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@ -42,6 +42,10 @@ func (this *guild) loadFromDb(ds *f5.DataSet) {
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this.modifyTime = q5.ToInt32(ds.GetByName("modifytime"))
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}
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func (this *guild) addMember(m *member) {
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this.idHash[m.memberId] = m
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}
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func newGuild() *guild {
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p := new(guild)
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p.idHash = make(map[string]*member)
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@ -32,6 +32,9 @@ func (this *guildMgr) UnInit() {
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}
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func (this *guildMgr) loadFromDB() {
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}
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func (this *guildMgr) loadGuild() {
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f5.GetSysLog().Info("friendMgr.loadFriendships begin")
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lastIdx := f5.GetJsStyleDb().SyncBatchLoadFullTable(
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constant.FRIEND_DB,
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@ -50,17 +53,65 @@ func (this *guildMgr) loadFromDB() {
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len(this.nameHash))
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}
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func (this *guildMgr) loadGuildMember() {
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f5.GetSysLog().Info("friendMgr.loadFriendships begin")
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lastIdx := f5.GetJsStyleDb().SyncBatchLoadFullTable(
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constant.FRIEND_DB,
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"SELECT * FROM t_guild_member idx > %d AND deleted = 0",
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func (ds *f5.DataSet) {
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guildId := ds.GetByName("guild_id")
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p := newMember()
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g := this.internalGetGuildByGuildId(guildId)
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if g != nil {
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g.addMember(p)
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}
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},
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func (err error) {
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panic(fmt.Sprintf("friendMgr.loadFriendships dberror:%s", err))
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})
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f5.GetSysLog().Info("friendMgr.loadFriendships end lastIdx:%d friendNum:%d blackNum:%d",
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lastIdx,
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len(this.idHash),
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len(this.nameHash))
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}
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func (this *guildMgr) isNameTooLong(name string, maxNum int) bool {
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return len(name) > maxNum
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}
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func (this *guildMgr) GetGuildByAccountId(accountId string) common.Guild {
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return this.internalGetGuildByAccountId(accountId)
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}
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func (this *guildMgr) GetGuildByGuildId(guildId string) common.Guild {
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return this.internalGetGuildByGuildId(guildId)
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}
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func (this *guildMgr) GetGuildByGuildName(guildName string) common.Guild {
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return this.internalGetGuildByGuildName(guildName)
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}
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func (this *guildMgr) internalGetGuildByAccountId(accountId string) *guild {
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if guild, ok := this.accountIdHash[accountId]; ok {
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return guild
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}
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return nil
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}
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func (this *guildMgr) internalGetGuildByGuildId(guildId string) *guild {
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if guild, ok := this.idHash[guildId]; ok {
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return guild
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}
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return nil
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}
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func (this *guildMgr) internalGetGuildByGuildName(guildName string) *guild {
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if guild, ok := this.nameHash[guildName]; ok {
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return guild
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}
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return nil
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}
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func (this *guildMgr) GetRecommendGuilds(string) []common.Guild {
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guilds := []common.Guild{}
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return guilds
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