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@ -28,7 +28,6 @@ type Player interface {
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GetAvatarUrl() string
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GetAvatarUrl() string
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GetHeroId() string
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GetHeroId() string
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GetPing() int32
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GetPing() int32
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GetTeamUuid() string
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GetZoneId() int32
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GetZoneId() int32
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GetNodeId() int32
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GetNodeId() int32
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SendMsg(proto.Message)
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SendMsg(proto.Message)
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@ -14,7 +14,6 @@ type player struct {
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room common.Room
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room common.Room
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accountId string
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accountId string
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sessionId string
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sessionId string
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teamUuid string
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zoneId int32
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zoneId int32
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nodeId int32
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nodeId int32
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name string
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name string
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@ -23,10 +22,6 @@ type player struct {
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ping int32
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ping int32
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}
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}
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func (this *player) GetAccountId() string {
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return this.accountId
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}
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func (this *player) SendMsg(rspMsg proto.Message) {
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func (this *player) SendMsg(rspMsg proto.Message) {
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if this.socket.IsValid() {
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if this.socket.IsValid() {
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GetWspListener().SendProxyMsg(this.socket.Conn, this.socket.SocketHandle, rspMsg)
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GetWspListener().SendProxyMsg(this.socket.Conn, this.socket.SocketHandle, rspMsg)
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@ -45,7 +40,6 @@ func (this *player) init(req *pendingLoginRequest, name string, avatarUrl string
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this.socket = req.hdr.GetSocket()
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this.socket = req.hdr.GetSocket()
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this.accountId = req.msg.GetAccountId()
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this.accountId = req.msg.GetAccountId()
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this.sessionId = req.msg.GetSessionId()
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this.sessionId = req.msg.GetSessionId()
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//this.teamUuid = req.msg.GetTeamUuid()
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this.zoneId = req.msg.GetZoneId()
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this.zoneId = req.msg.GetZoneId()
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this.nodeId = req.msg.GetNodeId()
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this.nodeId = req.msg.GetNodeId()
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this.name = name
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this.name = name
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@ -68,6 +62,14 @@ func (this *player) reBind(socket f5.WspCliConn) {
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_playerMgr.socketHash[this.socket] = this
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_playerMgr.socketHash[this.socket] = this
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}
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}
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func (this *player) GetAccountId() string {
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return this.accountId
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}
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func (this *player) GetSessionId() string {
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return this.sessionId
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}
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func (this *player) GetName() string {
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func (this *player) GetName() string {
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return this.name
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return this.name
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}
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}
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@ -84,10 +86,6 @@ func (this *player) GetPing() int32 {
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return this.ping
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return this.ping
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}
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}
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func (this *player) GetTeamUuid() string {
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return this.teamUuid
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}
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func (this *player) GetZoneId() int32 {
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func (this *player) GetZoneId() int32 {
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return this.zoneId
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return this.zoneId
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}
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}
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@ -96,10 +94,6 @@ func (this *player) GetNodeId() int32 {
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return this.nodeId
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return this.nodeId
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}
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}
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func (this *player) GetSessionId() string {
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return this.sessionId
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}
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func (this *player) IsOnline() bool {
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func (this *player) IsOnline() bool {
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return this.socket.IsValid()
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return this.socket.IsValid()
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}
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}
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