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@ -149,16 +149,7 @@ func (this *team) getMainTeam() *team {
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}
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func (this *team) onMatchOk(startTime int64) {
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this.state = constant.TEAM_STATE_STARTED
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this.startTime = startTime
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this.stateNotifyMsg.State = proto.Int32(this.state)
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this.genStartGameInfo()
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this.SendStateNotify()
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f5.GetTimer().SetInterval(1000, func(e int32, args *q5.Args) {
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if e == q5.TIMER_EXEC_EVENT {
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this.SendStateNotify()
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}
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})
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this.doStartGame(startTime)
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}
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func (this *team) CanStartGame(hum common.Player) bool {
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@ -184,20 +175,24 @@ func (this *team) StartGame() {
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_matchMgr.addMatch(this)
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this.SendStateNotify()
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} else {
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this.state = constant.TEAM_STATE_STARTED
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this.startTime = f5.GetApp().GetNowSeconds()
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this.stateNotifyMsg.State = proto.Int32(this.state)
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this.genStartGameInfo()
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this.SendStateNotify()
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f5.GetTimer().SetInterval(1000, func(e int32, args *q5.Args) {
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if e == q5.TIMER_EXEC_EVENT {
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this.SendStateNotify()
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}
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})
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this.doStartGame(f5.GetApp().GetNowSeconds())
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}
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}
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}
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func (this *team) doStartGame(startTime int64) {
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this.state = constant.TEAM_STATE_STARTED
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this.startTime = startTime
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this.stateNotifyMsg.State = proto.Int32(this.state)
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this.genStartGameInfo()
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this.SendStateNotify()
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f5.GetTimer().SetInterval(1000, func(e int32, args *q5.Args) {
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if e == q5.TIMER_EXEC_EVENT {
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this.SendStateNotify()
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}
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})
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}
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func (this *team) GetMemberNum() int32 {
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return int32(len(this.memberIdHash))
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}
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