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@ -43,3 +43,45 @@ func GetItemIdHeroQuality(netId int32, contractAddress string, tokenId string,
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}
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})
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}
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func GetHeroByTokenId(tokenId string, itemId *int32, heroQuality *int32) bool {
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result := false
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f5.GetGoStyleDb().OrmSelectOne(
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constant.GAME_DB,
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"t_hero",
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[][]string {
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{"token_id", tokenId},
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},
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func (err error, ds *f5.DataSet) {
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if err != nil {
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return
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}
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if ds.Next() {
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*itemId = q5.ToInt32(ds.GetByName("hero_id"))
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*heroQuality = q5.ToInt32(ds.GetByName("quality"))
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result = true
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}
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})
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return result
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}
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func GetGoldBullionTokenId(netId int32, tokenId string, itemId *int32) bool {
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result := false
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f5.GetGoStyleDb().OrmSelectOne(
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constant.GAME_DB,
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"t_gold_bullion",
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[][]string {
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{"net_id", q5.ToString(netId)},
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{"token_id", tokenId},
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},
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func (err error, ds *f5.DataSet) {
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if err != nil {
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return
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}
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if ds.Next() {
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*itemId = q5.ToInt32(ds.GetByName("item_id"))
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result = true
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}
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})
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return result
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}
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@ -7,6 +7,7 @@ import (
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"fmt"
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"jccommon"
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"main/constant"
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"main/service"
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)
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type repairNft struct {
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@ -92,10 +93,17 @@ SELECT * FROM nft WHERE idx > %d AND item_id = 0 LIMIT 1000`,
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}
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func (this* repairNft) repairNft(ds *f5.DataSet) bool {
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netId := q5.ToInt32(ds.GetByName("net_id"))
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contractAddress := ds.GetByName("contract_address")
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tokenId := ds.GetByName("token_id")
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switch q5.ToInt32(ds.GetByName("token_type")) {
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case jccommon.NFT_TYPE_CFHERO:
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{
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var itemId int32
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var quality int32
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if service.GetHeroByTokenId(tokenId, &itemId, &quality) {
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this.updateNftItemId(netId, contractAddress, tokenId, itemId)
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}
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}
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case jccommon.NFT_TYPE_GOLD_BULLION:
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{
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@ -104,3 +112,21 @@ func (this* repairNft) repairNft(ds *f5.DataSet) bool {
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}
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return true
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}
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func (this* repairNft) updateNftItemId(netId int32, contractAddress string, tokenId string,
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itemId int32) {
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f5.GetGoStyleDb().Update(
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constant.BCNFT_DB,
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"t_nft",
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[][]string {
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{"net_id", q5.ToString(netId)},
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{"contract_address", contractAddress},
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{"token_id", tokenId},
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{"item_id", q5.ToString(itemId)},
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},
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[][]string {
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{"item_id", q5.ToString(itemId)},
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},
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func (err error, lastInsertId int64, rowsAffected int64) {
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})
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}
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