Merge branch 'dev' of git.kingsome.cn:server/game2006go into dev

This commit is contained in:
yangduo 2024-08-14 11:29:10 +08:00
commit c7ea490bfe
6 changed files with 122 additions and 0 deletions

View File

@ -104,6 +104,17 @@ func (this *app) registerDataSources() {
mt.Table.LogDb.GetById(0).GetMaxOpenConns(),
mt.Table.LogDb.GetById(0).GetMaxIdleConns())
f5.GetGoStyleDb().RegisterDataSource(
constant.ACCOUNT_DB,
mt.Table.AccountDb.GetById(0).GetHost(),
mt.Table.AccountDb.GetById(0).GetPort(),
mt.Table.AccountDb.GetById(0).GetUser(),
mt.Table.AccountDb.GetById(0).GetPasswd(),
mt.Table.AccountDb.GetById(0).GetDatabase(),
1,
mt.Table.AccountDb.GetById(0).GetMaxOpenConns(),
mt.Table.AccountDb.GetById(0).GetMaxIdleConns())
}
func (this *app) HasTask() bool {

View File

@ -10,6 +10,7 @@ const (
GAME_DB = "gamedb"
MAIL_DB = "maildb"
LOG_DB = "logdb"
ACCOUNT_DB = "accountdb"
)
const (

View File

@ -0,0 +1,14 @@
package mt
import (
"f5"
"main/mtb"
)
type AccountDb struct {
mtb.AccountDb
}
type AccountDbTable struct {
f5.IdMetaTable[AccountDb]
}

View File

@ -11,6 +11,7 @@ type table struct {
BcEventDb *BcEventDbTable
BcNftDb *BcNftDbTable
LogDb *LogDbTable
AccountDb *AccountDbTable
Config *ConfigTable
Item *ItemTable
Language *LanguageTable
@ -52,6 +53,11 @@ var Table = f5.New(func(this *table) {
this.PrimKey = ""
})
this.AccountDb = f5.New(func(this *AccountDbTable) {
this.FileName = "../config/accountdb.mysql.json"
this.PrimKey = ""
})
this.Config = f5.New(func(this *ConfigTable) {
this.FileName = "../config/config.json"
this.PrimKey = ""

View File

@ -78,6 +78,19 @@ type LogDb struct {
_flags2_ uint64
}
type AccountDb struct {
host string
port int32
user string
passwd string
database string
max_open_conns int32
max_idle_conns int32
_flags1_ uint64
_flags2_ uint64
}
type Config struct {
gameapi_url string
net_id int32
@ -442,6 +455,62 @@ func (this *LogDb) HasMaxIdleConns() bool {
return (this._flags1_ & (uint64(1) << 7)) > 0
}
func (this *AccountDb) GetHost() string {
return this.host
}
func (this *AccountDb) HasHost() bool {
return (this._flags1_ & (uint64(1) << 1)) > 0
}
func (this *AccountDb) GetPort() int32 {
return this.port
}
func (this *AccountDb) HasPort() bool {
return (this._flags1_ & (uint64(1) << 2)) > 0
}
func (this *AccountDb) GetUser() string {
return this.user
}
func (this *AccountDb) HasUser() bool {
return (this._flags1_ & (uint64(1) << 3)) > 0
}
func (this *AccountDb) GetPasswd() string {
return this.passwd
}
func (this *AccountDb) HasPasswd() bool {
return (this._flags1_ & (uint64(1) << 4)) > 0
}
func (this *AccountDb) GetDatabase() string {
return this.database
}
func (this *AccountDb) HasDatabase() bool {
return (this._flags1_ & (uint64(1) << 5)) > 0
}
func (this *AccountDb) GetMaxOpenConns() int32 {
return this.max_open_conns
}
func (this *AccountDb) HasMaxOpenConns() bool {
return (this._flags1_ & (uint64(1) << 6)) > 0
}
func (this *AccountDb) GetMaxIdleConns() int32 {
return this.max_idle_conns
}
func (this *AccountDb) HasMaxIdleConns() bool {
return (this._flags1_ & (uint64(1) << 7)) > 0
}
func (this *Config) GetGameapiUrl() string {
return this.gameapi_url
}
@ -691,6 +760,16 @@ func (this *LogDb) LoadFromKv(kv map[string]interface{}) {
f5.ReadMetaTableField(&this.max_idle_conns, "max_idle_conns", &this._flags1_, 7, kv)
}
func (this *AccountDb) LoadFromKv(kv map[string]interface{}) {
f5.ReadMetaTableField(&this.host, "host", &this._flags1_, 1, kv)
f5.ReadMetaTableField(&this.port, "port", &this._flags1_, 2, kv)
f5.ReadMetaTableField(&this.user, "user", &this._flags1_, 3, kv)
f5.ReadMetaTableField(&this.passwd, "passwd", &this._flags1_, 4, kv)
f5.ReadMetaTableField(&this.database, "database", &this._flags1_, 5, kv)
f5.ReadMetaTableField(&this.max_open_conns, "max_open_conns", &this._flags1_, 6, kv)
f5.ReadMetaTableField(&this.max_idle_conns, "max_idle_conns", &this._flags1_, 7, kv)
}
func (this *Config) LoadFromKv(kv map[string]interface{}) {
f5.ReadMetaTableField(&this.gameapi_url, "gameapi_url", &this._flags1_, 1, kv)
f5.ReadMetaTableField(&this.net_id, "net_id", &this._flags1_, 2, kv)

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@ -64,6 +64,17 @@ message LogDb
optional int32 max_idle_conns = 7;
}
message AccountDb
{
optional string host = 1;
optional int32 port = 2;
optional string user = 3;
optional string passwd = 4;
optional string database = 5;
optional int32 max_open_conns = 6;
optional int32 max_idle_conns = 7;
}
message Config
{
optional string gameapi_url = 1;