aozhiwei d80ef9f58c 1
2023-09-08 19:03:45 +08:00

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syntax = "proto2";
package cs;
option go_package = ".;cs";
/*
约定:
CM前缀客户端发给服务器的消息(client message)
SM前缀服务器发给客户的的消息(server message)
MF前缀消息的内嵌字段只能作为其他消息的内嵌字段不能send(message field)
_e后缀枚举类型
_uniid后缀唯一id
union_前缀联合体
_前缀该字段仅服务器使用客户端无需处理
网络包格式msghead + msgbody
msghead: packagelen + msgid + seqid + magiccode + reserved = 2 + 2 + 4 + 2 + 2 = 12字节
msgbody protobuf数据
msghead说明
packagelenunsigned short 双字节网络包长度,
msgid(unsigned short): 双字节消息id
seqid(unsigned int): 4字节序号id
magiccode(unsigned short): 2字节魔数并且为固定常数KS占位符客户端不需什么处理
reserved(unsigned short): 保留
十六进制位运算数据表示法
0x01 == 1<<0
0x02 == 1<<1
0x04 == 1<<2
*/
//常量
enum Constant_e
{
ProtoVersion = 2023051601; //系统版本
}
//心跳
message CMPing
{
}
message SMPing
{
optional int32 param1 = 1;
optional int32 source = 2 [default = 0]; //0:tcp 1:udp
}
//rpc调用错误
message SMRpcError
{
optional int32 error_code = 1;
optional string error_msg = 2;
optional string debug_msg = 3;
optional string file = 4;
optional int32 lineno = 5;
optional int32 error_param = 6;
}
//int32键值对
message MFPair
{
optional int32 key = 1; //key
optional int32 value = 2; //val
}
//int64键值对
message MFPair64
{
optional int64 key = 1; //key
optional int64 value = 2; //val
}
//int32元组
message MFTuple
{
repeated int32 values = 1; //values
}
//string元组
message MFTupleString
{
repeated string values = 1; //values
}
//分页信息
message MFPagination
{
optional int32 total = 1; //总记录数
optional int32 count = 2; //当前页查到的记录数
optional int32 current_page = 3; //当前第几页
optional int32 total_page = 4; //总页数
}
//房间信息(房间列表)
message MFRoom
{
optional string room_id = 1; //房间号
optional int32 map_id = 2; //地图id
optional int32 zone_id = 3; //区id
optional int32 has_passwd = 4; //是否有密码
optional int32 team_num = 5; //队伍数
optional int32 player_num = 6; //玩家数
optional int32 team_max_num = 7; //最大队伍数
optional int32 player_max_num = 8; //最大玩家数
optional MFMember owner = 20; //房主
}
//队伍成员信息
message MFMember
{
optional string account_id = 1; //账号id
optional string name = 2; //
optional string avatar_url = 3; //头像
optional int32 hero_id = 4; //英雄id
optional int32 state = 9; //0:准备 1:已准备
optional int32 ping = 20; //ping值(单位毫秒)
}
//队伍信息
message MFTeam
{
optional int32 team_id = 1; //队伍id
repeated MFMember members = 2; //成员列表
}
//自己所在房间信息
message MFCurrentRoom
{
optional string room_id = 1; //房间号
optional int32 map_id = 2; //地图id
optional int32 zone_id = 3; //区id
optional int32 has_passwd = 4; //是否有密码
optional int32 team_num = 5; //队伍数
optional int32 player_num = 6; //玩家数
optional int32 team_max_num = 7; //最大队伍数
optional int32 player_max_num = 8; //最大玩家数
optional MFMember owner = 20; //房主
repeated MFTeam team_list = 30; //队伍列表
}
//登录
message CMLogin
{
optional int32 server_id = 1; //保留
optional string team_uuid = 2; //保留
optional string account_id = 3; //账号id
optional int32 proto_version = 5; //协议版本号Constant_e.ProtoVersion
optional string session_id = 20; //账号id
optional int32 zone_id = 21; //国家Id
}
//登录回复
message SMLogin
{
optional int32 errcode = 7; //错误码 0成功 1:重连失败
optional string errmsg = 10; //错误描述
optional string server_info = 9; //服务器信息(重连时使用)
}
//断线重连
message CMReconnect
{
optional int32 server_id = 1; //保留
optional string team_uuid = 2; //保留
optional string account_id = 3; //账号id
optional string session_id = 4; //session_id
optional string room_uuid = 5; //房间唯一id
optional string server_info = 6; //服务器信息
}
//断线重连回复
message SMReconnect
{
optional int32 errcode = 1; //错误码 0成功 1:重连失败
optional string errmsg = 2; //错误描述
}
//创建房间
message CMCreateRoom
{
optional string passwd = 1; //密码,空:无密码
}
message SMCreateRoom
{
optional int32 errcode = 1; //错误码 0成功 1:重连失败
optional string errmsg = 2; //错误描述
}
//获取房间列表
message CMRoomList
{
optional int32 page = 1; //
}
message SMRoomList
{
optional MFPagination Pagination = 1; //分页信息
repeated MFRoom rows = 2; //
}
//加入房间
message CMJoinRoom
{
optional string room_id = 1; //房间号
optional string passwd = 2; //密码,空:无密码
}
message SMJoinRoom
{
}
//解散房间
message CMDisbandRoom
{
optional string room_id = 1; //房间号
}
message SMDisbandRoom
{
}
//退出房间
message CMLeaveRoom
{
optional string room_id = 1; //房间号
}
message SMLeaveRoom
{
}
//修改房间
message CMModifyRoom
{
optional string room_id = 1; //房间号
}
message SMModifyRoom
{
}
//开始游戏
message CMStartGame
{
}
message SMStartGame
{
}
//准备
message CMSetPrepare
{
}
//踢人
message CMKickout
{
}