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@ -511,6 +511,7 @@ func (this *team) genNextCopyTeam() {
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this.nextTeamUuid, this.owner.GenNextCopy(), nextMapInfo)
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this.traverseMembers(
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func (m common.Player) bool {
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this.preTeamRealPlayerHash[m.GetAccountId()] = q5.GetTickCount()
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if m != this.owner {
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nextTeam.Join(m.GenNextCopy())
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}
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@ -598,6 +599,10 @@ func (this *team) traverseMembers(cb func(common.Player) bool) {
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}
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}
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func (this *team) checkMemberState() {
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}
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func newTeam() *team {
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t := new(team)
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t.state = constant.TEAM_STATE_INIT
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