This commit is contained in:
aozhiwei 2023-08-14 13:05:07 +08:00
parent 567d5386d0
commit 82bd39e60e
6 changed files with 135 additions and 0 deletions

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@ -10,3 +10,5 @@ CREATE TABLE `t_xxx` (
表字段没特别原因下,必须有默认值
表名称t_开始
node ../../tools/pbtools/app.js

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@ -0,0 +1,15 @@
package mt
import (
"f5"
"mtb"
)
type Config struct {
mtb.Config
}
type ConfigTable struct {
f5.IdMetaTable[Config]
selfConf *Config
}

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@ -0,0 +1,15 @@
package mt
import (
"f5"
"mtb"
)
type FriendDb struct {
mtb.FriendDb
}
type FriendDbTable struct {
f5.IdMetaTable[FriendDb]
selfConf *FriendDb
}

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@ -8,6 +8,8 @@ type table struct {
IMCluster *IMClusterTable
MasterCluster *MasterClusterTable
GameDb *GameDbTable
FriendDb *FriendDbTable
Config *ConfigTable
}
var Table = f5.New(func (this* table) {
@ -26,4 +28,13 @@ var Table = f5.New(func (this* table) {
this.PrimKey = ""
});
this.FriendDb = f5.New(func (this *FriendDbTable) {
this.FileName = "../config/frienddb.mysql.json"
this.PrimKey = ""
});
this.Config = f5.New(func (this *ConfigTable) {
this.FileName = "../config/config.json"
this.PrimKey = ""
});
})

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@ -33,6 +33,24 @@ type GameDb struct {
_flags2_ uint64
}
type FriendDb struct {
host string
port int32
user string
passwd string
database string
_flags1_ uint64
_flags2_ uint64
}
type Config struct {
gameapi_url string
_flags1_ uint64
_flags2_ uint64
}
func (this *IMCluster) GetInstanceId() int32 {
return this.instance_id
}
@ -121,6 +139,54 @@ func (this *GameDb) HasDatabase() bool {
return (this._flags1_ & (uint64(1) << 5)) > 0
}
func (this *FriendDb) GetHost() string {
return this.host
}
func (this *FriendDb) HasHost() bool {
return (this._flags1_ & (uint64(1) << 1)) > 0
}
func (this *FriendDb) GetPort() int32 {
return this.port
}
func (this *FriendDb) HasPort() bool {
return (this._flags1_ & (uint64(1) << 2)) > 0
}
func (this *FriendDb) GetUser() string {
return this.user
}
func (this *FriendDb) HasUser() bool {
return (this._flags1_ & (uint64(1) << 3)) > 0
}
func (this *FriendDb) GetPasswd() string {
return this.passwd
}
func (this *FriendDb) HasPasswd() bool {
return (this._flags1_ & (uint64(1) << 4)) > 0
}
func (this *FriendDb) GetDatabase() string {
return this.database
}
func (this *FriendDb) HasDatabase() bool {
return (this._flags1_ & (uint64(1) << 5)) > 0
}
func (this *Config) GetGameapiUrl() string {
return this.gameapi_url
}
func (this *Config) HasGameapiUrl() bool {
return (this._flags1_ & (uint64(1) << 1)) > 0
}
func (this *IMCluster) LoadFromKv(kv map[string]interface{}) {
f5.ReadMetaTableField(&this.instance_id, "instance_id", &this._flags1_, 1, kv)
@ -141,3 +207,15 @@ func (this *GameDb) LoadFromKv(kv map[string]interface{}) {
f5.ReadMetaTableField(&this.passwd, "passwd", &this._flags1_, 4, kv)
f5.ReadMetaTableField(&this.database, "database", &this._flags1_, 5, kv)
}
func (this *FriendDb) LoadFromKv(kv map[string]interface{}) {
f5.ReadMetaTableField(&this.host, "host", &this._flags1_, 1, kv)
f5.ReadMetaTableField(&this.port, "port", &this._flags1_, 2, kv)
f5.ReadMetaTableField(&this.user, "user", &this._flags1_, 3, kv)
f5.ReadMetaTableField(&this.passwd, "passwd", &this._flags1_, 4, kv)
f5.ReadMetaTableField(&this.database, "database", &this._flags1_, 5, kv)
}
func (this *Config) LoadFromKv(kv map[string]interface{}) {
f5.ReadMetaTableField(&this.gameapi_url, "gameapi_url", &this._flags1_, 1, kv)
}

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@ -24,3 +24,17 @@ message GameDb
optional string passwd = 4;
optional string database = 5;
}
message FriendDb
{
optional string host = 1;
optional int32 port = 2;
optional string user = 3;
optional string passwd = 4;
optional string database = 5;
}
message Config
{
optional string gameapi_url = 1;
}