
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AdmissionItemNum interface{} `json:"admission_item_num"`
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CircuitScore interface{} `json:"circuit_score"`
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VipLv interface{} `json:"vip_lv"`
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VipExp interface{} `json:"vip_exp"`
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HasVipLucky interface{} `json:"has_vip_lucky"`
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} `json:"user_info"`
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HeroInfo struct {
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HeroUniId string `json:"hero_uniid"`
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@ -149,8 +149,8 @@ message MFTeamMember
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optional int32 battling = 15; //是否战斗中
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optional int32 circuit_score = 16; //循回赛积分
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optional int32 vip_lv = 17; //vip等级
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optional int32 vip_exp = 18; //vip经验
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optional int64 has_vip_lucky = 19; //是否有vip幸运值加成
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optional int64 vip_exp = 18; //vip经验
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optional int32 has_vip_lucky = 19; //是否有vip幸运值加成
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repeated MFBattleItem battle_items = 20; //带入战斗的道具
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}
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