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@ -28,6 +28,7 @@ type Player interface {
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GetName() string
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GetAvatarUrl() string
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GetHeroId() string
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GetHeadFrame() int32
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GetPing() int32
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SendMsg(proto.Message)
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IsOnline() bool
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@ -19,6 +19,7 @@ type player struct {
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name string
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avatarUrl string
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heroId string
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headFrame int32
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ping int32
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}
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@ -86,6 +87,10 @@ func (this *player) GetHeroId() string {
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return this.heroId
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}
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func (this *player) GetHeadFrame() int32 {
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return this.headFrame
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}
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func (this *player) GetPing() int32 {
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return this.ping
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}
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@ -113,6 +113,7 @@ message MFMember
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optional string name = 2; //
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optional string avatar_url = 3; //头像
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optional int32 hero_id = 4; //英雄id
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optional int32 head_frame = 5; //头像框
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optional int32 state = 9; //0:准备 1:已准备
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optional int32 ping = 20; //ping值(单位毫秒)
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}
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