Add consts
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@ -17,11 +17,19 @@ const (
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// im server friend
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const (
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MaxFriendMembers = 200
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MaxPendingFriendReqs = 20
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MaxBlockedMembers = 50
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SearchWord = 42 // 搜索关键字
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MaxSearchResults = 20 // 搜索结果20条
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MaxFriendMembers = 200
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MaxPendingFriendReqs = 20
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MaxBlockedMembers = 50
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SearchWord = 42 // 搜索关键字
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MaxSearchResults = 20 // 搜索结果20条
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FriendReqsStatusDefault = 0 // 好友请求状态, 等待中
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FriendReqsStatusOk = 1 // 好友请求状态, 接受
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FriendReqsStatusReject = 2 // 好友请求状态, 拒绝
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FriendReqsStatusDeleted = 3 // 好友请求状态, 已删除
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FriendshipStatusOk = 0 // 好友关系状态 正常
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FriendshipStatusDeleted = 1 // 好友关系状态 已删除0
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BlacklistStatusDefault = 0 // 好友黑名单状态 是否已移除黑名单 默认0,添加进来 未移除
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BlacklistStatusIsRemoved = 1 // 好友黑名单状态 已移除黑名单
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)
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// im server guild
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@ -29,7 +37,7 @@ const (
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MaxMembers = 10
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MaxPendingReqs = 10
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DefaultLogs = 20
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LogTypeApprove = 1
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LogTypeApprove = 1 // 公会日志类型, 批准加入
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LogTypeLeave = 2
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LogTypeDismiss = 3
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LogTypePromote = 4
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@ -140,7 +140,7 @@ func (fm *FriendsMgr) addFriendRequest(account1Id string, account2Id string) err
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fm.pendingReqs[account2Id][account1Id] = false
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// persist to db
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fm.upsertFriendRequest(account1Id, account2Id, "0")
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fm.upsertFriendRequest(account1Id, account2Id, q5.ToString(FriendReqsStatusDefault))
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return nil
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}
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@ -156,12 +156,12 @@ func (fm *FriendsMgr) acceptFriendRequest(account1Id string, account2Id string)
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}
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// step1. update reqs
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fm.upsertFriendRequest(account2Id, account1Id, "1")
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fm.upsertFriendRequest(account1Id, account2Id, "1")
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fm.upsertFriendRequest(account2Id, account1Id, q5.ToString(FriendReqsStatusOk))
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fm.upsertFriendRequest(account1Id, account2Id, q5.ToString(FriendReqsStatusOk))
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// step2. insert friendship
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a1, a2 := swapAccountIds(account1Id, account2Id)
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fm.upsertFriendShip(a1, a2, 0)
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fm.upsertFriendShip(a1, a2, FriendshipStatusOk)
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// Create a new friendship
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friendship := &Friendship{
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@ -186,7 +186,7 @@ func (fm *FriendsMgr) rejectFriendRequest(account1Id string, account2Id string)
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}
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// 申请表,申请者,目标者,
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fm.upsertFriendRequest(account2Id, account1Id, "2")
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fm.upsertFriendRequest(account2Id, account1Id, q5.ToString(FriendReqsStatusReject))
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delete(fm.pendingReqs[account1Id], account2Id)
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delete(fm.pendingReqs[account2Id], account1Id)
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@ -211,7 +211,7 @@ func (fm *FriendsMgr) deleteFriendShip(account1Id, account2Id string) error {
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for i, friendship := range user1Friendships {
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if friendship.User1.AccountId == account2Id || friendship.User2.AccountId == account2Id {
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// 删除好友请求, upsert 不存在则新增,存在则替换值
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fm.upsertFriendRequest(account1Id, account2Id, "3")
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fm.upsertFriendRequest(account1Id, account2Id, q5.ToString(FriendReqsStatusDeleted))
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fm.friendships[account1Id] = append(user1Friendships[:i], user1Friendships[i+1:]...)
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found = true
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break
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@ -225,7 +225,7 @@ func (fm *FriendsMgr) deleteFriendShip(account1Id, account2Id string) error {
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for i, friendship := range user2Friendships {
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if friendship.User1.AccountId == account1Id || friendship.User2.AccountId == account1Id {
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// 删除好友请求, insert和replace, 不存在则新增,存在则替换值
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fm.upsertFriendRequest(account2Id, account1Id, "3")
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fm.upsertFriendRequest(account2Id, account1Id, q5.ToString(FriendReqsStatusDeleted))
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fm.friendships[account2Id] = append(user2Friendships[:i], user2Friendships[i+1:]...)
