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@ -11,13 +11,15 @@ import (
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type player struct {
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cs.MsgHandlerImpl
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socket f5.WspCliConn
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room common.Room
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accountId string
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sessionId string
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zoneId int32
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nodeId int32
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name string
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avatarUrl string
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heroId string
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ping int32
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room common.Room
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}
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func (this *player) GetAccountId() string {
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@ -42,6 +44,8 @@ func (this *player) init(req *pendingLoginRequest, name string, avatarUrl string
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this.socket = req.hdr.GetSocket()
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this.accountId = req.msg.GetAccountId()
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this.sessionId = req.msg.GetSessionId()
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this.zoneId = req.msg.GetZoneId()
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this.nodeId = req.msg.GetNodeId()
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this.name = name
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this.avatarUrl = avatarUrl
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this.heroId = heroId
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@ -83,11 +87,11 @@ func (this *player) GetTeamUuid() string {
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}
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func (this *player) GetZoneId() int32 {
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return 0
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return this.zoneId
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}
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func (this *player) GetNodeId() int32 {
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return 0
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return this.nodeId
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}
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func (this *player) GetSessionId() string {
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@ -96,11 +96,12 @@ message MFRoom
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optional string room_id = 1; //房间号
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optional int32 map_id = 2; //地图id
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optional int32 zone_id = 3; //区id
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optional int32 has_passwd = 4; //是否有密码
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optional int32 team_num = 5; //队伍数
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optional int32 player_num = 6; //玩家数
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optional int32 team_max_num = 7; //最大队伍数
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optional int32 player_max_num = 8; //最大玩家数
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optional int32 node_id = 4; //节点id
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optional int32 has_passwd = 5; //是否有密码
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optional int32 team_num = 6; //队伍数
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optional int32 player_num = 7; //玩家数
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optional int32 team_max_num = 8; //最大队伍数
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optional int32 player_max_num = 9; //最大玩家数
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optional MFMember owner = 20; //房主
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}
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@ -150,6 +151,7 @@ message CMLogin
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optional int32 proto_version = 5; //协议版本号Constant_e.ProtoVersion
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optional string session_id = 20; //账号id
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optional int32 zone_id = 21; //国家Id
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optional int32 node_id = 22; //节点id
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}
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//登录回复
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@ -183,7 +185,9 @@ message SMReconnect
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message CMCreateRoom
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{
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optional int32 map_id = 1; //地图id
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optional string passwd = 2; //密码,空:无密码
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optional int32 zone_id = 2; //区id
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optional int32 node_id = 3; //节点id
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optional string passwd = 4; //密码,空:无密码
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}
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message SMCreateRoom
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