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@ -37,8 +37,10 @@ type room struct {
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gameStartNotifyMsg *cs.SMRoomGameStartNotify
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gameStartNotifyMsg *cs.SMRoomGameStartNotify
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}
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}
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func (this *room) init(roomId string, roomIdx int64,
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func (this *room) init(roomId string,
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owner common.Player, msg *cs.CMCreateRoom) {
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roomIdx int64,
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owner common.Player,
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msg *cs.CMCreateRoom) {
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this.roomId = roomId
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this.roomId = roomId
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this.roomIdx = roomIdx
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this.roomIdx = roomIdx
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this.config.mapId = msg.GetMapId()
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this.config.mapId = msg.GetMapId()
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