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break
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}
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@ -233,7 +233,7 @@ func (fm *FriendsMgr) deleteFriendShip(account1Id, account2Id string) error {
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// Delete friendship DB
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a1, a2 := swapAccountIds(account1Id, account2Id)
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fields := [][]string{{"is_delete_friendship", q5.ToString(1)}}
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fields := [][]string{{"is_delete_friendship", q5.ToString(FriendshipStatusDeleted)}}
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fm.updateFriendShip(a1, a2, fields)
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return nil
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@ -298,7 +298,7 @@ func (fm *FriendsMgr) addBlacklist(account1Id string, account2Id string) error {
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}
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fm.blackList[account1Id][account2Id] = false
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fm.upsertBlacklist(account1Id, account2Id, 0)
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fm.upsertBlacklist(account1Id, account2Id, BlacklistStatusDefault)
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return nil
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}
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@ -319,7 +319,7 @@ func (fm *FriendsMgr) removeBlacklist(account1Id string, account2Id string) erro
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}
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delete(fm.blackList[account1Id], account2Id)
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fm.upsertBlacklist(account1Id, account2Id, 1)
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fm.upsertBlacklist(account1Id, account2Id, BlacklistStatusIsRemoved)
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return nil
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}
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@ -47,6 +47,7 @@ func (gm *GuildMgr) loadGuildFromDBResult(err error, rows *f5.DataSet) {
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// init pendingReqs
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gm.pendingReqs[guildId] = make(map[string]bool)
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}
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q5.UnSetBitFlag(&gm.loadedFlags, LoadGuildFlag)
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}
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// loadGuildMemberFromDB 加载公会成员
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@ -89,6 +90,7 @@ func (gm *GuildMgr) loadGuildMemberFromDBResult(err error, rows *f5.DataSet) {
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}
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}
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}
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q5.UnSetBitFlag(&gm.loadedFlags, LoadGuildMemberFlag)
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}
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// loadPendingReqsFromDB 加载公会申请者列表
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@ -119,6 +121,7 @@ func (gm *GuildMgr) loadPendingReqsFromDBResult(err error, rows *f5.DataSet) {
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accountId = q5.ToString(*rows.GetByIndex(1))
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gm.pendingReqs[guildId][accountId] = true
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}
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q5.UnSetBitFlag(&gm.loadedFlags, LoadGuildReqFlag)
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}
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// loadGuildLogsFromDB 加载公会日志
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@ -142,7 +145,7 @@ func (gm *GuildMgr) loadGuildLogsFromDB() {
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}
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func (gm *GuildMgr) loadGuildLogsFromDBResult(err error, pagination *f5.Pagination) {
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if err != nil {
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f5.GetSysLog().Info("loadPendingReqsFromDBResult err:%v \n", err)
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panic(err)
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return
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}
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//total := pagination.Total
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@ -168,6 +171,7 @@ func (gm *GuildMgr) loadGuildLogsFromDBResult(err error, pagination *f5.Paginati
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}
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gm.Logs[guildId] = append(gm.Logs[guildId], guildLog)
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}
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q5.UnSetBitFlag(&gm.loadedFlags, LoadGuildLogFlag)
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}
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// createGuildDB 创建公会
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@ -6,6 +6,14 @@ import (
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"fmt"
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"math/rand"
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"q5"
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"time"
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)
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const (
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LoadGuildFlag = iota
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LoadGuildMemberFlag
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LoadGuildReqFlag
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LoadGuildLogFlag
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)
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type GuildMgr struct {
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@ -13,6 +21,7 @@ type GuildMgr struct {
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Guilds map[int64]*Guild // 公会ID -> 公会列表
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pendingReqs map[int64]map[string]bool // 公会ID -> 申请者账户ID -> bool
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Logs map[int64][]*GuildLog // 公会ID -> 公会日志
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loadedFlags int64
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}
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func NewGuildMgr() *GuildMgr {
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@ -28,14 +37,23 @@ func (gm *GuildMgr) init() {
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}
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func (gm *GuildMgr) loadFromDB() {
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q5.SetBitFlag(&gm.loadedFlags, LoadGuildFlag)
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q5.SetBitFlag(&gm.loadedFlags, LoadGuildMemberFlag)
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q5.SetBitFlag(&gm.loadedFlags, LoadGuildReqFlag)
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q5.SetBitFlag(&gm.loadedFlags, LoadGuildLogFlag)
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// 加载公会
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gm.loadGuildFromDB()
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// 加载公会成员
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gm.loadGuildMemberFromDB()
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// 加载公会申请者列表
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//// 加载公会申请者列表
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gm.loadPendingReqsFromDB()
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// 加载公会日志
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//// 加载公会日志
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gm.loadGuildLogsFromDB()
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for gm.loadedFlags != 0 {
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time.Sleep(time.Millisecond * 1000)
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}
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}
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// CreateGuild 创建公会
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