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@ -16,6 +16,17 @@ func (this *HandlerMgr) Init() {
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cs.RegHandlerId(int(cs.CMMessageIdE__CMPing), constant.PLAYER_MGR_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMLogin), constant.PLAYER_MGR_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMReconnect), constant.PLAYER_MGR_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMCreateRoom), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMRoomList), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMJoinRoom), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMDisbandRoom), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMLeaveRoom), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMModifyRoom), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMStartGame), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMSetPrepare), constant.PLAYER_HANDLER_ID)
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cs.RegHandlerId(int(cs.CMMessageIdE__CMKickout), constant.PLAYER_HANDLER_ID)
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}
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func (this *HandlerMgr) UnInit() {
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@ -34,3 +34,30 @@ func (this *player) init(req *pendingLoginRequest){
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this.accountId = req.msg.GetAccountId()
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this.sessionId = req.msg.GetSessionId()
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}
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func (this *player) CMCreateRoom(hdr *f5.MsgHdr, msg *cs.CMCreateRoom) {
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}
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func (this *player) CMRoomList(hdr *f5.MsgHdr, msg *cs.CMRoomList) {
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}
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func (this *player) CMJoinRoom(hdr *f5.MsgHdr, msg *cs.CMJoinRoom) {
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}
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func (this *player) CMDisbandRoom(hdr *f5.MsgHdr, msg *cs.CMDisbandRoom) {
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}
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func (this *player) CMLeaveRoom(hdr *f5.MsgHdr, msg *cs.CMLeaveRoom) {
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}
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func (this *player) CMModifyRoom(hdr *f5.MsgHdr, msg *cs.CMModifyRoom) {
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}
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func (this *player) CMStartGame(hdr *f5.MsgHdr, msg *cs.CMStartGame) {
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}
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func (this *player) CMSetPrepare(hdr *f5.MsgHdr, msg *cs.CMSetPrepare) {
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}
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func (this *player) CMKickout(hdr *f5.MsgHdr, msg *cs.CMKickout) {
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}
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@ -8,6 +8,16 @@ enum CMMessageId_e
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_CMPing = 101;
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_CMLogin = 103;
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_CMReconnect = 104;
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_CMCreateRoom = 105;
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_CMRoomList = 106;
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_CMJoinRoom = 107;
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_CMDisbandRoom = 108;
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_CMLeaveRoom = 109;
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_CMModifyRoom = 110;
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_CMStartGame = 111;
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_CMSetPrepare = 112;
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_CMKickout = 113;
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}
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enum SMMessageId_e
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@ -16,4 +26,14 @@ enum SMMessageId_e
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_SMRpcError = 102;
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_SMLogin = 103;
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_SMReconnect = 104;
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_SMCreateRoom = 105;
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_SMRoomList = 106;
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_SMJoinRoom = 107;
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_SMDisbandRoom = 108;
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_SMLeaveRoom = 109;
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_SMModifyRoom = 110;
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_SMStartGame = 111;
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_SMSetPrepare = 112;
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_SMKickout = 113;
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}
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