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@ -20,6 +20,11 @@ type player struct {
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heroId string
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headFrame string
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ping int32
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isLeader int32
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specSkill int32
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state int32
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isReady int32
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permission int32
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team common.Team
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}
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@ -125,8 +130,20 @@ func (this *player) GetTeam() common.Team {
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return this.team
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}
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func (this *player) FillMFTeamMember(team_pb *cs.MFTeamMember) {
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func (this *player) FillMFTeamMember(member_pb *cs.MFTeamMember) {
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member_pb.AccountId = proto.String(this.accountId)
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member_pb.Name = proto.String(this.name)
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member_pb.IsLeader = proto.Int32(this.isLeader)
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member_pb.SpecSkill = proto.Int32(this.specSkill)
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//hero
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member_pb.State = proto.Int32(this.state)
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if this.IsOnline() {
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member_pb.Online = proto.Int32(1)
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} else {
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member_pb.Online = proto.Int32(0)
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}
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member_pb.Permission = proto.Int32(this.permission)
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member_pb.IsReady = proto.Int32(this.isReady)
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}
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func (this *player) CMLeaveTeam(hdr *f5.MsgHdr, msg *cs.CMLeaveTeam) {
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@ -131,6 +131,7 @@ message MFTeam
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optional string team_uuid = 1; //队伍唯一id
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repeated MFTeamMember members = 2; //成员信息
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optional string next_team_uuid = 3; //下一次队伍唯一id
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optional int32 map_id = 4; //地图id
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}
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//登录
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@ -1,6 +1,7 @@
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package team
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import (
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"q5"
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"cs"
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"main/common"
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@ -10,9 +11,11 @@ import (
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type team struct {
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cs.MsgHandlerImpl
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teamUuid string
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nextTeamUuid string
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isCopy bool
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zoneId int32
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nodeId int32
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mapId int32
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owner common.Player
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accountIdHash map[string]common.Player
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}
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@ -87,6 +90,16 @@ func (this *team) broadcastMsg(msg proto.Message) {
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func (this *team) SendUpdateNotify() {
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notifyMsg := &cs.SMTeamUpdateNotify{}
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notifyMsg.TeamInfo = &cs.MFTeam{}
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notifyMsg.TeamInfo.TeamUuid = proto.String(this.teamUuid)
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notifyMsg.TeamInfo.NextTeamUuid = proto.String(this.nextTeamUuid)
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notifyMsg.TeamInfo.MapId = proto.Int32(this.mapId)
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q5.NewSlice(¬ifyMsg.TeamInfo.Members, 0, 1)
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for _, m := range this.accountIdHash {
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m_pb := &cs.MFTeamMember{}
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q5.AppendSlice(¬ifyMsg.TeamInfo.Members, m_pb)
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m.FillMFTeamMember(m_pb)
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}
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this.broadcastMsg(notifyMsg)
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}
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